Merge branch 'doc-formattopics' into 'master'

Follow up to MR 126 - make it more obvious for end users how to set colors

See merge request OpenMW/openmw!234
pull/2927/head
psi29a 5 years ago
commit abc77075b9

@ -104,6 +104,7 @@ bool Launcher::AdvancedPage::loadSettings()
loadSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
loadSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
loadSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
loadSettingBool(changeDialogTopicsCheckBox, "color topic enable", "GUI");
int showOwnedIndex = mEngineSettings.getInt("show owned", "Game");
// Match the index with the option (only 0, 1, 2, or 3 are valid). Will default to 0 if invalid.
if (showOwnedIndex >= 0 && showOwnedIndex <= 3)
@ -171,6 +172,7 @@ void Launcher::AdvancedPage::saveSettings()
saveSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
saveSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
saveSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
saveSettingBool(changeDialogTopicsCheckBox, "color topic enable", "GUI");
int showOwnedCurrentIndex = showOwnedComboBox->currentIndex();
if (showOwnedCurrentIndex != mEngineSettings.getInt("show owned", "Game"))
mEngineSettings.setInt("show owned", "Game", showOwnedCurrentIndex);

@ -737,6 +737,9 @@ namespace MWGui
void DialogueWindow::updateTopicFormat()
{
if (!Settings::Manager::getBool("color topic enable", "GUI"))
return;
std::string specialColour = Settings::Manager::getString("color topic specific", "GUI");
std::string oldColour = Settings::Manager::getString("color topic exhausted", "GUI");

@ -141,6 +141,15 @@ This setting can only be configured by editing the settings configuration file.
This setting has no effect if the crosshair setting in the HUD Settings Section is false.
This setting has no effect if the show owned setting in the Game Settings Section is false.
color topic enable
------------------
:Type: boolean
:Range: True/False
:Default: False
Control wether additionnal formatting will be applied to dialogs topic. See 'color topic specific' and 'color topic exhausted' for details.
color topic specific
--------------------

@ -208,13 +208,18 @@ color crosshair owned = 1.0 0.15 0.15 1.0
# Controls whether Arrow keys, Movement keys, Tab/Shift-Tab and Spacebar/Enter/Activate may be used to navigate GUI buttons.
keyboard navigation = true
# Apply the defined color to dialogue topic.
color topic enable = false
# The color of dialogue topic keywords that gives unique actor responses
# Format R G B A or empty for default
color topic specific =
# Format R G B A or empty for no special formatting
# Default to blue
color topic specific = 0.45 0.5 0.8 1
# The color of dialogue topic keywords that gives already read responses
# Format R G B A or empty for default
color topic exhausted =
# Format R G B A or empty for no special formatting
# Default to grey
color topic exhausted = 0.3 0.3 0.3 1
[HUD]

@ -459,6 +459,16 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="changeDialogTopicsCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If this setting is true, dialogue topics will have a different color if the topic is specific to the NPC you're talking to or the topic was previously seen. Color can be change in settings.cfg.&lt;/p&gt;&lt;p&gt;The default value is false.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Change dialogue topic color</string>
</property>
</widget>
</item>
<item alignment="Qt::AlignLeft">
<widget class="QWidget" name="showOwnedGroup" native="true">
<property name="toolTip">

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