Merge branch 'esm4-exterior' into 'master'

Loading ESM4 Exteriors

See merge request OpenMW/openmw!2986
simplify_debugging
psi29a 2 years ago
commit ab17d0947a

@ -264,8 +264,7 @@ namespace NavMeshTool
const osg::Vec2i cellPosition(cell.mData.mX, cell.mData.mY);
const std::size_t cellObjectsBegin = data.mObjects.size();
const auto cellWorldspace = Misc::StringUtils::lowerCase(
(cell.isExterior() ? ESM::RefId::stringRefId(ESM::Cell::sDefaultWorldspace) : cell.mId)
.serializeText());
(cell.isExterior() ? ESM::Cell::sDefaultWorldspaceId : cell.mId).serializeText());
WorldspaceNavMeshInput& navMeshInput = [&]() -> WorldspaceNavMeshInput& {
auto it = navMeshInputs.find(cellWorldspace);
if (it == navMeshInputs.end())

@ -337,7 +337,7 @@ std::pair<CSMWorld::UniversalId, std::string> CSMWorld::IdTable::view(int row) c
return std::make_pair(UniversalId::Type_None, "");
if (id[0] == '#')
id = ESM::Cell::sDefaultWorldspace;
id = ESM::Cell::sDefaultWorldspaceId.getValue();
return std::make_pair(UniversalId(UniversalId::Type_Scene, id), hint);
}

@ -305,7 +305,8 @@ void CSVWorld::RegionMap::view()
}
emit editRequest(
CSMWorld::UniversalId(CSMWorld::UniversalId::Type_Scene, ESM::Cell::sDefaultWorldspace), hint.str());
CSMWorld::UniversalId(CSMWorld::UniversalId::Type_Scene, ESM::Cell::sDefaultWorldspaceId.getValue()),
hint.str());
}
void CSVWorld::RegionMap::viewInTable()

@ -47,7 +47,7 @@ CSVWorld::SceneSubView::SceneSubView(const CSMWorld::UniversalId& id, CSMDoc::Do
CSVRender::WorldspaceWidget* worldspaceWidget = nullptr;
widgetType whatWidget;
if (Misc::StringUtils::ciEqual(id.getId(), ESM::Cell::sDefaultWorldspace))
if (Misc::StringUtils::ciEqual(id.getId(), ESM::Cell::sDefaultWorldspaceId.getValue()))
{
whatWidget = widget_Paged;
@ -168,7 +168,8 @@ void CSVWorld::SceneSubView::cellSelectionChanged(const CSMWorld::UniversalId& i
void CSVWorld::SceneSubView::cellSelectionChanged(const CSMWorld::CellSelection& selection)
{
setUniversalId(CSMWorld::UniversalId(CSMWorld::UniversalId::Type_Scene, ESM::Cell::sDefaultWorldspace));
setUniversalId(
CSMWorld::UniversalId(CSMWorld::UniversalId::Type_Scene, ESM::Cell::sDefaultWorldspaceId.getValue()));
int size = selection.getSize();
std::ostringstream stream;

@ -55,6 +55,7 @@ namespace ESM
struct ItemLevList;
struct TimeStamp;
class RefId;
struct ExteriorCellLocation;
}
namespace MWPhysics
@ -250,10 +251,6 @@ namespace MWBase
///< Move to interior cell.
///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
virtual void changeToExteriorCell(const ESM::Position& position, bool adjustPlayerPos, bool changeEvent = true)
= 0;
///< Move to exterior cell.
///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
virtual void changeToCell(
const ESM::RefId& cellId, const ESM::Position& position, bool adjustPlayerPos, bool changeEvent = true)
= 0;
@ -316,9 +313,6 @@ namespace MWBase
/// relative to \a referenceObject (but the object may be placed somewhere else if the wanted location is
/// obstructed).
virtual void indexToPosition(int cellX, int cellY, float& x, float& y, bool centre = false) const = 0;
///< Convert cell numbers to position.
virtual void queueMovement(const MWWorld::Ptr& ptr, const osg::Vec3f& velocity) = 0;
///< Queues movement for \a ptr (in local space), to be applied in the next call to
/// doPhysics.

@ -17,7 +17,6 @@
#include "../mwworld/actionteleport.hpp"
#include "../mwworld/actiontrap.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/cellutils.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/customdata.hpp"
#include "../mwworld/esmstore.hpp"

@ -23,7 +23,6 @@
#include "../mwbase/world.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/cellutils.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/worldmodel.hpp"
@ -277,7 +276,10 @@ namespace MWGui
if (!mInterior)
{
cellIndex = MWWorld::positionToCellIndex(worldX, worldY);
ESM::ExteriorCellLocation cellPos = ESM::positionToCellIndex(worldX, worldY);
cellIndex.x() = cellPos.mX;
cellIndex.y() = cellPos.mY;
nX = (worldX - cellSize * cellIndex.x()) / cellSize;
// Image space is -Y up, cells are Y up
nY = 1 - (worldY - cellSize * cellIndex.y()) / cellSize;
@ -583,8 +585,8 @@ namespace MWGui
if (!entry.mMapTexture)
{
if (!mInterior)
requestMapRender(
&MWBase::Environment::get().getWorldModel()->getExterior(entry.mCellX, entry.mCellY));
requestMapRender(&MWBase::Environment::get().getWorldModel()->getExterior(
ESM::ExteriorCellLocation(entry.mCellX, entry.mCellY, ESM::Cell::sDefaultWorldspaceId)));
osg::ref_ptr<osg::Texture2D> texture = mLocalMapRender->getMapTexture(entry.mCellX, entry.mCellY);
if (texture)
@ -641,7 +643,9 @@ namespace MWGui
for (MapEntry& entry : mMaps)
{
if (!entry.mMapTexture && !widgetCropped(entry.mMapWidget, mLocalMap))
world->getDoorMarkers(worldModel->getExterior(entry.mCellX, entry.mCellY), doors);
world->getDoorMarkers(worldModel->getExterior(ESM::ExteriorCellLocation(
entry.mCellX, entry.mCellY, ESM::Cell::sDefaultWorldspaceId)),
doors);
}
if (doors.empty())
return;

@ -15,7 +15,6 @@
#include "../mwworld/actionteleport.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/cellutils.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
@ -126,12 +125,11 @@ namespace MWGui
{
std::string_view cellname = transport[i].mCellName;
bool interior = true;
const osg::Vec2i cellIndex
= MWWorld::positionToCellIndex(transport[i].mPos.pos[0], transport[i].mPos.pos[1]);
const ESM::ExteriorCellLocation cellIndex
= ESM::positionToCellIndex(transport[i].mPos.pos[0], transport[i].mPos.pos[1]);
if (cellname.empty())
{
MWWorld::CellStore& cell
= MWBase::Environment::get().getWorldModel()->getExterior(cellIndex.x(), cellIndex.y());
MWWorld::CellStore& cell = MWBase::Environment::get().getWorldModel()->getExterior(cellIndex);
cellname = MWBase::Environment::get().getWorld()->getCellName(&cell);
interior = false;
}
@ -194,8 +192,8 @@ namespace MWGui
MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
MWBase::Environment::get().getWindowManager()->fadeScreenOut(1);
osg::Vec2i posCell = MWWorld::positionToCellIndex(pos.pos[0], pos.pos[1]);
ESM::RefId cellId = ESM::Cell::generateIdForCell(!interior, cellname, posCell.x(), posCell.y());
const ESM::ExteriorCellLocation posCell = ESM::positionToCellIndex(pos.pos[0], pos.pos[1]);
ESM::RefId cellId = ESM::Cell::generateIdForCell(!interior, cellname, posCell.mX, posCell.mY);
// Teleports any followers, too.
MWWorld::ActionTeleport action(cellId, pos, true);

@ -113,8 +113,10 @@ namespace MWLua
addTimeBindings(api, context, true);
api["getCellByName"]
= [](std::string_view name) { return GCell{ &MWBase::Environment::get().getWorldModel()->getCell(name) }; };
api["getExteriorCell"]
= [](int x, int y) { return GCell{ &MWBase::Environment::get().getWorldModel()->getExterior(x, y) }; };
api["getExteriorCell"] = [](int x, int y) {
return GCell{ &MWBase::Environment::get().getWorldModel()->getExterior(
ESM::ExteriorCellLocation(x, y, ESM::Cell::sDefaultWorldspaceId)) };
};
api["activeActors"] = GObjectList{ worldView->getActorsInScene() };
api["createObject"] = [](std::string_view recordId, sol::optional<int> count) -> GObject {
// Doesn't matter which cell to use because the new object will be in disabled state.

@ -10,7 +10,6 @@
#include "../mwclass/container.hpp"
#include "../mwworld/cellutils.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/timestamp.hpp"
#include "../mwworld/worldmodel.hpp"

@ -483,9 +483,11 @@ namespace MWPhysics
mHeightFields.erase(heightfield);
}
const HeightField* PhysicsSystem::getHeightField(int x, int y) const
const HeightField* PhysicsSystem::getHeightField(ESM::ExteriorCellLocation cellIndex) const
{
const auto heightField = mHeightFields.find(std::make_pair(x, y));
if (ESM::isEsm4Ext(cellIndex.mWorldspace))
return nullptr;
const auto heightField = mHeightFields.find(std::make_pair(cellIndex.mX, cellIndex.mY));
if (heightField == mHeightFields.end())
return nullptr;
return heightField->second.get();

@ -17,6 +17,7 @@
#include <osg/ref_ptr>
#include <components/detournavigator/collisionshapetype.hpp>
#include <components/esm/util.hpp>
#include "../mwworld/ptr.hpp"
@ -189,7 +190,7 @@ namespace MWPhysics
void removeHeightField(int x, int y);
const HeightField* getHeightField(int x, int y) const;
const HeightField* getHeightField(ESM::ExteriorCellLocation cellIndex) const;
bool toggleCollisionMode();

@ -18,8 +18,12 @@ namespace MWRender
mCache = new CacheType;
}
osg::ref_ptr<ESMTerrain::LandObject> LandManager::getLand(int x, int y)
osg::ref_ptr<ESMTerrain::LandObject> LandManager::getLand(ESM::ExteriorCellLocation cellIndex)
{
if (ESM::isEsm4Ext(cellIndex.mWorldspace))
return osg::ref_ptr<ESMTerrain::LandObject>(nullptr);
int x = cellIndex.mX;
int y = cellIndex.mY;
osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(std::make_pair(x, y));
if (obj)
return static_cast<ESMTerrain::LandObject*>(obj.get());

@ -3,6 +3,7 @@
#include <osg/Object>
#include <components/esm/util.hpp>
#include <components/esm3terrain/storage.hpp>
#include <components/resource/resourcemanager.hpp>
@ -20,7 +21,7 @@ namespace MWRender
LandManager(int loadFlags);
/// @note Will return nullptr if not found.
osg::ref_ptr<ESMTerrain::LandObject> getLand(int x, int y);
osg::ref_ptr<ESMTerrain::LandObject> getLand(ESM::ExteriorCellLocation cellIndex);
void reportStats(unsigned int frameNumber, osg::Stats* stats) const override;

@ -68,7 +68,7 @@ namespace MWRender
osg::ref_ptr<const ESMTerrain::LandObject> TerrainStorage::getLand(int cellX, int cellY)
{
return mLandManager->getLand(cellX, cellY);
return mLandManager->getLand(ESM::ExteriorCellLocation(cellX, cellY, ESM::Cell::sDefaultWorldspaceId));
}
const ESM::LandTexture* TerrainStorage::getLandTexture(int index, short plugin)

@ -123,7 +123,10 @@ namespace MWScript
MWBase::World* world = MWBase::Environment::get().getWorld();
const MWWorld::Ptr playerPtr = world->getPlayerPtr();
world->indexToPosition(x, y, pos.pos[0], pos.pos[1], true);
osg::Vec2 posFromIndex
= ESM::indexToPosition(ESM::ExteriorCellLocation(x, y, ESM::Cell::sDefaultWorldspaceId), true);
pos.pos[0] = posFromIndex.x();
pos.pos[1] = posFromIndex.y();
pos.pos[2] = 0;
pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;

@ -14,7 +14,6 @@
#include "../mwbase/world.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/cellutils.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwworld/player.hpp"
@ -401,8 +400,9 @@ namespace MWScript
store = &worldModel->getCell(cellID);
if (store->isExterior())
{
const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(x, y);
store = &worldModel->getExterior(cellIndex.x(), cellIndex.y());
const ESM::ExteriorCellLocation cellIndex
= ESM::positionToCellIndex(x, y, store->getCell()->getWorldSpace());
store = &worldModel->getExterior(cellIndex);
}
}
catch (std::exception&)
@ -416,8 +416,9 @@ namespace MWScript
Log(Debug::Warning) << error;
if (!isPlayer)
return;
const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(x, y);
store = &worldModel->getExterior(cellIndex.x(), cellIndex.y());
const ESM::ExteriorCellLocation cellIndex
= ESM::positionToCellIndex(x, y, store->getCell()->getWorldSpace());
store = &worldModel->getExterior(cellIndex);
}
if (store)
{
@ -466,15 +467,15 @@ namespace MWScript
{
world->getPlayer().setTeleported(true);
}
const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(x, y);
const ESM::ExteriorCellLocation cellIndex
= ESM::positionToCellIndex(x, y, ESM::Cell::sDefaultWorldspaceId);
// another morrowind oddity: player will be moved to the exterior cell at this location,
// non-player actors will move within the cell they are in.
MWWorld::Ptr base = ptr;
if (isPlayer)
{
MWWorld::CellStore* cell
= &MWBase::Environment::get().getWorldModel()->getExterior(cellIndex.x(), cellIndex.y());
MWWorld::CellStore* cell = &MWBase::Environment::get().getWorldModel()->getExterior(cellIndex);
ptr = world->moveObject(ptr, cell, osg::Vec3(x, y, z));
}
else
@ -567,8 +568,9 @@ namespace MWScript
MWWorld::CellStore* store = nullptr;
if (player.getCell()->isExterior())
{
const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(x, y);
store = &MWBase::Environment::get().getWorldModel()->getExterior(cellIndex.x(), cellIndex.y());
const ESM::ExteriorCellLocation cellIndex
= ESM::positionToCellIndex(x, y, player.getCell()->getCell()->getWorldSpace());
store = &MWBase::Environment::get().getWorldModel()->getExterior(cellIndex);
}
else
store = player.getCell();

@ -563,12 +563,12 @@ void MWState::StateManager::loadGame(const Character* character, const std::file
{
// Cell no longer exists (i.e. changed game files), choose a default cell
Log(Debug::Warning) << "Warning: Player character's cell no longer exists, changing to the default cell";
MWWorld::CellStore& cell = MWBase::Environment::get().getWorldModel()->getExterior(0, 0);
float x, y;
MWBase::Environment::get().getWorld()->indexToPosition(0, 0, x, y, false);
ESM::ExteriorCellLocation cellIndex(0, 0, ESM::Cell::sDefaultWorldspaceId);
MWWorld::CellStore& cell = MWBase::Environment::get().getWorldModel()->getExterior(cellIndex);
osg::Vec2 posFromIndex = ESM::indexToPosition(cellIndex, false);
ESM::Position pos;
pos.pos[0] = x;
pos.pos[1] = y;
pos.pos[0] = posFromIndex.x();
pos.pos[1] = posFromIndex.y();
pos.pos[2] = 0; // should be adjusted automatically (adjustPlayerPos=true)
pos.rot[0] = 0;
pos.rot[1] = 0;

@ -11,7 +11,6 @@
#include "../mwmechanics/creaturestats.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/cellutils.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/worldmodel.hpp"

@ -2,8 +2,12 @@
#include <components/esm3/loadcell.hpp>
#include <components/esm4/loadcell.hpp>
#include <components/esm4/loadwrld.hpp>
#include <components/misc/algorithm.hpp>
#include "../mwbase/environment.hpp"
#include "esmstore.hpp"
namespace MWWorld
{
Cell::Cell(const ESM4::Cell& cell)
@ -26,6 +30,12 @@ namespace MWWorld
.mFogDensity = 1.f,}
,mWaterHeight(cell.mWaterHeight)
{
if (isExterior() && mWaterHeight == ESM4::Cell::sInvalidWaterLevel)
{
auto& worldStore = MWBase::Environment::get().getESMStore()->get<ESM4::World>();
const ESM4::World* cellWorld = worldStore.find(mParent);
mWaterHeight = cellWorld->mWaterLevel;
}
}
Cell::Cell(const ESM::Cell& cell)
@ -39,7 +49,7 @@ namespace MWWorld
, mNameID(cell.mName)
, mRegion(cell.mRegion)
, mId(cell.mId)
, mParent(ESM::RefId::stringRefId(ESM::Cell::sDefaultWorldspace))
, mParent(ESM::Cell::sDefaultWorldspaceId)
, mMood{
.mAmbiantColor = cell.mAmbi.mAmbient,
.mDirectionalColor = cell.mAmbi.mSunlight,
@ -48,6 +58,8 @@ namespace MWWorld
}
,mWaterHeight(cell.mWater)
{
if (isExterior())
mWaterHeight = -1.f;
}
std::string Cell::getDescription() const
@ -65,4 +77,9 @@ namespace MWWorld
else
return mId;
}
ESM::ExteriorCellLocation Cell::getExteriorCellLocation() const
{
return { mGridPos.x(), mGridPos.y(), getWorldSpace() };
}
}

@ -5,6 +5,7 @@
#include <components/esm/esmbridge.hpp>
#include <components/esm/refid.hpp>
#include <components/esm/util.hpp>
namespace ESM
{
@ -48,6 +49,7 @@ namespace MWWorld
float getWaterHeight() const { return mWaterHeight; }
const ESM::RefId& getId() const { return mId; }
ESM::RefId getWorldSpace() const;
ESM::ExteriorCellLocation getExteriorCellLocation() const;
private:
bool mIsExterior;

@ -102,7 +102,8 @@ namespace MWWorld
try
{
mTerrain->cacheCell(mTerrainView.get(), mX, mY);
mPreloadedObjects.insert(mLandManager->getLand(mX, mY));
mPreloadedObjects.insert(
mLandManager->getLand(ESM::ExteriorCellLocation(mX, mY, ESM::Cell::sDefaultWorldspaceId)));
}
catch (std::exception&)
{

@ -10,7 +10,6 @@
#include <apps/openmw/mwbase/environment.hpp>
#include <apps/openmw/mwbase/world.hpp>
#include <apps/openmw/mwworld/cellutils.hpp>
#include <apps/openmw/mwworld/esmstore.hpp>
namespace MWWorld
@ -89,8 +88,8 @@ namespace MWWorld
}
else
{
const osg::Vec2i index = positionToCellIndex(ref.mDoorDest.pos[0], ref.mDoorDest.pos[1]);
return ESM::RefId::esm3ExteriorCell(index.x(), index.y());
const auto cellPos = ESM::positionToCellIndex(ref.mDoorDest.pos[0], ref.mDoorDest.pos[1]);
return ESM::RefId::esm3ExteriorCell(cellPos.mX, cellPos.mY);
}
};
auto esm4Visit = [&](const ESM4::Reference& ref) -> ESM::RefId {

@ -664,7 +664,7 @@ namespace MWWorld
float CellStore::getWaterLevel() const
{
if (isExterior())
return -1;
return getCell()->getWaterHeight();
return mWaterLevel;
}

@ -1,19 +0,0 @@
#ifndef OPENMW_MWWORLD_CELLUTILS_H
#define OPENMW_MWWORLD_CELLUTILS_H
#include <components/misc/constants.hpp>
#include <osg/Vec2i>
#include <cmath>
namespace MWWorld
{
inline osg::Vec2i positionToCellIndex(float x, float y)
{
return { static_cast<int>(std::floor(x / Constants::CellSizeInUnits)),
static_cast<int>(std::floor(y / Constants::CellSizeInUnits)) };
}
}
#endif

@ -14,6 +14,7 @@
#include <components/misc/algorithm.hpp>
#include <components/esm4/common.hpp>
#include <components/esm4/loadwrld.hpp>
#include <components/esm4/reader.hpp>
#include <components/esm4/readerutils.hpp>
#include <components/esmloader/load.hpp>

@ -42,6 +42,7 @@ namespace ESM4
struct Ingredient;
struct MiscItem;
struct Weapon;
struct World;
}
namespace ESM
@ -120,7 +121,7 @@ namespace MWWorld
Store<ESM4::Static>, Store<ESM4::Cell>, Store<ESM4::Light>, Store<ESM4::Reference>, Store<ESM4::Activator>,
Store<ESM4::Potion>, Store<ESM4::Ammunition>, Store<ESM4::Armor>, Store<ESM4::Book>, Store<ESM4::Clothing>,
Store<ESM4::Container>, Store<ESM4::Door>, Store<ESM4::Ingredient>, Store<ESM4::MiscItem>,
Store<ESM4::Weapon>>;
Store<ESM4::Weapon>, Store<ESM4::World>>;
private:
template <typename T>

@ -13,6 +13,7 @@
#include <components/detournavigator/navigator.hpp>
#include <components/detournavigator/updateguard.hpp>
#include <components/esm/records.hpp>
#include <components/esm3/loadcell.hpp>
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/misc/convert.hpp>
#include <components/misc/resourcehelpers.hpp>
@ -39,7 +40,6 @@
#include "cellpreloader.hpp"
#include "cellstore.hpp"
#include "cellutils.hpp"
#include "cellvisitors.hpp"
#include "class.hpp"
#include "esmstore.hpp"
@ -247,12 +247,12 @@ namespace
return std::abs(cellPosition.first) + std::abs(cellPosition.second);
}
bool isCellInCollection(int x, int y, MWWorld::Scene::CellStoreCollection& collection)
bool isCellInCollection(ESM::ExteriorCellLocation cellIndex, MWWorld::Scene::CellStoreCollection& collection)
{
for (auto* cell : collection)
{
assert(cell->getCell()->isExterior());
if (x == cell->getCell()->getGridX() && y == cell->getCell()->getGridY())
if (cellIndex == cell->getCell()->getExteriorCellLocation())
return true;
}
return false;
@ -304,8 +304,8 @@ namespace MWWorld
{
if (mChangeCellGridRequest.has_value())
{
changeCellGrid(mChangeCellGridRequest->mPosition, mChangeCellGridRequest->mCell.x(),
mChangeCellGridRequest->mCell.y(), mChangeCellGridRequest->mChangeEvent);
changeCellGrid(mChangeCellGridRequest->mPosition, mChangeCellGridRequest->mCellIndex,
mChangeCellGridRequest->mChangeEvent);
mChangeCellGridRequest.reset();
}
@ -345,7 +345,8 @@ namespace MWWorld
if (cell->getCell()->isExterior())
{
if (mPhysics->getHeightField(cellX, cellY) != nullptr)
if (mPhysics->getHeightField(ESM::ExteriorCellLocation(cellX, cellY, cell->getCell()->getWorldSpace()))
!= nullptr)
mNavigator.removeHeightfield(osg::Vec2i(cellX, cellY), navigatorUpdateGuard);
mPhysics->removeHeightField(cellX, cellY);
@ -390,10 +391,12 @@ namespace MWWorld
const int cellX = cell.getCell()->getGridX();
const int cellY = cell.getCell()->getGridY();
const MWWorld::Cell& cellVariant = *cell.getCell();
ESM::RefId worldspace = cellVariant.getWorldSpace();
ESM::ExteriorCellLocation cellIndex(cellX, cellY, worldspace);
if (cellVariant.isExterior())
{
osg::ref_ptr<const ESMTerrain::LandObject> land = mRendering.getLandManager()->getLand(cellX, cellY);
osg::ref_ptr<const ESMTerrain::LandObject> land = mRendering.getLandManager()->getLand(cellIndex);
const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VHGT) : nullptr;
const int verts = ESM::Land::LAND_SIZE;
const int worldsize = ESM::Land::REAL_SIZE;
@ -409,7 +412,7 @@ namespace MWWorld
mPhysics->addHeightField(defaultHeight.data(), cellX, cellY, worldsize, verts,
ESM::Land::DEFAULT_HEIGHT, ESM::Land::DEFAULT_HEIGHT, land.get());
}
if (const auto heightField = mPhysics->getHeightField(cellX, cellY))
if (const auto heightField = mPhysics->getHeightField(cellIndex))
{
const osg::Vec2i cellPosition(cellX, cellY);
const btVector3& origin = heightField->getCollisionObject()->getWorldTransform().getOrigin();
@ -464,7 +467,7 @@ namespace MWWorld
if (cellVariant.isExterior())
{
if (const auto heightField = mPhysics->getHeightField(cellX, cellY))
if (const auto heightField = mPhysics->getHeightField(cellIndex))
mNavigator.addWater(
osg::Vec2i(cellX, cellY), ESM::Land::REAL_SIZE, waterLevel, navigatorUpdateGuard);
}
@ -506,17 +509,20 @@ namespace MWWorld
osg::Vec2i Scene::getNewGridCenter(const osg::Vec3f& pos, const osg::Vec2i* currentGridCenter) const
{
ESM::RefId worldspace
= mCurrentCell ? mCurrentCell->getCell()->getWorldSpace() : ESM::Cell::sDefaultWorldspaceId;
if (currentGridCenter)
{
float centerX, centerY;
mWorld.indexToPosition(currentGridCenter->x(), currentGridCenter->y(), centerX, centerY, true);
float distance = std::max(std::abs(centerX - pos.x()), std::abs(centerY - pos.y()));
const float maxDistance
= Constants::CellSizeInUnits / 2 + mCellLoadingThreshold; // 1/2 cell size + threshold
osg::Vec2 center = ESM::indexToPosition(
ESM::ExteriorCellLocation(currentGridCenter->x(), currentGridCenter->y(), worldspace), true);
float distance = std::max(std::abs(center.x() - pos.x()), std::abs(center.y() - pos.y()));
float cellSize = ESM::getCellSize(worldspace);
const float maxDistance = cellSize / 2 + mCellLoadingThreshold; // 1/2 cell size + threshold
if (distance <= maxDistance)
return *currentGridCenter;
}
return positionToCellIndex(pos.x(), pos.y());
ESM::ExteriorCellLocation cellPos = ESM::positionToCellIndex(pos.x(), pos.y(), worldspace);
return { cellPos.mX, cellPos.mY };
}
void Scene::playerMoved(const osg::Vec3f& pos)
@ -531,12 +537,15 @@ namespace MWWorld
void Scene::requestChangeCellGrid(const osg::Vec3f& position, const osg::Vec2i& cell, bool changeEvent)
{
mChangeCellGridRequest = ChangeCellGridRequest{ position, cell, changeEvent };
mChangeCellGridRequest = ChangeCellGridRequest{ position,
ESM::ExteriorCellLocation(cell.x(), cell.y(), mCurrentCell->getCell()->getWorldSpace()), changeEvent };
}
void Scene::changeCellGrid(const osg::Vec3f& pos, int playerCellX, int playerCellY, bool changeEvent)
void Scene::changeCellGrid(const osg::Vec3f& pos, ESM::ExteriorCellLocation playerCellIndex, bool changeEvent)
{
auto navigatorUpdateGuard = mNavigator.makeUpdateGuard();
int playerCellX = playerCellIndex.mX;
int playerCellY = playerCellIndex.mY;
for (auto iter = mActiveCells.begin(); iter != mActiveCells.end();)
{
@ -551,12 +560,8 @@ namespace MWWorld
else
unloadCell(cell, navigatorUpdateGuard.get());
}
mNavigator.setWorldspace(Misc::StringUtils::lowerCase(mWorld.getWorldModel()
.getExterior(playerCellX, playerCellY)
.getCell()
->getWorldSpace()
.serializeText()),
mNavigator.setWorldspace(
mWorld.getWorldModel().getExterior(playerCellIndex).getCell()->getWorldSpace().serializeText(),
navigatorUpdateGuard.get());
mNavigator.updateBounds(pos, navigatorUpdateGuard.get());
@ -578,9 +583,9 @@ namespace MWWorld
{
for (int y = playerCellY - range; y <= playerCellY + range; ++y)
{
if (!isCellInCollection(x, y, collection))
if (!isCellInCollection(ESM::ExteriorCellLocation(x, y, playerCellIndex.mWorldspace), collection))
{
refsToLoad += mWorld.getWorldModel().getExterior(x, y).count();
refsToLoad += mWorld.getWorldModel().getExterior(playerCellIndex).count();
cellsPositionsToLoad.emplace_back(x, y);
}
}
@ -612,9 +617,10 @@ namespace MWWorld
for (const auto& [x, y] : cellsPositionsToLoad)
{
if (!isCellInCollection(x, y, mActiveCells))
ESM::ExteriorCellLocation indexToLoad = { x, y, playerCellIndex.mWorldspace };
if (!isCellInCollection(indexToLoad, mActiveCells))
{
CellStore& cell = mWorld.getWorldModel().getExterior(x, y);
CellStore& cell = mWorld.getWorldModel().getExterior(indexToLoad);
loadCell(cell, loadingListener, changeEvent, pos, navigatorUpdateGuard.get());
}
}
@ -623,7 +629,7 @@ namespace MWWorld
navigatorUpdateGuard.reset();
CellStore& current = mWorld.getWorldModel().getExterior(playerCellX, playerCellY);
CellStore& current = mWorld.getWorldModel().getExterior(playerCellIndex);
MWBase::Environment::get().getWindowManager()->changeCell(&current);
if (changeEvent)
@ -676,9 +682,9 @@ namespace MWWorld
loadingListener->setLabel("#{OMWEngine:TestingExteriorCells} (" + std::to_string(i) + "/"
+ std::to_string(cells.getExtSize()) + ")...");
CellStore& cell = mWorld.getWorldModel().getExterior(it->mData.mX, it->mData.mY);
mNavigator.setWorldspace(Misc::StringUtils::lowerCase(cell.getCell()->getWorldSpace().serializeText()),
navigatorUpdateGuard.get());
CellStore& cell = mWorld.getWorldModel().getExterior(
ESM::ExteriorCellLocation(it->mData.mX, it->mData.mY, ESM::Cell::sDefaultWorldspaceId));
mNavigator.setWorldspace(cell.getCell()->getWorldSpace().serializeText(), navigatorUpdateGuard.get());
const osg::Vec3f position
= osg::Vec3f(it->mData.mX + 0.5f, it->mData.mY + 0.5f, 0) * Constants::CellSizeInUnits;
mNavigator.updateBounds(position, navigatorUpdateGuard.get());
@ -735,8 +741,7 @@ namespace MWWorld
+ std::to_string(cells.getIntSize()) + ")...");
CellStore& cell = mWorld.getWorldModel().getInterior(it->mName);
mNavigator.setWorldspace(Misc::StringUtils::lowerCase(cell.getCell()->getWorldSpace().serializeText()),
navigatorUpdateGuard.get());
mNavigator.setWorldspace(cell.getCell()->getWorldSpace().serializeText(), navigatorUpdateGuard.get());
ESM::Position position;
mWorld.findInteriorPosition(it->mName, position);
mNavigator.updateBounds(position.asVec3(), navigatorUpdateGuard.get());
@ -891,8 +896,7 @@ namespace MWWorld
loadingListener->setProgressRange(cell.count());
mNavigator.setWorldspace(
Misc::StringUtils::lowerCase(cell.getCell()->getWorldSpace().serializeText()), navigatorUpdateGuard.get());
mNavigator.setWorldspace(cell.getCell()->getWorldSpace().serializeText(), navigatorUpdateGuard.get());
mNavigator.updateBounds(position.asVec3(), navigatorUpdateGuard.get());
// Load cell.
@ -932,7 +936,8 @@ namespace MWWorld
const osg::Vec2i cellIndex(current.getCell()->getGridX(), current.getCell()->getGridY());
changeCellGrid(position.asVec3(), cellIndex.x(), cellIndex.y(), changeEvent);
changeCellGrid(position.asVec3(),
ESM::ExteriorCellLocation(cellIndex.x(), cellIndex.y(), current.getCell()->getWorldSpace()), changeEvent);
changePlayerCell(current, position, adjustPlayerPos);
@ -1153,9 +1158,9 @@ namespace MWWorld
int cellX, cellY;
cellX = mCurrentGridCenter.x();
cellY = mCurrentGridCenter.y();
ESM::RefId extWorldspace = mWorld.getCurrentWorldspace();
float centerX, centerY;
mWorld.indexToPosition(cellX, cellY, centerX, centerY, true);
float cellSize = ESM::getCellSize(extWorldspace);
for (int dx = -halfGridSizePlusOne; dx <= halfGridSizePlusOne; ++dx)
{
@ -1164,20 +1169,18 @@ namespace MWWorld
if (dy != halfGridSizePlusOne && dy != -halfGridSizePlusOne && dx != halfGridSizePlusOne
&& dx != -halfGridSizePlusOne)
continue; // only care about the outer (not yet loaded) part of the grid
ESM::ExteriorCellLocation cellIndex(cellX + dx, cellY + dy, extWorldspace);
osg::Vec2 thisCellCenter = ESM::indexToPosition(cellIndex, true);
float thisCellCenterX, thisCellCenterY;
mWorld.indexToPosition(cellX + dx, cellY + dy, thisCellCenterX, thisCellCenterY, true);
float dist
= std::max(std::abs(thisCellCenterX - playerPos.x()), std::abs(thisCellCenterY - playerPos.y()));
float dist = std::max(
std::abs(thisCellCenter.x() - playerPos.x()), std::abs(thisCellCenter.y() - playerPos.y()));
dist = std::min(dist,
std::max(
std::abs(thisCellCenterX - predictedPos.x()), std::abs(thisCellCenterY - predictedPos.y())));
float loadDist = Constants::CellSizeInUnits / 2 + Constants::CellSizeInUnits - mCellLoadingThreshold
+ mPreloadDistance;
std::max(std::abs(thisCellCenter.x() - predictedPos.x()),
std::abs(thisCellCenter.y() - predictedPos.y())));
float loadDist = cellSize / 2 + cellSize - mCellLoadingThreshold + mPreloadDistance;
if (dist < loadDist)
preloadCell(mWorld.getWorldModel().getExterior(cellX + dx, cellY + dy));
preloadCell(mWorld.getWorldModel().getExterior(cellIndex));
}
}
}
@ -1193,8 +1196,9 @@ namespace MWWorld
{
for (int dy = -mHalfGridSize; dy <= mHalfGridSize; ++dy)
{
mPreloader->preload(
mWorld.getWorldModel().getExterior(x + dx, y + dy), mRendering.getReferenceTime());
mPreloader->preload(mWorld.getWorldModel().getExterior(
ESM::ExteriorCellLocation(x + dx, y + dy, cell.getCell()->getWorldSpace())),
mRendering.getReferenceTime());
if (++numpreloaded >= mPreloader->getMaxCacheSize())
break;
}
@ -1257,12 +1261,12 @@ namespace MWWorld
};
void Scene::preloadFastTravelDestinations(const osg::Vec3f& playerPos, const osg::Vec3f& /*predictedPos*/,
std::vector<PositionCellGrid>&
exteriorPositions) // ignore predictedPos here since opening dialogue with travel service takes extra time
std::vector<PositionCellGrid>& exteriorPositions) // ignore predictedPos here since opening dialogue with
// travel service takes extra time
{
const MWWorld::ConstPtr player = mWorld.getPlayerPtr();
ListFastTravelDestinationsVisitor listVisitor(mPreloadDistance, player.getRefData().getPosition().asVec3());
ESM::RefId extWorldspace = mWorld.getCurrentWorldspace();
for (MWWorld::CellStore* cellStore : mActiveCells)
{
cellStore->forEachType<ESM::NPC>(listVisitor);
@ -1276,8 +1280,8 @@ namespace MWWorld
else
{
osg::Vec3f pos = dest.mPos.asVec3();
const osg::Vec2i cellIndex = positionToCellIndex(pos.x(), pos.y());
preloadCell(mWorld.getWorldModel().getExterior(cellIndex.x(), cellIndex.y()), true);
const ESM::ExteriorCellLocation cellIndex = ESM::positionToCellIndex(pos.x(), pos.y(), extWorldspace);
preloadCell(mWorld.getWorldModel().getExterior(cellIndex), true);
exteriorPositions.emplace_back(pos, gridCenterToBounds(getNewGridCenter(pos)));
}
}

@ -13,6 +13,7 @@
#include <unordered_map>
#include <vector>
#include <components/esm/util.hpp>
#include <components/misc/constants.hpp>
namespace osg
@ -79,7 +80,7 @@ namespace MWWorld
struct ChangeCellGridRequest
{
osg::Vec3f mPosition;
osg::Vec2i mCell;
ESM::ExteriorCellLocation mCellIndex;
bool mChangeEvent;
};
@ -117,7 +118,7 @@ namespace MWWorld
osg::Vec2i mCurrentGridCenter;
// Load and unload cells as necessary to create a cell grid with "X" and "Y" in the center
void changeCellGrid(const osg::Vec3f& pos, int playerCellX, int playerCellY, bool changeEvent = true);
void changeCellGrid(const osg::Vec3f& pos, ESM::ExteriorCellLocation playerCellIndex, bool changeEvent = true);
void requestChangeCellGrid(const osg::Vec3f& position, const osg::Vec2i& cell, bool changeEvent = true);

@ -8,6 +8,7 @@
#include <components/esm/records.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm3/esmwriter.hpp>
#include <components/esm4/loadwrld.hpp>
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/misc/rng.hpp>
@ -1104,19 +1105,56 @@ namespace MWWorld
return foundCell->second;
}
const ESM4::Cell* Store<ESM4::Cell>::searchExterior(ESM::ExteriorCellLocation cellIndex) const
{
const auto foundCell = mExteriors.find(cellIndex);
if (foundCell == mExteriors.end())
return nullptr;
return foundCell->second;
}
ESM4::Cell* Store<ESM4::Cell>::insert(const ESM4::Cell& item, bool overrideOnly)
{
auto cellPtr = TypedDynamicStore<ESM4::Cell>::insert(item, overrideOnly);
mCellNameIndex[cellPtr->mEditorId] = cellPtr;
insertCell(cellPtr);
return cellPtr;
}
ESM4::Cell* Store<ESM4::Cell>::insertStatic(const ESM4::Cell& item)
{
auto cellPtr = TypedDynamicStore<ESM4::Cell>::insertStatic(item);
mCellNameIndex[cellPtr->mEditorId] = cellPtr;
insertCell(cellPtr);
return cellPtr;
}
void Store<ESM4::Cell>::insertCell(ESM4::Cell* cellPtr)
{
if (!cellPtr->mEditorId.empty())
mCellNameIndex[cellPtr->mEditorId] = cellPtr;
if (cellPtr->isExterior())
{
ESM::ExteriorCellLocation cellindex = { cellPtr->mX, cellPtr->mY, cellPtr->mParent };
if (cellPtr->mCellFlags & ESM4::Rec_Persistent)
mPersistentExteriors[cellindex] = cellPtr;
else
mExteriors[cellindex] = cellPtr;
}
}
void Store<ESM4::Cell>::clearDynamic()
{
for (auto& cellToDeleteIt : mDynamic)
{
ESM4::Cell& cellToDelete = cellToDeleteIt.second;
if (cellToDelete.isExterior())
{
mExteriors.erase({ cellToDelete.mX, cellToDelete.mY, cellToDelete.mParent });
}
if (!cellToDelete.mEditorId.empty())
mCellNameIndex.erase(cellToDelete.mEditorId);
}
MWWorld::TypedDynamicStore<ESM4::Cell>::clearDynamic();
}
}
template class MWWorld::TypedDynamicStore<ESM::Activator>;
@ -1177,3 +1215,4 @@ template class MWWorld::TypedDynamicStore<ESM4::Light>;
template class MWWorld::TypedDynamicStore<ESM4::Reference, ESM::FormId>;
template class MWWorld::TypedDynamicStore<ESM4::Cell>;
template class MWWorld::TypedDynamicStore<ESM4::Weapon>;
template class MWWorld::TypedDynamicStore<ESM4::World>;

@ -9,6 +9,7 @@
#include <vector>
#include <components/esm/refid.hpp>
#include <components/esm/util.hpp>
#include <components/esm3/loadcell.hpp>
#include <components/esm3/loaddial.hpp>
#include <components/esm3/loadglob.hpp>
@ -177,6 +178,7 @@ namespace MWWorld
template <class T, class Id = ESM::RefId>
class TypedDynamicStore : public DynamicStoreBase<Id>
{
protected:
typedef std::unordered_map<Id, T> Static;
Static mStatic;
/// @par mShared usually preserves the record order as it came from the content files (this
@ -283,10 +285,16 @@ namespace MWWorld
std::unordered_map<std::string, ESM4::Cell*, Misc::StringUtils::CiHash, Misc::StringUtils::CiEqual>
mCellNameIndex;
std::unordered_map<ESM::ExteriorCellLocation, ESM4::Cell*> mExteriors;
std::unordered_map<ESM::ExteriorCellLocation, ESM4::Cell*> mPersistentExteriors;
public:
const ESM4::Cell* searchCellName(std::string_view) const;
const ESM4::Cell* searchExterior(ESM::ExteriorCellLocation cellIndex) const;
ESM4::Cell* insert(const ESM4::Cell& item, bool overrideOnly = false);
ESM4::Cell* insertStatic(const ESM4::Cell& item);
void insertCell(ESM4::Cell* cell);
void clearDynamic() override;
};
template <>

@ -95,7 +95,6 @@
#include "projectilemanager.hpp"
#include "weather.hpp"
#include "cellutils.hpp"
#include "contentloader.hpp"
#include "esmloader.hpp"
@ -353,9 +352,10 @@ namespace MWWorld
if (bypass && !mStartCell.empty())
{
ESM::Position pos;
if (!findExteriorPosition(mStartCell, pos).empty())
ESM::RefId cellId = findExteriorPosition(mStartCell, pos);
if (!cellId.empty())
{
changeToExteriorCell(pos, true);
changeToCell(cellId, pos, true);
adjustPosition(getPlayerPtr(), false);
}
else
@ -379,8 +379,8 @@ namespace MWWorld
pos.rot[1] = 0;
pos.rot[2] = 0;
osg::Vec2i exteriorCellPos = positionToCellIndex(pos.pos[0], pos.pos[1]);
ESM::RefId cellId = ESM::RefId::esm3ExteriorCell(exteriorCellPos.x(), exteriorCellPos.y());
ESM::ExteriorCellLocation exteriorCellPos = ESM::positionToCellIndex(pos.pos[0], pos.pos[1]);
ESM::RefId cellId = ESM::RefId::esm3ExteriorCell(exteriorCellPos.mX, exteriorCellPos.mY);
mWorldScene->changeToExteriorCell(cellId, pos, true);
}
}
@ -967,25 +967,6 @@ namespace MWWorld
mRendering->getCamera()->instantTransition();
}
void World::changeToExteriorCell(const ESM::Position& position, bool adjustPlayerPos, bool changeEvent)
{
mPhysics->clearQueuedMovement();
mDiscardMovements = true;
if (changeEvent && mCurrentWorldSpace != ESM::Cell::sDefaultWorldspace)
{
// changed worldspace
mProjectileManager->clear();
mRendering->notifyWorldSpaceChanged();
}
removeContainerScripts(getPlayerPtr());
osg::Vec2i exteriorCellPos = positionToCellIndex(position.pos[0], position.pos[1]);
ESM::RefId cellId = ESM::RefId::esm3ExteriorCell(exteriorCellPos.x(), exteriorCellPos.y());
mWorldScene->changeToExteriorCell(cellId, position, adjustPlayerPos, changeEvent);
addContainerScripts(getPlayerPtr(), getPlayerPtr().getCell());
mRendering->getCamera()->instantTransition();
}
void World::changeToCell(
const ESM::RefId& cellId, const ESM::Position& position, bool adjustPlayerPos, bool changeEvent)
{
@ -1263,15 +1244,17 @@ namespace MWWorld
MWWorld::Ptr World::moveObject(const Ptr& ptr, const osg::Vec3f& position, bool movePhysics, bool moveToActive)
{
const osg::Vec2i index = positionToCellIndex(position.x(), position.y());
CellStore* cell = ptr.getCell();
CellStore& newCell = mWorldModel.getExterior(index.x(), index.y());
bool isCellActive
= getPlayerPtr().isInCell() && getPlayerPtr().getCell()->isExterior() && mWorldScene->isCellActive(newCell);
ESM::RefId worldspaceId
= cell->isExterior() ? cell->getCell()->getWorldSpace() : ESM::Cell::sDefaultWorldspaceId;
const ESM::ExteriorCellLocation index = ESM::positionToCellIndex(position.x(), position.y(), worldspaceId);
CellStore* newCell = cell->isExterior() ? &mWorldModel.getExterior(index) : nullptr;
bool isCellActive = getPlayerPtr().isInCell() && getPlayerPtr().getCell()->isExterior()
&& (newCell && mWorldScene->isCellActive(*newCell));
if (cell->isExterior() || (moveToActive && isCellActive && ptr.getClass().isActor()))
cell = &newCell;
cell = newCell;
return moveObject(ptr, cell, position, movePhysics);
}
@ -1388,7 +1371,8 @@ namespace MWWorld
&& !(ptr.getClass().isPersistent(ptr) && ptr.getClass().getCreatureStats(ptr).isDeathAnimationFinished());
if (force || !ptr.getClass().isActor() || (!isFlying(ptr) && !swims && isActorCollisionEnabled(ptr)))
{
osg::Vec3f traced = mPhysics->traceDown(ptr, pos, Constants::CellSizeInUnits);
osg::Vec3f traced
= mPhysics->traceDown(ptr, pos, ESM::getCellSize(ptr.getCell()->getCell()->getWorldSpace()));
pos.z() = std::min(pos.z(), traced.z());
}
@ -1423,9 +1407,9 @@ namespace MWWorld
if (!mPhysics->castRay(pos, targetPos, MWPhysics::CollisionType_World | MWPhysics::CollisionType_Door).mHit)
break;
}
targetPos.z() += distance / 2.f; // move up a bit to get out from geometry, will snap down later
osg::Vec3f traced = mPhysics->traceDown(actor, targetPos, Constants::CellSizeInUnits);
osg::Vec3f traced
= mPhysics->traceDown(actor, targetPos, ESM::getCellSize(actor.getCell()->getCell()->getWorldSpace()));
if (traced != pos)
{
esmPos.pos[0] = traced.x();
@ -1509,20 +1493,6 @@ namespace MWWorld
return placed;
}
void World::indexToPosition(int cellX, int cellY, float& x, float& y, bool centre) const
{
const int cellSize = Constants::CellSizeInUnits;
x = static_cast<float>(cellSize * cellX);
y = static_cast<float>(cellSize * cellY);
if (centre)
{
x += cellSize / 2;
y += cellSize / 2;
}
}
void World::queueMovement(const Ptr& ptr, const osg::Vec3f& velocity)
{
mPhysics->queueObjectMovement(ptr, velocity);
@ -1921,6 +1891,14 @@ namespace MWWorld
return false;
}
ESM::RefId World::getCurrentWorldspace() const
{
const CellStore* cellStore = mWorldScene->getCurrentCell();
if (cellStore)
return cellStore->getCell()->getWorldSpace();
return ESM::Cell::sDefaultWorldspaceId;
}
int World::getCurrentWeather() const
{
return mWeatherManager->getWeatherID();
@ -2068,8 +2046,9 @@ namespace MWWorld
throw std::runtime_error("copyObjectToCell(): cannot copy object to null cell");
if (cell->isExterior())
{
const osg::Vec2i index = positionToCellIndex(pos.pos[0], pos.pos[1]);
cell = &mWorldModel.getExterior(index.x(), index.y());
const ESM::ExteriorCellLocation index
= ESM::positionToCellIndex(pos.pos[0], pos.pos[1], cell->getCell()->getWorldSpace());
cell = &mWorldModel.getExterior(index);
}
MWWorld::Ptr dropped = object.getClass().copyToCell(object, *cell, pos, count);
@ -2753,7 +2732,8 @@ namespace MWWorld
if (xResult.ec == std::errc::result_out_of_range || yResult.ec == std::errc::result_out_of_range)
throw std::runtime_error("Cell coordinates out of range.");
else if (xResult.ec == std::errc{} && yResult.ec == std::errc{})
ext = mWorldModel.getExterior(x, y).getCell();
ext = mWorldModel.getExterior(ESM::ExteriorCellLocation(x, y, ESM::Cell::sDefaultWorldspaceId))
.getCell();
// ignore std::errc::invalid_argument, as this means that name probably refers to a interior cell
// instead of comma separated coordinates
}
@ -2763,7 +2743,9 @@ namespace MWWorld
{
int x = ext->getGridX();
int y = ext->getGridY();
indexToPosition(x, y, pos.pos[0], pos.pos[1], true);
osg::Vec2 posFromIndex = indexToPosition(ESM::ExteriorCellLocation(x, y, ext->getWorldSpace()), true);
pos.pos[0] = posFromIndex.x();
pos.pos[1] = posFromIndex.y();
// Note: Z pos will be adjusted by adjustPosition later
pos.pos[2] = 0;

@ -246,6 +246,8 @@ namespace MWWorld
bool isCellQuasiExterior() const override;
ESM::RefId getCurrentWorldspace() const;
void getDoorMarkers(MWWorld::CellStore& cell, std::vector<DoorMarker>& out) override;
///< get a list of teleport door markers for a given cell, to be displayed on the local map
@ -345,11 +347,6 @@ namespace MWWorld
///< Move to interior cell.
///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
void changeToExteriorCell(
const ESM::Position& position, bool adjustPlayerPos, bool changeEvent = true) override;
///< Move to exterior cell.
///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
void changeToCell(const ESM::RefId& cellId, const ESM::Position& position, bool adjustPlayerPos,
bool changeEvent = true) override;
///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
@ -403,9 +400,6 @@ namespace MWWorld
float getMaxActivationDistance() const override;
void indexToPosition(int cellX, int cellY, float& x, float& y, bool centre = false) const override;
///< Convert cell numbers to position.
void queueMovement(const Ptr& ptr, const osg::Vec3f& velocity) override;
///< Queues movement for \a ptr (in local space), to be applied in the next call to
/// doPhysics.

@ -8,6 +8,7 @@
#include <components/esm3/esmreader.hpp>
#include <components/esm3/esmwriter.hpp>
#include <components/esm3/loadregn.hpp>
#include <components/esm4/loadwrld.hpp>
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/settings/settings.hpp>
@ -15,7 +16,6 @@
#include "../mwbase/world.hpp"
#include "cellstore.hpp"
#include "cellutils.hpp"
#include "esmstore.hpp"
namespace
@ -76,11 +76,11 @@ MWWorld::CellStore& MWWorld::WorldModel::getCellStore(const ESM::Cell* cell)
}
else
{
std::map<std::pair<int, int>, CellStore*>::iterator result
= mExteriors.find(std::make_pair(cell->getGridX(), cell->getGridY()));
ESM::ExteriorCellLocation extIndex(cell->getGridX(), cell->getGridY(), ESM::Cell::sDefaultWorldspaceId);
std::map<ESM::ExteriorCellLocation, CellStore*>::iterator result = mExteriors.find(extIndex);
if (result == mExteriors.end())
result = mExteriors.emplace(std::make_pair(cell->getGridX(), cell->getGridY()), cellStore).first;
result = mExteriors.emplace(extIndex, cellStore).first;
return *result->second;
}
@ -160,33 +160,57 @@ MWWorld::WorldModel::WorldModel(const MWWorld::ESMStore& store, ESM::ReadersCach
{
}
MWWorld::CellStore& MWWorld::WorldModel::getExterior(int x, int y)
MWWorld::CellStore& MWWorld::WorldModel::getExterior(ESM::ExteriorCellLocation cellIndex)
{
std::map<std::pair<int, int>, CellStore*>::iterator result = mExteriors.find(std::make_pair(x, y));
std::map<ESM::ExteriorCellLocation, CellStore*>::iterator result;
result = mExteriors.find(cellIndex);
if (result == mExteriors.end())
{
const ESM::Cell* cell = mStore.get<ESM::Cell>().search(x, y);
if (!ESM::isEsm4Ext(cellIndex.mWorldspace))
{
const ESM::Cell* cell = mStore.get<ESM::Cell>().search(cellIndex.mX, cellIndex.mY);
if (cell == nullptr)
{
// Cell isn't predefined. Make one on the fly.
ESM::Cell record;
record.mData.mFlags = ESM::Cell::HasWater;
record.mData.mX = cellIndex.mX;
record.mData.mY = cellIndex.mY;
record.mWater = 0;
record.mMapColor = 0;
record.updateId();
cell = MWBase::Environment::get().getESMStore()->insert(record);
}
if (!cell)
CellStore* cellStore
= &mCells.emplace(cell->mId, CellStore(MWWorld::Cell(*cell), mStore, mReaders)).first->second;
result = mExteriors.emplace(cellIndex, cellStore).first;
}
else
{
// Cell isn't predefined. Make one on the fly.
ESM::Cell record;
record.mData.mFlags = ESM::Cell::HasWater;
record.mData.mX = x;
record.mData.mY = y;
record.mWater = 0;
record.mMapColor = 0;
record.updateId();
cell = MWBase::Environment::get().getESMStore()->insert(record);
const Store<ESM4::Cell>& cell4Store = mStore.get<ESM4::Cell>();
bool exteriorExists = mStore.get<ESM4::World>().search(cellIndex.mWorldspace) != nullptr;
const ESM4::Cell* cell = cell4Store.searchExterior(cellIndex);
if (!exteriorExists)
throw std::runtime_error("Exterior ESM4 world is not found: " + cellIndex.mWorldspace.toDebugString());
if (cell == nullptr)
{
ESM4::Cell record;
record.mParent = cellIndex.mWorldspace;
record.mX = cellIndex.mX;
record.mY = cellIndex.mY;
record.mCellFlags = !ESM4::CELL_Interior;
cell = MWBase::Environment::get().getESMStore()->insert(record);
}
CellStore* cellStore
= &mCells.emplace(cell->mId, CellStore(MWWorld::Cell(*cell), mStore, mReaders)).first->second;
result = mExteriors.emplace(cellIndex, cellStore).first;
}
CellStore* cellStore
= &mCells.emplace(cell->mId, CellStore(MWWorld::Cell(*cell), mStore, mReaders)).first->second;
result = mExteriors.emplace(std::make_pair(x, y), cellStore).first;
}
if (result->second->getState() != CellStore::State_Loaded)
{
result->second->load();
@ -232,7 +256,8 @@ MWWorld::CellStore& MWWorld::WorldModel::getCell(const ESM::RefId& id)
return result->second;
if (const auto* exteriorId = id.getIf<ESM::ESM3ExteriorCellRefId>())
return getExterior(exteriorId->getX(), exteriorId->getY());
return getExterior(
ESM::ExteriorCellLocation(exteriorId->getX(), exteriorId->getY(), ESM::Cell::sDefaultWorldspaceId));
const ESM4::Cell* cell4 = mStore.get<ESM4::Cell>().search(id);
CellStore* newCellStore = nullptr;
@ -249,7 +274,8 @@ MWWorld::CellStore& MWWorld::WorldModel::getCell(const ESM::RefId& id)
{
std::pair<int, int> coord
= std::make_pair(newCellStore->getCell()->getGridX(), newCellStore->getCell()->getGridY());
mExteriors.emplace(coord, newCellStore);
ESM::ExteriorCellLocation extIndex = { coord.first, coord.second, newCellStore->getCell()->getWorldSpace() };
mExteriors.emplace(extIndex, newCellStore);
}
else
{
@ -293,7 +319,7 @@ MWWorld::CellStore& MWWorld::WorldModel::getCell(std::string_view name)
if (!cell)
throw std::runtime_error(std::string("Can't find cell with name ") + std::string(name));
return getExterior(cell->getGridX(), cell->getGridY());
return getExterior(ESM::ExteriorCellLocation(cell->getGridX(), cell->getGridY(), ESM::Cell::sDefaultWorldspaceId));
}
MWWorld::CellStore& MWWorld::WorldModel::getCellByPosition(
@ -301,8 +327,11 @@ MWWorld::CellStore& MWWorld::WorldModel::getCellByPosition(
{
if (cellInSameWorldSpace && !cellInSameWorldSpace->isExterior())
return *cellInSameWorldSpace;
const osg::Vec2i cellIndex = positionToCellIndex(pos.x(), pos.y());
return getExterior(cellIndex.x(), cellIndex.y());
ESM::RefId exteriorWorldspace
= cellInSameWorldSpace ? cellInSameWorldSpace->getCell()->getWorldSpace() : ESM::Cell::sDefaultWorldspaceId;
const ESM::ExteriorCellLocation cellIndex = ESM::positionToCellIndex(pos.x(), pos.y(), exteriorWorldspace);
return getExterior(cellIndex);
}
MWWorld::Ptr MWWorld::WorldModel::getPtr(const ESM::RefId& name, CellStore& cell)
@ -342,8 +371,7 @@ MWWorld::Ptr MWWorld::WorldModel::getPtr(const ESM::RefId& name)
// Then check cells that are already listed
// Search in reverse, this is a workaround for an ambiguous chargen_plank reference in the vanilla game.
// there is one at -22,16 and one at -2,-9, the latter should be used.
for (std::map<std::pair<int, int>, CellStore*>::reverse_iterator iter = mExteriors.rbegin();
iter != mExteriors.rend(); ++iter)
for (auto iter = mExteriors.rbegin(); iter != mExteriors.rend(); ++iter)
{
Ptr ptr = getPtrAndCache(name, *iter->second);
if (!ptr.isEmpty())

@ -7,6 +7,7 @@
#include <unordered_map>
#include <variant>
#include <components/esm/util.hpp>
#include <components/misc/algorithm.hpp>
#include "cellstore.hpp"
@ -42,7 +43,8 @@ namespace MWWorld
ESM::ReadersCache& mReaders;
mutable std::unordered_map<ESM::RefId, CellStore> mCells;
mutable std::map<std::string, CellStore*, Misc::StringUtils::CiComp> mInteriors;
mutable std::map<std::pair<int, int>, CellStore*> mExteriors;
mutable std::map<ESM::ExteriorCellLocation, CellStore*> mExteriors;
IdCache mIdCache;
std::size_t mIdCacheIndex = 0;
std::unordered_map<ESM::RefNum, Ptr> mPtrIndex;
@ -63,7 +65,7 @@ namespace MWWorld
void clear();
CellStore& getExterior(int x, int y);
CellStore& getExterior(ESM::ExteriorCellLocation cellIndex);
CellStore& getInterior(std::string_view name);
CellStore& getCell(std::string_view name); // interior or named exterior
CellStore& getCell(const ESM::RefId& Id);

@ -20,6 +20,7 @@
#include <components/esm4/loadligh.hpp>
#include <components/esm4/loadrefr.hpp>
#include <components/esm4/loadstat.hpp>
#include <components/esm4/loadwrld.hpp>
#include <components/esm4/reader.hpp>
#include <components/esm4/readerutils.hpp>
#include <components/files/configurationmanager.hpp>

@ -0,0 +1,16 @@
#include "util.hpp"
osg::Vec2 ESM::indexToPosition(const ESM::ExteriorCellLocation& cellIndex, bool centre)
{
const int cellSize = ESM::getCellSize(cellIndex.mWorldspace);
float x = static_cast<float>(cellSize * cellIndex.mX);
float y = static_cast<float>(cellSize * cellIndex.mY);
if (centre)
{
x += cellSize / 2;
y += cellSize / 2;
}
return osg::Vec2(x, y);
}

@ -1,9 +1,16 @@
#ifndef OPENMW_ESM_UTIL_H
#define OPENMW_ESM_UTIL_H
#include <cmath>
#include <osg/Quat>
#include <osg/Vec2>
#include <osg/Vec2i>
#include <osg/Vec3f>
#include <components/esm/refid.hpp>
#include <components/esm3/loadcell.hpp>
#include <components/misc/constants.hpp>
namespace ESM
{
@ -42,6 +49,66 @@ namespace ESM
operator osg::Vec3f() const { return osg::Vec3f(mValues[0], mValues[1], mValues[2]); }
};
struct ExteriorCellLocation
{
int mX, mY;
ESM::RefId mWorldspace;
ExteriorCellLocation(int x, int y, ESM::RefId worldspace)
: mX(x)
, mY(y)
, mWorldspace(worldspace)
{
}
bool operator==(const ExteriorCellLocation& other) const
{
return mX == other.mX && mY == other.mY && mWorldspace == other.mWorldspace;
}
bool operator<(const ExteriorCellLocation& other) const
{
return std::make_tuple(mX, mY, mWorldspace) < std::make_tuple(other.mX, other.mY, other.mWorldspace);
}
};
inline bool isEsm4Ext(ESM::RefId worldspaceId)
{
return worldspaceId != ESM::Cell::sDefaultWorldspaceId;
}
inline int getCellSize(ESM::RefId worldspaceId)
{
return isEsm4Ext(worldspaceId) ? Constants::ESM4CellSizeInUnits : Constants::CellSizeInUnits;
}
inline ESM::ExteriorCellLocation positionToCellIndex(
float x, float y, ESM::RefId worldspaceId = ESM::Cell::sDefaultWorldspaceId)
{
const float cellSize = getCellSize(worldspaceId);
return { static_cast<int>(std::floor(x / cellSize)), static_cast<int>(std::floor(y / cellSize)), worldspaceId };
}
osg::Vec2 indexToPosition(const ESM::ExteriorCellLocation& cellIndex, bool centre = false);
///< Convert cell numbers to position.
}
namespace std
{
template <>
struct hash<ESM::ExteriorCellLocation>
{
std::size_t operator()(const ESM::ExteriorCellLocation& toHash) const
{
// Compute individual hash values for first,
// second and third and combine them using XOR
// and bit shifting:
return ((hash<int>()(toHash.mX) ^ (hash<int>()(toHash.mY) << 1)) >> 1)
^ (hash<ESM::RefId>()(toHash.mWorldspace) << 1);
}
};
}
#endif

@ -39,7 +39,7 @@ namespace ESM
namespace ESM
{
const std::string Cell::sDefaultWorldspace = "sys::default";
const StringRefId Cell::sDefaultWorldspaceId = StringRefId("sys::default");
// Some overloaded compare operators.
bool operator==(const MovedCellRef& ref, const RefNum& refNum)

@ -66,7 +66,7 @@ namespace ESM
*/
struct Cell
{
static const std::string sDefaultWorldspace;
static const ESM::StringRefId sDefaultWorldspaceId;
constexpr static RecNameInts sRecordId = REC_CELL;

@ -33,6 +33,7 @@
#include <cassert>
#include <cfloat> // FLT_MAX for gcc
#include <iostream> // FIXME: debug only
#include <limits>
#include <stdexcept>
#include "grouptype.hpp"
@ -41,6 +42,8 @@
#include <components/esm/refid.hpp>
float ESM4::Cell::sInvalidWaterLevel = -200000.f;
// TODO: Try loading only EDID and XCLC (along with mFormId, mFlags and mParent)
//
// But, for external cells we may be scanning the whole record since we don't know if there is
@ -55,7 +58,7 @@ void ESM4::Cell::load(ESM4::Reader& reader)
mId = ESM::RefId::formIdRefId(mFormId);
mFlags = reader.hdr().record.flags;
mParent = ESM::RefId::formIdRefId(reader.currWorld());
mWaterHeight = sInvalidWaterLevel;
reader.clearCellGrid(); // clear until XCLC FIXME: somehow do this automatically?
// Sometimes cell 0,0 does not have an XCLC sub record (e.g. ToddLand 000009BF)
@ -76,6 +79,7 @@ void ESM4::Cell::load(ESM4::Reader& reader)
reader.setCurrCell(mFormId); // save for LAND (and other children) to access later
std::uint32_t esmVer = reader.esmVersion();
bool isFONV = esmVer == ESM::VER_132 || esmVer == ESM::VER_133 || esmVer == ESM::VER_134;
bool isSkyrim = (esmVer == ESM::VER_170 || esmVer == ESM::VER_094);
while (reader.getSubRecordHeader())
{
@ -237,7 +241,11 @@ void ESM4::Cell::load(ESM4::Reader& reader)
throw std::runtime_error("ESM4::CELL::load - Unknown subrecord " + ESM::printName(subHdr.typeId));
}
}
if (isSkyrim) // Skyrim seems to have broken water level records. But the subrecord exists so it
// shouldn't be skipped.
{
mWaterHeight = sInvalidWaterLevel;
}
mReaderContext = reader.getContext();
}

@ -107,6 +107,8 @@ namespace ESM4
int getGridX() const { return mX; }
int getGridY() const { return mY; }
bool isExterior() const { return !(mCellFlags & CELL_Interior); }
static float sInvalidWaterLevel;
};
}

@ -34,8 +34,8 @@
void ESM4::World::load(ESM4::Reader& reader)
{
mFormId = reader.hdr().record.getFormId();
reader.adjustFormId(mFormId);
FormId formid = reader.hdr().record.getFormId();
reader.adjustFormId(formid);
mFlags = reader.hdr().record.flags;
// It should be possible to save the current world formId automatically while reading in
@ -45,7 +45,8 @@ void ESM4::World::load(ESM4::Reader& reader)
// Alternatively it may be possible to figure it out by examining the group headers, but
// apparently the label field is not reliable so the parent world formid may have been
// corrupted by the use of ignore flag (TODO: should check to verify).
reader.setCurrWorld(mFormId); // save for CELL later
reader.setCurrWorld(formid); // save for CELL later
mId = ESM::FormIdRefId(formid);
std::uint32_t subSize = 0; // for XXXX sub record

@ -34,6 +34,9 @@
#include "formid.hpp"
#include "grid.hpp"
#include <components/esm/defs.hpp>
#include <components/esm/refid.hpp>
namespace ESM4
{
class Reader;
@ -81,7 +84,7 @@ namespace ESM4
float initialPitch;
};
FormId mFormId; // from the header
ESM::RefId mId; // from the header
std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
std::string mEditorId;
@ -129,6 +132,7 @@ namespace ESM4
void load(ESM4::Reader& reader);
// void save(ESM4::Writer& writer) const;
static constexpr ESM::RecNameInts sRecordId = ESM::REC_WRLD4;
};
}

@ -23,6 +23,7 @@ namespace Constants
// Size of one exterior cell in game units
constexpr int CellSizeInUnits = 8192;
constexpr int ESM4CellSizeInUnits = 4096;
// Size of active cell grid in cells (it is a square with the (2 * CellGridRadius + 1) cells side)
constexpr int CellGridRadius = 1;

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