mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-21 06:53:53 +00:00
Remove debug settings and minor cleanup.
This commit is contained in:
parent
fbadaf55ee
commit
aa7b693a13
5 changed files with 1 additions and 19 deletions
|
@ -161,14 +161,6 @@ void CSMSettings::UserSettings::buildSettingModelDefaults()
|
|||
ritd->setDeclaredValues (values);
|
||||
}
|
||||
|
||||
declareSection ("debug", "Debug Options");
|
||||
{
|
||||
Setting *mousePicking = createSetting (Type_CheckBox, "mouse-picking", "Debug Render Mouse-Picking");
|
||||
mousePicking->setDefaultValue ("false");
|
||||
mousePicking->setToolTip ("Enable redering debug information for mouse picking. "
|
||||
"This option may be removed in future once the mouse picking feature is completed.");
|
||||
}
|
||||
|
||||
declareSection ("table-input", "Table Input");
|
||||
{
|
||||
QString inPlaceEdit ("Edit in Place");
|
||||
|
|
|
@ -417,7 +417,6 @@ namespace CSVRender
|
|||
void SceneWidget::updateScene()
|
||||
{
|
||||
flagAsModified();
|
||||
update();
|
||||
}
|
||||
|
||||
void SceneWidget::updateOverlay()
|
||||
|
|
|
@ -925,7 +925,5 @@ void CSVRender::WorldspaceWidget::placeObject(const std::string sceneNode, const
|
|||
|
||||
bool CSVRender::WorldspaceWidget::isDebug()
|
||||
{
|
||||
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
|
||||
|
||||
return userSettings.setting("debug/mouse-picking", QString("false")) == "true" ? true : false;
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -213,11 +213,6 @@ namespace CSVWorld
|
|||
mSceneManagers.push_back(sceneMgr);
|
||||
}
|
||||
|
||||
std::list<CSVRender::SceneWidget *> PhysicsSystem::sceneWidgets()
|
||||
{
|
||||
return mSceneWidgets;
|
||||
}
|
||||
|
||||
void PhysicsSystem::toggleDebugRendering(Ogre::SceneManager *sceneMgr)
|
||||
{
|
||||
// FIXME: should check if sceneMgr is in the list
|
||||
|
|
|
@ -72,8 +72,6 @@ namespace CSVWorld
|
|||
|
||||
std::string sceneNodeToMesh(std::string sceneNodeName);
|
||||
|
||||
std::list<CSVRender::SceneWidget *> sceneWidgets();
|
||||
|
||||
private:
|
||||
|
||||
void updateSelectionHighlight(std::string sceneNode, const Ogre::Vector3 &position);
|
||||
|
|
Loading…
Reference in a new issue