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https://github.com/OpenMW/openmw.git
synced 2025-02-06 06:15:32 +00:00
Merge branch 'makealchemygreatagain' into 'master'
Allow choosing different apparatus in alchemy window Closes #7665 See merge request OpenMW/openmw!3580
This commit is contained in:
commit
abd2c5326f
8 changed files with 150 additions and 17 deletions
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@ -95,6 +95,7 @@
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Bug #7647: NPC walk cycle bugs after greeting player
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Bug #7654: Tooltips for enchantments with invalid effects cause crashes
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Bug #7660: Some inconsistencies regarding Invisibility breaking
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Bug #7665: Alchemy menu is missing the ability to deselect and choose different qualities of an apparatus
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Bug #7675: Successful lock spell doesn't produce a sound
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Bug #7679: Scene luminance value flashes when toggling shaders
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Feature #3537: Shader-based water ripples
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@ -7,6 +7,7 @@
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#include <MyGUI_EditBox.h>
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#include <MyGUI_Gui.h>
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#include <components/esm3/loadappa.hpp>
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#include <components/esm3/loadingr.hpp>
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#include <components/esm3/loadmgef.hpp>
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@ -77,6 +78,11 @@ namespace MWGui
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mIngredients[2]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
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mIngredients[3]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
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mApparatus[0]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onApparatusSelected);
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mApparatus[1]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onApparatusSelected);
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mApparatus[2]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onApparatusSelected);
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mApparatus[3]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onApparatusSelected);
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mCreateButton->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onCreateButtonClicked);
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mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onCancelButtonClicked);
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@ -141,12 +147,12 @@ namespace MWGui
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}
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// remove ingredient slots that have been fully used up
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for (int i = 0; i < 4; ++i)
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for (size_t i = 0; i < mIngredients.size(); ++i)
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if (mIngredients[i]->isUserString("ToolTipType"))
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{
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MWWorld::Ptr ingred = *mIngredients[i]->getUserData<MWWorld::Ptr>();
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if (ingred.getRefData().getCount() == 0)
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removeIngredient(mIngredients[i]);
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mAlchemy->removeIngredient(i);
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}
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updateFilters();
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@ -289,7 +295,85 @@ namespace MWGui
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void AlchemyWindow::onIngredientSelected(MyGUI::Widget* _sender)
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{
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removeIngredient(_sender);
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size_t i = std::distance(mIngredients.begin(), std::find(mIngredients.begin(), mIngredients.end(), _sender));
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mAlchemy->removeIngredient(i);
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update();
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}
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void AlchemyWindow::onItemSelected(MWWorld::Ptr item)
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{
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mItemSelectionDialog->setVisible(false);
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int32_t index = item.get<ESM::Apparatus>()->mBase->mData.mType;
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const auto& widget = mApparatus[index];
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widget->setItem(item);
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if (item.isEmpty())
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{
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widget->clearUserStrings();
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return;
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}
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mAlchemy->addApparatus(item);
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widget->setUserString("ToolTipType", "ItemPtr");
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widget->setUserData(MWWorld::Ptr(item));
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MWBase::Environment::get().getWindowManager()->playSound(item.getClass().getDownSoundId(item));
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update();
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}
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void AlchemyWindow::onItemCancel()
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{
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mItemSelectionDialog->setVisible(false);
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}
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void AlchemyWindow::onApparatusSelected(MyGUI::Widget* _sender)
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{
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size_t i = std::distance(mApparatus.begin(), std::find(mApparatus.begin(), mApparatus.end(), _sender));
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if (_sender->getUserData<MWWorld::Ptr>()->isEmpty()) // if this apparatus slot is empty
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{
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std::string title;
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switch (i)
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{
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case ESM::Apparatus::AppaType::MortarPestle:
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title = "#{sMortar}";
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break;
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case ESM::Apparatus::AppaType::Alembic:
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title = "#{sAlembic}";
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break;
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case ESM::Apparatus::AppaType::Calcinator:
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title = "#{sCalcinator}";
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break;
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case ESM::Apparatus::AppaType::Retort:
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title = "#{sRetort}";
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break;
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default:
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title = "#{sApparatus}";
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}
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mItemSelectionDialog = std::make_unique<ItemSelectionDialog>(title);
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mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &AlchemyWindow::onItemSelected);
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mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &AlchemyWindow::onItemCancel);
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mItemSelectionDialog->setVisible(true);
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mItemSelectionDialog->openContainer(MWMechanics::getPlayer());
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mItemSelectionDialog->getSortModel()->setApparatusTypeFilter(i);
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mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyAlchemyTools);
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}
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else
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{
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const auto& widget = mApparatus[i];
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mAlchemy->removeApparatus(i);
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if (widget->getChildCount())
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MyGUI::Gui::getInstance().destroyWidget(widget->getChildAt(0));
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widget->clearUserStrings();
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widget->setItem(MWWorld::Ptr());
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widget->setUserData(MWWorld::Ptr());
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}
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update();
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}
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@ -386,15 +470,6 @@ namespace MWGui
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effectsWidget->setCoord(coord);
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}
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void AlchemyWindow::removeIngredient(MyGUI::Widget* ingredient)
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{
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for (int i = 0; i < 4; ++i)
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if (mIngredients[i] == ingredient)
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mAlchemy->removeIngredient(i);
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update();
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}
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void AlchemyWindow::addRepeatController(MyGUI::Widget* widget)
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{
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MyGUI::ControllerItem* item
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@ -10,6 +10,7 @@
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#include <components/widgets/box.hpp>
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#include <components/widgets/numericeditbox.hpp>
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#include "itemselection.hpp"
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#include "windowbase.hpp"
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#include "../mwmechanics/alchemy.hpp"
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@ -44,6 +45,8 @@ namespace MWGui
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};
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FilterType mCurrentFilter;
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std::unique_ptr<ItemSelectionDialog> mItemSelectionDialog;
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ItemView* mItemView;
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InventoryItemModel* mModel;
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SortFilterItemModel* mSortModel;
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@ -63,6 +66,7 @@ namespace MWGui
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void onCancelButtonClicked(MyGUI::Widget* _sender);
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void onCreateButtonClicked(MyGUI::Widget* _sender);
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void onIngredientSelected(MyGUI::Widget* _sender);
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void onApparatusSelected(MyGUI::Widget* _sender);
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void onAccept(MyGUI::EditBox*);
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void onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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void onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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@ -84,7 +88,8 @@ namespace MWGui
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void onSelectedItem(int index);
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void removeIngredient(MyGUI::Widget* ingredient);
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void onItemSelected(MWWorld::Ptr item);
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void onItemCancel();
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void createPotions(int count);
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@ -32,6 +32,8 @@ namespace MWGui
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void setCategory(int category);
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void setFilter(int filter);
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SortFilterItemModel* getSortModel() { return mSortModel; }
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private:
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ItemView* mItemView;
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SortFilterItemModel* mSortModel;
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@ -174,6 +174,7 @@ namespace MWGui
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: mCategory(Category_All)
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, mFilter(0)
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, mSortByType(true)
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, mApparatusTypeFilter(-1)
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{
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mSourceModel = std::move(sourceModel);
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}
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@ -311,6 +312,16 @@ namespace MWGui
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return false;
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}
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if ((mFilter & Filter_OnlyAlchemyTools))
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{
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if (base.getType() != ESM::Apparatus::sRecordId)
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return false;
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int32_t apparatusType = base.get<ESM::Apparatus>()->mBase->mData.mType;
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if (mApparatusTypeFilter >= 0 && apparatusType != mApparatusTypeFilter)
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return false;
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}
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std::string compare = Utf8Stream::lowerCaseUtf8(item.mBase.getClass().getName(item.mBase));
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if (compare.find(mNameFilter) == std::string::npos)
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return false;
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@ -352,6 +363,11 @@ namespace MWGui
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mEffectFilter = Utf8Stream::lowerCaseUtf8(filter);
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}
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void SortFilterItemModel::setApparatusTypeFilter(const int32_t type)
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{
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mApparatusTypeFilter = type;
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}
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void SortFilterItemModel::update()
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{
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mSourceModel->update();
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@ -27,6 +27,7 @@ namespace MWGui
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void setFilter(int filter);
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void setNameFilter(const std::string& filter);
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void setEffectFilter(const std::string& filter);
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void setApparatusTypeFilter(const int32_t type);
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/// Use ItemStack::Type for sorting?
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void setSortByType(bool sort) { mSortByType = sort; }
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static constexpr int Filter_OnlyRepairable = (1 << 5);
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static constexpr int Filter_OnlyRechargable = (1 << 6);
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static constexpr int Filter_OnlyRepairTools = (1 << 7);
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static constexpr int Filter_OnlyAlchemyTools = (1 << 8);
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private:
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std::vector<ItemStack> mItems;
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int mFilter;
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bool mSortByType;
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int32_t mApparatusTypeFilter; // filter by apparatus type
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std::string mNameFilter; // filter by item name
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std::string mEffectFilter; // filter by magic effect
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};
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@ -368,6 +368,8 @@ void MWMechanics::Alchemy::setAlchemist(const MWWorld::Ptr& npc)
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mTools.resize(4);
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std::vector<MWWorld::Ptr> prevTools(mTools);
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std::fill(mTools.begin(), mTools.end(), MWWorld::Ptr());
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mEffects.clear();
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if (type < 0 || type >= static_cast<int>(mTools.size()))
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throw std::runtime_error("invalid apparatus type");
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if (prevTools[type] == *iter)
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mTools[type] = *iter; // prefer the previous tool if still in the container
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if (!mTools[type].isEmpty() && !prevTools[type].isEmpty() && mTools[type] == prevTools[type])
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continue;
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if (!mTools[type].isEmpty())
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if (ref->mBase->mData.mQuality <= mTools[type].get<ESM::Apparatus>()->mBase->mData.mQuality)
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continue;
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void MWMechanics::Alchemy::clear()
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{
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mAlchemist = MWWorld::Ptr();
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mTools.clear();
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mIngredients.clear();
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mEffects.clear();
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setPotionName("");
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@ -452,15 +459,33 @@ int MWMechanics::Alchemy::addIngredient(const MWWorld::Ptr& ingredient)
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return slot;
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}
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void MWMechanics::Alchemy::removeIngredient(int index)
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void MWMechanics::Alchemy::removeIngredient(size_t index)
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{
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if (index >= 0 && index < static_cast<int>(mIngredients.size()))
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if (index < mIngredients.size())
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{
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mIngredients[index] = MWWorld::Ptr();
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updateEffects();
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}
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}
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void MWMechanics::Alchemy::addApparatus(const MWWorld::Ptr& apparatus)
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{
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int32_t slot = apparatus.get<ESM::Apparatus>()->mBase->mData.mType;
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mTools[slot] = apparatus;
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updateEffects();
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}
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void MWMechanics::Alchemy::removeApparatus(size_t index)
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{
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if (index < mTools.size())
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{
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mTools[index] = MWWorld::Ptr();
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updateEffects();
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}
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}
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MWMechanics::Alchemy::TEffectsIterator MWMechanics::Alchemy::beginEffects() const
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{
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return mEffects.begin();
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@ -119,9 +119,15 @@ namespace MWMechanics
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/// \return Slot index or -1, if adding failed because of no free slot or the ingredient type being
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/// listed already.
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void removeIngredient(int index);
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void addApparatus(const MWWorld::Ptr& apparatus);
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///< Add apparatus into the appropriate slot.
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void removeIngredient(size_t index);
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///< Remove ingredient from slot (calling this function on an empty slot is a no-op).
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void removeApparatus(size_t index);
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///< Remove apparatus from slot.
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std::string suggestPotionName();
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///< Suggest a name for the potion, based on the current effects
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