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Merge branch 'addapparatusluabinds' into 'master'
Lua API for Apparatus records See merge request OpenMW/openmw!1942
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commit
ab1be50b86
5 changed files with 73 additions and 2 deletions
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@ -62,7 +62,7 @@ add_openmw_dir (mwlua
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luamanagerimp object worldview userdataserializer eventqueue
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luabindings localscripts playerscripts objectbindings cellbindings asyncbindings settingsbindings
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camerabindings uibindings inputbindings nearbybindings postprocessingbindings stats debugbindings
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types/types types/door types/actor types/container types/weapon types/npc types/creature types/activator types/book types/lockpick types/probe
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types/types types/door types/actor types/container types/weapon types/npc types/creature types/activator types/book types/lockpick types/probe types/apparatus
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)
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add_openmw_dir (mwsound
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42
apps/openmw/mwlua/types/apparatus.cpp
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42
apps/openmw/mwlua/types/apparatus.cpp
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@ -0,0 +1,42 @@
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#include "types.hpp"
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#include <components/esm3/loadappa.hpp>
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#include <apps/openmw/mwworld/esmstore.hpp>
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#include "../luabindings.hpp"
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namespace sol
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{
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template <>
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struct is_automagical<ESM::Apparatus> : std::false_type {};
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}
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namespace MWLua
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{
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void addApparatusBindings(sol::table apparatus, const Context& context)
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{
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apparatus["TYPE"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, int>({
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{"MortarPestle", ESM::Apparatus::MortarPestle},
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{"Alembic", ESM::Apparatus::Alembic},
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{"Calcinator", ESM::Apparatus::Calcinator},
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{"Retort", ESM::Apparatus::Retort},
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}));
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const MWWorld::Store<ESM::Apparatus>* store = &MWBase::Environment::get().getWorld()->getStore().get<ESM::Apparatus>();
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apparatus["record"] = sol::overload(
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[](const Object& obj) -> const ESM::Apparatus* { return obj.ptr().get<ESM::Apparatus>()->mBase; },
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[store](const std::string& recordId) -> const ESM::Apparatus* { return store->find(recordId); });
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sol::usertype<ESM::Apparatus> record = context.mLua->sol().new_usertype<ESM::Apparatus>("ESM3_Apparatus");
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record[sol::meta_function::to_string] = [](const ESM::Apparatus& rec) { return "ESM3_Apparatus[" + rec.mId + "]"; };
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record["id"] = sol::readonly_property([](const ESM::Apparatus& rec) -> std::string { return rec.mId; });
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record["name"] = sol::readonly_property([](const ESM::Apparatus& rec) -> std::string { return rec.mName; });
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record["model"] = sol::readonly_property([](const ESM::Apparatus& rec) -> std::string { return rec.mModel; });
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record["mwscript"] = sol::readonly_property([](const ESM::Apparatus& rec) -> std::string { return rec.mScript; });
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record["icon"] = sol::readonly_property([](const ESM::Apparatus& rec) -> std::string { return rec.mIcon; });
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record["type"] = sol::readonly_property([](const ESM::Apparatus& rec) -> int { return rec.mData.mType; });
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record["value"] = sol::readonly_property([](const ESM::Apparatus& rec) -> int { return rec.mData.mValue; });
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record["weight"] = sol::readonly_property([](const ESM::Apparatus& rec) -> float { return rec.mData.mWeight; });
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record["quality"] = sol::readonly_property([](const ESM::Apparatus& rec) -> float { return rec.mData.mQuality; });
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}
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}
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@ -169,7 +169,7 @@ namespace MWLua
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addBookBindings(addType(ObjectTypeName::Book, {ESM::REC_BOOK}, ObjectTypeName::Item), context);
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addLockpickBindings(addType(ObjectTypeName::Lockpick, {ESM::REC_LOCK}, ObjectTypeName::Item), context);
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addProbeBindings(addType(ObjectTypeName::Probe, {ESM::REC_PROB}, ObjectTypeName::Item), context);
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addType(ObjectTypeName::Apparatus, {ESM::REC_APPA}, ObjectTypeName::Item);
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addApparatusBindings(addType(ObjectTypeName::Apparatus, {ESM::REC_APPA}, ObjectTypeName::Item), context);
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addType(ObjectTypeName::Repair, {ESM::REC_REPA}, ObjectTypeName::Item);
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addActivatorBindings(addType(ObjectTypeName::Activator, {ESM::REC_ACTI}), context);
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@ -34,6 +34,7 @@ namespace MWLua
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void addCreatureBindings(sol::table creature, const Context& context);
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void addLockpickBindings(sol::table lockpick, const Context& context);
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void addProbeBindings(sol::table probe, const Context& context);
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void addApparatusBindings(sol::table apparatus, const Context& context);
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}
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#endif // MWLUA_TYPES_H
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@ -748,6 +748,34 @@
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-- @param openmw.core#GameObject object
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-- @return #boolean
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--- Apparatus.TYPE
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-- @type ApparatusTYPE
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-- @field #number MortarPestle
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-- @field #number Alembic
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-- @field #number Calcinator
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-- @field #number Retort
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--- @{#ApparatusTYPE}
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-- @field [parent=#Apparatus] #ApparatusTYPE TYPE
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---
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-- Returns the read-only @{#ApparatusRecord} of an apparatus
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-- @function [parent=#Apparatus] record
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-- @param #any objectOrRecordId
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-- @return #ApparatusRecord
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---
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-- @type ApparatusRecord
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-- @field #string id The record ID of the apparatus
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-- @field #string name The name of the apparatus
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-- @field #string model VFS path to the model
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-- @field #string mwscript MWScript on this apparatus (can be empty)
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-- @field #string icon VFS path to the icon
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-- @field #number type The type of apparatus. See @{#Apparatus.TYPE}
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-- @field #number weight
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-- @field #number value
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-- @field #number quality The quality of the apparatus
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--- @{#Lockpick} functions
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-- @field [parent=#types] #Lockpick Lockpick
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