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Set node mask to cell borders
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parent
414e6caafe
commit
ab8de9fa14
3 changed files with 8 additions and 4 deletions
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@ -10,9 +10,10 @@
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namespace MWRender
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{
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CellBorder::CellBorder(Terrain::World *world, osg::Group *root):
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CellBorder::CellBorder(Terrain::World *world, osg::Group *root, int borderMask):
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mWorld(world),
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mRoot(root)
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mRoot(root),
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mBorderMask(borderMask)
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{
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}
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@ -68,6 +69,8 @@ void CellBorder::createCellBorderGeometry(int x, int y)
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polygonmode->setMode(osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::LINE);
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stateSet->setAttributeAndModes(polygonmode,osg::StateAttribute::ON);
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borderGeode->setNodeMask(mBorderMask);
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mRoot->addChild(borderGeode);
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mCellBorderNodes[std::make_pair(x,y)] = borderGeode;
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@ -19,7 +19,7 @@ namespace MWRender
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public:
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typedef std::map<std::pair<int, int>, osg::ref_ptr<osg::Node> > CellGrid;
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CellBorder(Terrain::World *world, osg::Group *root);
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CellBorder(Terrain::World *world, osg::Group *root, int borderMask);
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void createCellBorderGeometry(int x, int y);
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void destroyCellBorderGeometry(int x, int y);
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@ -34,6 +34,7 @@ namespace MWRender
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osg::Group *mRoot;
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CellGrid mCellBorderNodes;
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int mBorderMask;
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};
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}
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@ -47,7 +47,7 @@ World::World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSyst
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mTextureManager.reset(new TextureManager(mResourceSystem->getSceneManager()));
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mChunkManager.reset(new ChunkManager(mStorage, mResourceSystem->getSceneManager(), mTextureManager.get(), mCompositeMapRenderer));
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mCellBorder.reset(new MWRender::CellBorder(this,mTerrainRoot.get()));
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mCellBorder.reset(new MWRender::CellBorder(this,mTerrainRoot.get(),borderMask));
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mResourceSystem->addResourceManager(mChunkManager.get());
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mResourceSystem->addResourceManager(mTextureManager.get());
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