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	Use more C++11 in tools code
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					 11 changed files with 72 additions and 93 deletions
				
			
		|  | @ -183,19 +183,19 @@ int list(Bsa::BSAFile& bsa, Arguments& info) | |||
| { | ||||
|     // List all files
 | ||||
|     const Bsa::BSAFile::FileList &files = bsa.getList(); | ||||
|     for(unsigned int i=0; i<files.size(); i++) | ||||
|     for (const auto& file : files) | ||||
|     { | ||||
|         if(info.longformat) | ||||
|         { | ||||
|             // Long format
 | ||||
|             std::ios::fmtflags f(std::cout.flags()); | ||||
|             std::cout << std::setw(50) << std::left << files[i].name; | ||||
|             std::cout << std::setw(8) << std::left << std::dec << files[i].fileSize; | ||||
|             std::cout << "@ 0x" << std::hex << files[i].offset << std::endl; | ||||
|             std::cout << std::setw(50) << std::left << file.name; | ||||
|             std::cout << std::setw(8) << std::left << std::dec << file.fileSize; | ||||
|             std::cout << "@ 0x" << std::hex << file.offset << std::endl; | ||||
|             std::cout.flags(f); | ||||
|         } | ||||
|         else | ||||
|             std::cout << files[i].name << std::endl; | ||||
|             std::cout << file.name << std::endl; | ||||
|     } | ||||
| 
 | ||||
|     return 0; | ||||
|  | @ -252,14 +252,9 @@ int extract(Bsa::BSAFile& bsa, Arguments& info) | |||
| 
 | ||||
| int extractAll(Bsa::BSAFile& bsa, Arguments& info) | ||||
| { | ||||
|     // Get the list of files present in the archive
 | ||||
|     Bsa::BSAFile::FileList list = bsa.getList(); | ||||
| 
 | ||||
|     // Iter on the list
 | ||||
|     for(Bsa::BSAFile::FileList::iterator it = list.begin(); it != list.end(); ++it) { | ||||
|         const char* archivePath = it->name; | ||||
| 
 | ||||
|         std::string extractPath (archivePath); | ||||
|     for (const auto &file : bsa.getList()) | ||||
|     { | ||||
|         std::string extractPath(file.name); | ||||
|         replaceAll(extractPath, "\\", "/"); | ||||
| 
 | ||||
|         // Get the target path (the path the file will be extracted to)
 | ||||
|  | @ -278,7 +273,7 @@ int extractAll(Bsa::BSAFile& bsa, Arguments& info) | |||
| 
 | ||||
|         // Get a stream for the file to extract
 | ||||
|         // (inefficient because getFile iter on the list again)
 | ||||
|         Files::IStreamPtr data = bsa.getFile(archivePath); | ||||
|         Files::IStreamPtr data = bsa.getFile(file.name); | ||||
|         bfs::ofstream out(target, std::ios::binary); | ||||
| 
 | ||||
|         // Write the file to disk
 | ||||
|  |  | |||
|  | @ -352,12 +352,12 @@ int load(Arguments& info) | |||
|             std::cout << "Author: " << esm.getAuthor() << std::endl | ||||
|                  << "Description: " << esm.getDesc() << std::endl | ||||
|                  << "File format version: " << esm.getFVer() << std::endl; | ||||
|             std::vector<ESM::Header::MasterData> m = esm.getGameFiles(); | ||||
|             if (!m.empty()) | ||||
|             std::vector<ESM::Header::MasterData> masterData = esm.getGameFiles(); | ||||
|             if (!masterData.empty()) | ||||
|             { | ||||
|                 std::cout << "Masters:" << std::endl; | ||||
|                 for(unsigned int i=0;i<m.size();i++) | ||||
|                     std::cout << "  " << m[i].name << ", " << m[i].size << " bytes" << std::endl; | ||||
|                 for(const auto& master : masterData) | ||||
|                     std::cout << "  " << master.name << ", " << master.size << " bytes" << std::endl; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|  | @ -369,7 +369,7 @@ int load(Arguments& info) | |||
|             esm.getRecHeader(flags); | ||||
| 
 | ||||
|             EsmTool::RecordBase *record = EsmTool::RecordBase::create(n); | ||||
|             if (record == 0) | ||||
|             if (record == nullptr) | ||||
|             { | ||||
|                 if (std::find(skipped.begin(), skipped.end(), n.intval) == skipped.end()) | ||||
|                 { | ||||
|  | @ -538,8 +538,8 @@ int comp(Arguments& info) | |||
|     Arguments fileOne; | ||||
|     Arguments fileTwo; | ||||
| 
 | ||||
|     fileOne.raw_given = 0; | ||||
|     fileTwo.raw_given = 0; | ||||
|     fileOne.raw_given = false; | ||||
|     fileTwo.raw_given = false; | ||||
| 
 | ||||
|     fileOne.mode = "clone"; | ||||
|     fileTwo.mode = "clone"; | ||||
|  |  | |||
|  | @ -779,7 +779,7 @@ std::string creatureListFlags(int flags) | |||
| 
 | ||||
| std::string lightFlags(int flags) | ||||
| { | ||||
|     std::string properties = ""; | ||||
|     std::string properties; | ||||
|     if (flags == 0) properties += "[None] "; | ||||
|     if (flags & ESM::Light::Dynamic) properties += "Dynamic "; | ||||
|     if (flags & ESM::Light::Fire) properties += "Fire "; | ||||
|  |  | |||
|  | @ -9,7 +9,7 @@ | |||
| namespace | ||||
| { | ||||
| 
 | ||||
| void printAIPackage(ESM::AIPackage p) | ||||
| void printAIPackage(const ESM::AIPackage& p) | ||||
| { | ||||
|     std::cout << "  AI Type: " << aiTypeLabel(p.mType) | ||||
|               << " (" << Misc::StringUtils::format("0x%08X", p.mType) << ")" << std::endl; | ||||
|  | @ -53,7 +53,7 @@ void printAIPackage(ESM::AIPackage p) | |||
|         std::cout << "    Cell Name: " << p.mCellName << std::endl; | ||||
| } | ||||
| 
 | ||||
| std::string ruleString(ESM::DialInfo::SelectStruct ss) | ||||
| std::string ruleString(const ESM::DialInfo::SelectStruct& ss) | ||||
| { | ||||
|     std::string rule = ss.mSelectRule; | ||||
| 
 | ||||
|  | @ -126,7 +126,7 @@ std::string ruleString(ESM::DialInfo::SelectStruct ss) | |||
|     return result; | ||||
| } | ||||
| 
 | ||||
| void printEffectList(ESM::EffectList effects) | ||||
| void printEffectList(const ESM::EffectList& effects) | ||||
| { | ||||
|     int i = 0; | ||||
|     for (const ESM::ENAMstruct& effect : effects.mList) | ||||
|  | @ -174,7 +174,7 @@ namespace EsmTool { | |||
| RecordBase * | ||||
| RecordBase::create(ESM::NAME type) | ||||
| { | ||||
|     RecordBase *record = 0; | ||||
|     RecordBase *record = nullptr; | ||||
| 
 | ||||
|     switch (type.intval) { | ||||
|     case ESM::REC_ACTI: | ||||
|  | @ -388,7 +388,7 @@ RecordBase::create(ESM::NAME type) | |||
|         break; | ||||
|     } | ||||
|     default: | ||||
|         record = 0; | ||||
|         record = nullptr; | ||||
|     } | ||||
|     if (record) { | ||||
|         record->mType = type; | ||||
|  | @ -728,10 +728,9 @@ void Record<ESM::Faction>::print() | |||
|               << " (" << mData.mData.mAttribute[0] << ")" << std::endl; | ||||
|     std::cout << "  Attribute2: " << attributeLabel(mData.mData.mAttribute[1]) | ||||
|               << " (" << mData.mData.mAttribute[1] << ")" << std::endl; | ||||
|     for (int i = 0; i < 7; i++) | ||||
|         if (mData.mData.mSkills[i] != -1) | ||||
|             std::cout << "  Skill: " << skillLabel(mData.mData.mSkills[i]) | ||||
|                       << " (" << mData.mData.mSkills[i] << ")" << std::endl; | ||||
|     for (int skill : mData.mData.mSkills) | ||||
|         if (skill != -1) | ||||
|             std::cout << "  Skill: " << skillLabel(skill) << " (" << skill << ")" << std::endl; | ||||
|     for (int i = 0; i != 10; i++) | ||||
|         if (!mData.mRanks[i].empty()) | ||||
|         { | ||||
|  |  | |||
|  | @ -52,9 +52,7 @@ namespace | |||
|                           // a dynamically created record e.g. player-enchanted weapon
 | ||||
| 
 | ||||
|         std::string index = indexedRefId.substr(indexedRefId.size()-8); | ||||
|         if(index.find_first_not_of("0123456789ABCDEF") == std::string::npos ) | ||||
|             return true; | ||||
|         return false; | ||||
|         return index.find_first_not_of("0123456789ABCDEF") == std::string::npos; | ||||
|     } | ||||
| 
 | ||||
|     void splitIndexedRefId(const std::string& indexedRefId, int& refIndex, std::string& refId) | ||||
|  | @ -139,12 +137,12 @@ namespace ESSImport | |||
|         image2->allocateImage(width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE); | ||||
|         memcpy(image2->data(), &data[0], data.size()); | ||||
| 
 | ||||
|         for (std::set<std::pair<int, int> >::const_iterator it = mContext->mExploredCells.begin(); it != mContext->mExploredCells.end(); ++it) | ||||
|         for (const auto & exploredCell : mContext->mExploredCells) | ||||
|         { | ||||
|             if (it->first > mContext->mGlobalMapState.mBounds.mMaxX | ||||
|                     || it->first < mContext->mGlobalMapState.mBounds.mMinX | ||||
|                     || it->second > mContext->mGlobalMapState.mBounds.mMaxY | ||||
|                     || it->second < mContext->mGlobalMapState.mBounds.mMinY) | ||||
|             if (exploredCell.first > mContext->mGlobalMapState.mBounds.mMaxX | ||||
|                     || exploredCell.first < mContext->mGlobalMapState.mBounds.mMinX | ||||
|                     || exploredCell.second > mContext->mGlobalMapState.mBounds.mMaxY | ||||
|                     || exploredCell.second < mContext->mGlobalMapState.mBounds.mMinY) | ||||
|             { | ||||
|                 // out of bounds, I think this could happen, since the original engine had a fixed-size map
 | ||||
|                 continue; | ||||
|  | @ -152,12 +150,12 @@ namespace ESSImport | |||
| 
 | ||||
|             int imageLeftSrc = mGlobalMapImage->s()/2; | ||||
|             int imageTopSrc = mGlobalMapImage->t()/2; | ||||
|             imageLeftSrc += it->first * cellSize; | ||||
|             imageTopSrc -= it->second * cellSize; | ||||
|             imageLeftSrc += exploredCell.first * cellSize; | ||||
|             imageTopSrc -= exploredCell.second * cellSize; | ||||
|             int imageLeftDst = width/2; | ||||
|             int imageTopDst = height/2; | ||||
|             imageLeftDst += it->first * cellSize; | ||||
|             imageTopDst -= it->second * cellSize; | ||||
|             imageLeftDst += exploredCell.first * cellSize; | ||||
|             imageTopDst -= exploredCell.second * cellSize; | ||||
|             for (int x=0; x<cellSize; ++x) | ||||
|                 for (int y=0; y<cellSize; ++y) | ||||
|                 { | ||||
|  | @ -329,9 +327,8 @@ namespace ESSImport | |||
|         csta.mWaterLevel = esmcell.mWater; | ||||
|         csta.save(esm); | ||||
| 
 | ||||
|         for (std::vector<CellRef>::const_iterator refIt = cell.mRefs.begin(); refIt != cell.mRefs.end(); ++refIt) | ||||
|         for (const auto & cellref : cell.mRefs) | ||||
|         { | ||||
|             const CellRef& cellref = *refIt; | ||||
|             ESM::CellRef out (cellref); | ||||
| 
 | ||||
|             // TODO: use mContext->mCreatures/mNpcs
 | ||||
|  | @ -437,16 +434,16 @@ namespace ESSImport | |||
| 
 | ||||
|     void ConvertCell::write(ESM::ESMWriter &esm) | ||||
|     { | ||||
|         for (std::map<std::string, Cell>::const_iterator it = mIntCells.begin(); it != mIntCells.end(); ++it) | ||||
|             writeCell(it->second, esm); | ||||
|         for (const auto & cell : mIntCells) | ||||
|             writeCell(cell.second, esm); | ||||
| 
 | ||||
|         for (std::map<std::pair<int, int>, Cell>::const_iterator it = mExtCells.begin(); it != mExtCells.end(); ++it) | ||||
|             writeCell(it->second, esm); | ||||
|         for (const auto & cell : mExtCells) | ||||
|             writeCell(cell.second, esm); | ||||
| 
 | ||||
|         for (std::vector<ESM::CustomMarker>::const_iterator it = mMarkers.begin(); it != mMarkers.end(); ++it) | ||||
|         for (const auto & marker : mMarkers) | ||||
|         { | ||||
|             esm.startRecord(ESM::REC_MARK); | ||||
|             it->save(esm); | ||||
|             marker.save(esm); | ||||
|             esm.endRecord(ESM::REC_MARK); | ||||
|         } | ||||
|     } | ||||
|  |  | |||
|  | @ -127,8 +127,8 @@ public: | |||
|             ESM::SpellState::SpellParams empty; | ||||
|             // FIXME: player start spells and birthsign spells aren't listed here,
 | ||||
|             // need to fix openmw to account for this
 | ||||
|             for (std::vector<std::string>::const_iterator it = npc.mSpells.mList.begin(); it != npc.mSpells.mList.end(); ++it) | ||||
|                 mContext->mPlayer.mObject.mCreatureStats.mSpells.mSpells[*it] = empty; | ||||
|             for (const auto & spell : npc.mSpells.mList) | ||||
|                 mContext->mPlayer.mObject.mCreatureStats.mSpells.mSpells[spell] = empty; | ||||
| 
 | ||||
|             // Clear the list now that we've written it, this prevents issues cropping up with
 | ||||
|             // ensureCustomData() in OpenMW tripping over no longer existing spells, where an error would be fatal.
 | ||||
|  | @ -434,9 +434,9 @@ public: | |||
|         for (std::map<std::string, std::set<Owner> >::const_iterator it = mStolenItems.begin(); it != mStolenItems.end(); ++it) | ||||
|         { | ||||
|             std::map<std::pair<std::string, bool>, int> owners; | ||||
|             for (std::set<Owner>::const_iterator ownerIt = it->second.begin(); ownerIt != it->second.end(); ++ownerIt) | ||||
|             for (const auto & ownerIt : it->second) | ||||
|             { | ||||
|                 owners.insert(std::make_pair(std::make_pair(ownerIt->first, ownerIt->second) | ||||
|                 owners.insert(std::make_pair(std::make_pair(ownerIt.first, ownerIt.second) | ||||
|                                              // Since OpenMW doesn't suffer from the owner contamination bug,
 | ||||
|                                              // it needs a count argument. But for legacy savegames, we don't know
 | ||||
|                                              // this count, so must assume all items of that ID are stolen,
 | ||||
|  | @ -588,10 +588,10 @@ public: | |||
|     } | ||||
|     virtual void write(ESM::ESMWriter &esm) | ||||
|     { | ||||
|         for (std::vector<ESM::GlobalScript>::const_iterator it = mScripts.begin(); it != mScripts.end(); ++it) | ||||
|         for (const auto & script : mScripts) | ||||
|         { | ||||
|             esm.startRecord(ESM::REC_GSCR); | ||||
|             it->save(esm); | ||||
|             script.save(esm); | ||||
|             esm.endRecord(ESM::REC_GSCR); | ||||
|         } | ||||
|     } | ||||
|  |  | |||
|  | @ -9,21 +9,20 @@ namespace ESSImport | |||
|     void convertInventory(const Inventory &inventory, ESM::InventoryState &state) | ||||
|     { | ||||
|         int index = 0; | ||||
|         for (std::vector<Inventory::InventoryItem>::const_iterator it = inventory.mItems.begin(); | ||||
|              it != inventory.mItems.end(); ++it) | ||||
|         for (const auto & item : inventory.mItems) | ||||
|         { | ||||
|             ESM::ObjectState objstate; | ||||
|             objstate.blank(); | ||||
|             objstate.mRef = *it; | ||||
|             objstate.mRef.mRefID = Misc::StringUtils::lowerCase(it->mId); | ||||
|             objstate.mCount = std::abs(it->mCount); // restocking items have negative count in the savefile
 | ||||
|             objstate.mRef = item; | ||||
|             objstate.mRef.mRefID = Misc::StringUtils::lowerCase(item.mId); | ||||
|             objstate.mCount = std::abs(item.mCount); // restocking items have negative count in the savefile
 | ||||
|                                                     // openmw handles them differently, so no need to set any flags
 | ||||
|             state.mItems.push_back(objstate); | ||||
|             if (it->mRelativeEquipmentSlot != -1) | ||||
|             if (item.mRelativeEquipmentSlot != -1) | ||||
|                 // Note we should really write the absolute slot here, which we do not know about
 | ||||
|                 // Not a big deal, OpenMW will auto-correct to a valid slot, the only problem is when
 | ||||
|                 // an item could be equipped in two different slots (e.g. equipped two rings)
 | ||||
|                 state.mEquipmentSlots[index] = it->mRelativeEquipmentSlot; | ||||
|                 state.mEquipmentSlots[index] = item.mRelativeEquipmentSlot; | ||||
|             ++index; | ||||
|         } | ||||
|     } | ||||
|  |  | |||
|  | @ -10,13 +10,13 @@ namespace ESSImport | |||
|     { | ||||
|         out.mBirthsign = pcdt.mBirthsign; | ||||
|         out.mObject.mNpcStats.mBounty = pcdt.mBounty; | ||||
|         for (std::vector<PCDT::FNAM>::const_iterator it = pcdt.mFactions.begin(); it != pcdt.mFactions.end(); ++it) | ||||
|         for (const auto & essFaction : pcdt.mFactions) | ||||
|         { | ||||
|             ESM::NpcStats::Faction faction; | ||||
|             faction.mExpelled = (it->mFlags & 0x2) != 0; | ||||
|             faction.mRank = it->mRank; | ||||
|             faction.mReputation = it->mReputation; | ||||
|             out.mObject.mNpcStats.mFactions[Misc::StringUtils::lowerCase(it->mFactionName.toString())] = faction; | ||||
|             faction.mExpelled = (essFaction.mFlags & 0x2) != 0; | ||||
|             faction.mRank = essFaction.mRank; | ||||
|             faction.mReputation = essFaction.mReputation; | ||||
|             out.mObject.mNpcStats.mFactions[Misc::StringUtils::lowerCase(essFaction.mFactionName.toString())] = faction; | ||||
|         } | ||||
|         for (int i=0; i<3; ++i) | ||||
|             out.mObject.mNpcStats.mSpecIncreases[i] = pcdt.mPNAM.mSpecIncreases[i]; | ||||
|  | @ -35,10 +35,9 @@ namespace ESSImport | |||
|         teleportingEnabled = !(pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_TeleportingDisabled); | ||||
|         levitationEnabled = !(pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_LevitationDisabled); | ||||
| 
 | ||||
|         for (std::vector<std::string>::const_iterator it = pcdt.mKnownDialogueTopics.begin(); | ||||
|              it != pcdt.mKnownDialogueTopics.end(); ++it) | ||||
|         for (const auto & knownDialogueTopic : pcdt.mKnownDialogueTopics) | ||||
|         { | ||||
|             outDialogueTopics.push_back(Misc::StringUtils::lowerCase(*it)); | ||||
|             outDialogueTopics.push_back(Misc::StringUtils::lowerCase(knownDialogueTopic)); | ||||
|         } | ||||
| 
 | ||||
|         controls.mViewSwitchDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_ViewSwitchDisabled; | ||||
|  |  | |||
|  | @ -1,18 +1,16 @@ | |||
| #include "convertscri.hpp" | ||||
| 
 | ||||
| #include <iostream> | ||||
| 
 | ||||
| namespace | ||||
| { | ||||
| 
 | ||||
|     template <typename T, ESM::VarType VariantType> | ||||
|     void storeVariables(const std::vector<T>& variables, ESM::Locals& locals, const std::string& scriptname) | ||||
|     { | ||||
|         for (typename std::vector<T>::const_iterator it = variables.begin(); it != variables.end(); ++it) | ||||
|         for (const auto& variable : variables) | ||||
|         { | ||||
|             ESM::Variant val(*it); | ||||
|             ESM::Variant val(variable); | ||||
|             val.setType(VariantType); | ||||
|             locals.mVariables.push_back(std::make_pair(std::string(), val)); | ||||
|             locals.mVariables.emplace_back(std::string(), val); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -16,15 +16,12 @@ | |||
| #include <components/esm/player.hpp> | ||||
| 
 | ||||
| #include <components/esm/loadalch.hpp> | ||||
| #include <components/esm/loadclas.hpp> | ||||
| #include <components/esm/loadspel.hpp> | ||||
| #include <components/esm/loadarmo.hpp> | ||||
| #include <components/esm/loadweap.hpp> | ||||
| #include <components/esm/loadclot.hpp> | ||||
| #include <components/esm/loadench.hpp> | ||||
| #include <components/esm/loadweap.hpp> | ||||
| #include <components/esm/loadlevlist.hpp> | ||||
| #include <components/esm/loadglob.hpp> | ||||
| 
 | ||||
| #include <components/misc/constants.hpp> | ||||
| 
 | ||||
|  | @ -49,7 +46,7 @@ namespace | |||
|         image->allocateImage(128, 128, 1, GL_RGB, GL_UNSIGNED_BYTE); | ||||
| 
 | ||||
|         // need to convert pixel format from BGRA to RGB as the jpg readerwriter doesn't support it otherwise
 | ||||
|         std::vector<unsigned char>::const_iterator it = fileHeader.mSCRS.begin(); | ||||
|         auto it = fileHeader.mSCRS.begin(); | ||||
|         for (int y=0; y<128; ++y) | ||||
|         { | ||||
|             for (int x=0; x<128; ++x) | ||||
|  | @ -317,10 +314,9 @@ namespace ESSImport | |||
| 
 | ||||
|         std::set<unsigned int> unknownRecords; | ||||
| 
 | ||||
|         for (std::map<unsigned int, std::shared_ptr<Converter> >::const_iterator it = converters.begin(); | ||||
|              it != converters.end(); ++it) | ||||
|         for (const auto & converter : converters) | ||||
|         { | ||||
|             it->second->setContext(context); | ||||
|             converter.second->setContext(context); | ||||
|         } | ||||
| 
 | ||||
|         while (esm.hasMoreRecs()) | ||||
|  | @ -328,7 +324,7 @@ namespace ESSImport | |||
|             ESM::NAME n = esm.getRecName(); | ||||
|             esm.getRecHeader(); | ||||
| 
 | ||||
|             std::map<unsigned int, std::shared_ptr<Converter> >::iterator it = converters.find(n.intval); | ||||
|             auto it = converters.find(n.intval); | ||||
|             if (it != converters.end()) | ||||
|             { | ||||
|                 it->second->read(esm); | ||||
|  | @ -358,17 +354,15 @@ namespace ESSImport | |||
|         writer.setDescription(""); | ||||
|         writer.setRecordCount (0); | ||||
| 
 | ||||
|         for (std::vector<ESM::Header::MasterData>::const_iterator it = header.mMaster.begin(); | ||||
|              it != header.mMaster.end(); ++it) | ||||
|             writer.addMaster (it->name, 0); // not using the size information anyway -> use value of 0
 | ||||
|         for (const auto & master : header.mMaster) | ||||
|             writer.addMaster(master.name, 0); // not using the size information anyway -> use value of 0
 | ||||
| 
 | ||||
|         writer.save (stream); | ||||
| 
 | ||||
|         ESM::SavedGame profile; | ||||
|         for (std::vector<ESM::Header::MasterData>::const_iterator it = header.mMaster.begin(); | ||||
|              it != header.mMaster.end(); ++it) | ||||
|         for (const auto & master : header.mMaster) | ||||
|         { | ||||
|             profile.mContentFiles.push_back(it->name); | ||||
|             profile.mContentFiles.push_back(master.name); | ||||
|         } | ||||
|         profile.mDescription = esm.getDesc(); | ||||
|         profile.mInGameTime.mDay = context.mDay; | ||||
|  |  | |||
|  | @ -4,8 +4,6 @@ | |||
| 
 | ||||
| #include <components/esm/esmreader.hpp> | ||||
| 
 | ||||
| #include <components/esm/loadcont.hpp> | ||||
| 
 | ||||
| namespace ESSImport | ||||
| { | ||||
| 
 | ||||
|  |  | |||
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