diff --git a/files/materials/objects.shader b/files/materials/objects.shader index 88ca2d1524..6495b0cb4f 100644 --- a/files/materials/objects.shader +++ b/files/materials/objects.shader @@ -146,7 +146,7 @@ #if VERTEX_LIGHTING float3 lightDir; float d; - + lightResult = float3(0,0,0); @shForeach(@shGlobalSettingString(num_lights)) lightDir = lightPosition[@shIterator].xyz - (shInputPosition.xyz * lightPosition[@shIterator].w); d = length(lightDir);