From aca223f6c80f33e22e3fb1e85785616408030f87 Mon Sep 17 00:00:00 2001 From: Bret Curtis Date: Thu, 30 Apr 2020 17:41:26 +0200 Subject: [PATCH] fix unrelated rst issue; rename to bounds --- docs/source/reference/modding/settings/shadows.rst | 6 +++--- files/settings-default.cfg | 4 ++-- files/ui/graphicspage.ui | 2 +- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/docs/source/reference/modding/settings/shadows.rst b/docs/source/reference/modding/settings/shadows.rst index 861cc03efd..746e9b0df1 100644 --- a/docs/source/reference/modding/settings/shadows.rst +++ b/docs/source/reference/modding/settings/shadows.rst @@ -71,7 +71,7 @@ Enable or disable the debug hud to see what the shadow map(s) contain. This setting is only recommended for developers, bug reporting and advanced users performing fine-tuning of shadow settings. enable debug overlay ----------------- +-------------------- :Type: boolean :Range: True/False @@ -84,11 +84,11 @@ near far computation -------------------- :Type: string -:Range: bounding volumes|primitives +:Range: primitives|bounds :Default: bounding volumes Two different ways to make better use of shadow map(s) by making them cover a smaller area. -While primitives give better results at expense of more CPU, bounding volumes gives better performance overall but with lower quality shadows. +While primitives give better shadows at expense of more CPU, bounds gives better performance overall but with lower quality shadows. shadow map resolution --------------------- diff --git a/files/settings-default.cfg b/files/settings-default.cfg index 44252b3bd7..5a0d787f92 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -805,8 +805,8 @@ enable debug hud = false # Enable the debug overlay to see where each shadow map affects. enable debug overlay = false -# Used to set the type of tight scene bound calculation method to be used by the shadow map that covers a smaller area. "bounding volumes" (default) is less precise shadows but better performance or "primitives" for more precise shadows at expense of CPU. -near far computation = bounding volumes +# Used to set the type of tight scene bound calculation method to be used by the shadow map that covers a smaller area. "bounds" (default) is less precise shadows but better performance or "primitives" for more precise shadows at expense of CPU. +near far computation = bounds # How large to make the shadow map(s). Higher values increase GPU load, but can produce better-looking results. Power-of-two values may turn out to be faster on some GPU/driver combinations. shadow map resolution = 1024 diff --git a/files/ui/graphicspage.ui b/files/ui/graphicspage.ui index 1b11632e53..9a7d986a74 100644 --- a/files/ui/graphicspage.ui +++ b/files/ui/graphicspage.ui @@ -266,7 +266,7 @@ - bounding volumes + bounds