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	Remove unused function
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					 2 changed files with 0 additions and 11 deletions
				
			
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			@ -951,14 +951,6 @@ Ogre::AxisAlignedBox Animation::getWorldBounds()
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}
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bool Animation::isPriorityActive(int priority) const
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{
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    for (AnimStateMap::const_iterator it = mStates.begin(); it != mStates.end(); ++it)
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        if (it->second.mPriority == priority)
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            return true;
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    return false;
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}
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Ogre::TagPoint *Animation::attachObjectToBone(const Ogre::String &bonename, Ogre::MovableObject *obj)
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{
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    Ogre::TagPoint *tag = NULL;
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			@ -177,9 +177,6 @@ public:
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    bool hasAnimation(const std::string &anim);
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    bool isPriorityActive (int priority) const;
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    ///< Is there an animation playing with the given priority?
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    // Specifies the axis' to accumulate on. Non-accumulated axis will just
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    // move visually, but not affect the actual movement. Each x/y/z value
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    // should be on the scale of 0 to 1.
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