improved documentation of ESM::Script member variables

pull/193/head
Marc Zinnschlag 11 years ago
parent 1ca0cc4988
commit acb728195f

@ -23,29 +23,8 @@ public:
struct SCHDstruct
{
/* Script name.
NOTE: You should handle the name "Main" (case insensitive) with
care. With tribunal, modders got the ability to add 'start
scripts' to their mods, which is a script that is run at
startup and which runs throughout the game (I think.)
However, before Tribunal, there was only one startup script,
called "Main". If mods wanted to make their own start scripts,
they had to overwrite Main. This is obviously problem if
multiple mods to this at the same time.
Although most mods have switched to using Trib-style startup
scripts, some legacy mods might still overwrite Main, and this
can cause problems if several mods do it. I think the best
course of action is to NEVER overwrite main, but instead add
each with a separate unique name and add them to the start
script list. But there might be other problems with this
approach though.
*/
// These describe the sizes we need to allocate for the script
// data.
/// Data from script-precompling in the editor.
/// \warning Do not use them. OpenCS currently does not precompile scripts.
int mNumShorts, mNumLongs, mNumFloats, mScriptDataSize, mStringTableSize;
}; // 52 bytes
@ -53,9 +32,16 @@ public:
SCHDstruct mData;
std::vector<std::string> mVarNames; // Variable names
std::vector<unsigned char> mScriptData; // Compiled bytecode
std::string mScriptText; // Uncompiled script
/// Variable names generated by script-precompiling in the editor.
/// \warning Do not use this field. OpenCS currently does not precompile scripts.
std::vector<std::string> mVarNames;
/// Bytecode generated from script-precompiling in the editor.
/// \warning Do not use this field. OpenCS currently does not precompile scripts.
std::vector<unsigned char> mScriptData;
/// Script source code
std::string mScriptText;
void load(ESMReader &esm);
void save(ESMWriter &esm) const;

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