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more clang format
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1 changed files with 4 additions and 4 deletions
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@ -46,8 +46,8 @@ namespace MWPhysics
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/// @param timeAccum accumulated time from previous run to interpolate movements
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/// @param timeAccum accumulated time from previous run to interpolate movements
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/// @param actorsData per actor data needed to compute new positions
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/// @param actorsData per actor data needed to compute new positions
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/// @return new position of each actor
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/// @return new position of each actor
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void applyQueuedMovements(float& timeAccum, float simulationTime, std::vector<Simulation>& simulations, osg::Timer_t frameStart,
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void applyQueuedMovements(float& timeAccum, float simulationTime, std::vector<Simulation>& simulations,
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unsigned int frameNumber, osg::Stats& stats);
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osg::Timer_t frameStart, unsigned int frameNumber, osg::Stats& stats);
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void resetSimulation(const ActorMap& actors);
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void resetSimulation(const ActorMap& actors);
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@ -87,8 +87,8 @@ namespace MWPhysics
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void afterPostSim();
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void afterPostSim();
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void syncWithMainThread();
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void syncWithMainThread();
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void waitForWorkers();
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void waitForWorkers();
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void prepareWork(float& timeAccum, float simulationTime, std::vector<Simulation>& simulations, osg::Timer_t frameStart,
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void prepareWork(float& timeAccum, float simulationTime, std::vector<Simulation>& simulations,
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unsigned int frameNumber, osg::Stats& stats);
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osg::Timer_t frameStart, unsigned int frameNumber, osg::Stats& stats);
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std::unique_ptr<WorldFrameData> mWorldFrameData;
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std::unique_ptr<WorldFrameData> mWorldFrameData;
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std::vector<Simulation>* mSimulations = nullptr;
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std::vector<Simulation>* mSimulations = nullptr;
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