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@ -177,6 +177,7 @@ namespace CSMWorld
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{ ColumnId_CombatState, "Combat" },
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{ ColumnId_MagicState, "Magic" },
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{ ColumnId_StealthState, "Stealth" },
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{ ColumnId_EnchantmentType, "Enchantment Type" },
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{ ColumnId_UseValue1, "Use value 1" },
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{ ColumnId_UseValue2, "Use value 2" },
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@ -302,6 +303,11 @@ namespace
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"Male", "Female", 0
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};
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static const char *sEnchantmentTypes[] =
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{
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"Cast Once", "When Strikes", "When Used", "Constant Effect", 0
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};
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const char **getEnumNames (CSMWorld::Columns::ColumnId column)
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{
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switch (column)
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@ -319,6 +325,7 @@ namespace
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case CSMWorld::Columns::ColumnId_DialogueType: return sDialogueTypeEnums;
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case CSMWorld::Columns::ColumnId_QuestStatusType: return sQuestStatusTypes;
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case CSMWorld::Columns::ColumnId_Gender: return sGenderEnums;
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case CSMWorld::Columns::ColumnId_EnchantmentType: return sEnchantmentTypes;
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default: return 0;
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}
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