Merge pull request #2946 from elsid/sound_update_water

Put logic to update water sound id and volume into a separate class
pull/2947/head
Bret Curtis 4 years ago committed by GitHub
commit acf36344d4
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -57,7 +57,7 @@ add_openmw_dir (mwscript
add_openmw_dir (mwsound
soundmanagerimp openal_output ffmpeg_decoder sound sound_buffer sound_decoder sound_output
loudness movieaudiofactory alext efx efx-presets regionsoundselector
loudness movieaudiofactory alext efx efx-presets regionsoundselector watersoundupdater
)
add_openmw_dir (mwworld

@ -30,6 +30,23 @@
namespace MWSound
{
namespace
{
WaterSoundUpdaterSettings makeWaterSoundUpdaterSettings()
{
WaterSoundUpdaterSettings settings;
settings.mNearWaterRadius = Fallback::Map::getInt("Water_NearWaterRadius");
settings.mNearWaterPoints = Fallback::Map::getInt("Water_NearWaterPoints");
settings.mNearWaterIndoorTolerance = Fallback::Map::getFloat("Water_NearWaterIndoorTolerance");
settings.mNearWaterOutdoorTolerance = Fallback::Map::getFloat("Water_NearWaterOutdoorTolerance");
settings.mNearWaterIndoorID = Misc::StringUtils::lowerCase(Fallback::Map::getString("Water_NearWaterIndoorID"));
settings.mNearWaterOutdoorID = Misc::StringUtils::lowerCase(Fallback::Map::getString("Water_NearWaterOutdoorID"));
return settings;
}
}
// For combining PlayMode and Type flags
inline int operator|(PlayMode a, Type b) { return static_cast<int>(a) | static_cast<int>(b); }
@ -41,6 +58,7 @@ namespace MWSound
, mMusicVolume(1.0f)
, mVoiceVolume(1.0f)
, mFootstepsVolume(1.0f)
, mWaterSoundUpdater(makeWaterSoundUpdaterSettings())
, mSoundBuffers(new SoundBufferList::element_type())
, mBufferCacheSize(0)
, mSounds(new std::deque<Sound>())
@ -65,13 +83,6 @@ namespace MWSound
mFootstepsVolume = Settings::Manager::getFloat("footsteps volume", "Sound");
mFootstepsVolume = std::min(std::max(mFootstepsVolume, 0.0f), 1.0f);
mNearWaterRadius = Fallback::Map::getInt("Water_NearWaterRadius");
mNearWaterPoints = Fallback::Map::getInt("Water_NearWaterPoints");
mNearWaterIndoorTolerance = Fallback::Map::getFloat("Water_NearWaterIndoorTolerance");
mNearWaterOutdoorTolerance = Fallback::Map::getFloat("Water_NearWaterOutdoorTolerance");
mNearWaterIndoorID = Misc::StringUtils::lowerCase(Fallback::Map::getString("Water_NearWaterIndoorID"));
mNearWaterOutdoorID = Misc::StringUtils::lowerCase(Fallback::Map::getString("Water_NearWaterOutdoorID"));
mBufferCacheMin = std::max(Settings::Manager::getInt("buffer cache min", "Sound"), 1);
mBufferCacheMax = std::max(Settings::Manager::getInt("buffer cache max", "Sound"), 1);
mBufferCacheMax *= 1024*1024;
@ -912,57 +923,12 @@ namespace MWSound
static const ESM::Cell *LastCell;
MWBase::World* world = MWBase::Environment::get().getWorld();
const MWWorld::ConstPtr player = world->getPlayerPtr();
osg::Vec3f pos = player.getRefData().getPosition().asVec3();
const ESM::Cell *curcell = player.getCell()->getCell();
float volume = 0.0f;
const std::string& soundId = player.getCell()->isExterior() ? mNearWaterOutdoorID : mNearWaterIndoorID;
if (!mListenerUnderwater)
{
if (curcell->hasWater())
{
float dist = std::abs(player.getCell()->getWaterLevel() - pos.z());
if (player.getCell()->isExterior() && dist < mNearWaterOutdoorTolerance)
{
volume = (mNearWaterOutdoorTolerance - dist) / mNearWaterOutdoorTolerance;
if (mNearWaterPoints > 1)
{
int underwaterPoints = 0;
float step = mNearWaterRadius * 2.0f / (mNearWaterPoints - 1);
for (int x = 0; x < mNearWaterPoints; x++)
{
for (int y = 0; y < mNearWaterPoints; y++)
{
float height = world->getTerrainHeightAt(
osg::Vec3f(pos.x() - mNearWaterRadius + x*step, pos.y() - mNearWaterRadius + y*step, 0.0f));
if (height < 0)
underwaterPoints++;
}
}
volume *= underwaterPoints * 2.0f / (mNearWaterPoints*mNearWaterPoints);
}
}
else if (!player.getCell()->isExterior() && dist < mNearWaterIndoorTolerance)
{
volume = (mNearWaterIndoorTolerance - dist) / mNearWaterIndoorTolerance;
}
}
}
else
volume = 1.0f;
volume = std::min(volume, 1.0f);
const auto update = mWaterSoundUpdater.update(player, *world);
if (mNearWaterSound)
{
if (volume == 0.0f)
if (update.mVolume == 0.0f)
{
mOutput->finishSound(mNearWaterSound);
mNearWaterSound = nullptr;
@ -971,7 +937,7 @@ namespace MWSound
{
bool soundIdChanged = false;
Sound_Buffer *sfx = lookupSound(soundId);
Sound_Buffer *sfx = lookupSound(update.mId);
if(LastCell != curcell)
{
LastCell = curcell;
@ -991,16 +957,16 @@ namespace MWSound
if(soundIdChanged)
{
mOutput->finishSound(mNearWaterSound);
mNearWaterSound = playSound(soundId, volume, 1.0f, Type::Sfx, PlayMode::Loop);
mNearWaterSound = playSound(update.mId, update.mVolume, 1.0f, Type::Sfx, PlayMode::Loop);
}
else if (sfx)
mNearWaterSound->setVolume(volume * sfx->mVolume);
mNearWaterSound->setVolume(update.mVolume * sfx->mVolume);
}
}
else if (volume > 0.0f)
else if (update.mVolume > 0.0f)
{
LastCell = curcell;
mNearWaterSound = playSound(soundId, volume, 1.0f, Type::Sfx, PlayMode::Loop);
mNearWaterSound = playSound(update.mId, update.mVolume, 1.0f, Type::Sfx, PlayMode::Loop);
}
}
@ -1165,7 +1131,7 @@ namespace MWSound
mMusic->updateFade(duration);
mOutput->updateStream(mMusic);
if (mMusic->getRealVolume() <= 0.f)
{
streamMusicFull(mNextMusic);
@ -1242,6 +1208,8 @@ namespace MWSound
mListenerUp = up;
mListenerUnderwater = underwater;
mWaterSoundUpdater.setUnderwater(underwater);
}
void SoundManager::updatePtr(const MWWorld::ConstPtr &old, const MWWorld::ConstPtr &updated)

@ -15,6 +15,7 @@
#include "../mwbase/soundmanager.hpp"
#include "regionsoundselector.hpp"
#include "watersoundupdater.hpp"
namespace VFS
{
@ -61,12 +62,8 @@ namespace MWSound
float mVoiceVolume;
float mFootstepsVolume;
int mNearWaterRadius;
int mNearWaterPoints;
float mNearWaterIndoorTolerance;
float mNearWaterOutdoorTolerance;
std::string mNearWaterIndoorID;
std::string mNearWaterOutdoorID;
WaterSoundUpdater mWaterSoundUpdater;
typedef std::unique_ptr<std::deque<Sound_Buffer> > SoundBufferList;
// List of sound buffers, grown as needed. New enties are added to the
// back, allowing existing Sound_Buffer references/pointers to remain

@ -0,0 +1,71 @@
#include "watersoundupdater.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/ptr.hpp"
#include <components/esm/loadcell.hpp>
#include <osg/Vec3f>
namespace MWSound
{
WaterSoundUpdater::WaterSoundUpdater(const WaterSoundUpdaterSettings& settings)
: mSettings(settings)
{
}
WaterSoundUpdate WaterSoundUpdater::update(const MWWorld::ConstPtr& player, const MWBase::World& world) const
{
WaterSoundUpdate result;
result.mId = player.getCell()->isExterior() ? mSettings.mNearWaterOutdoorID : mSettings.mNearWaterIndoorID;
result.mVolume = std::min(1.0f, getVolume(player, world));
return result;
}
float WaterSoundUpdater::getVolume(const MWWorld::ConstPtr& player, const MWBase::World& world) const
{
if (mListenerUnderwater)
return 1.0f;
const MWWorld::CellStore& cell = *player.getCell();
if (!cell.getCell()->hasWater())
return 0.0f;
const osg::Vec3f pos = player.getRefData().getPosition().asVec3();
const float dist = std::abs(cell.getWaterLevel() - pos.z());
if (cell.isExterior() && dist < mSettings.mNearWaterOutdoorTolerance)
{
if (mSettings.mNearWaterPoints <= 1)
return (mSettings.mNearWaterOutdoorTolerance - dist) / mSettings.mNearWaterOutdoorTolerance;
const float step = mSettings.mNearWaterRadius * 2.0f / (mSettings.mNearWaterPoints - 1);
int underwaterPoints = 0;
for (int x = 0; x < mSettings.mNearWaterPoints; x++)
{
for (int y = 0; y < mSettings.mNearWaterPoints; y++)
{
const float terrainX = pos.x() - mSettings.mNearWaterRadius + x * step;
const float terrainY = pos.y() - mSettings.mNearWaterRadius + y * step;
const float height = world.getTerrainHeightAt(osg::Vec3f(terrainX, terrainY, 0.0f));
if (height < 0)
underwaterPoints++;
}
}
return underwaterPoints * 2.0f / (mSettings.mNearWaterPoints * mSettings.mNearWaterPoints);
}
if (!cell.isExterior() && dist < mSettings.mNearWaterIndoorTolerance)
return (mSettings.mNearWaterIndoorTolerance - dist) / mSettings.mNearWaterIndoorTolerance;
return 0.0f;
}
}

@ -0,0 +1,54 @@
#ifndef GAME_SOUND_WATERSOUNDUPDATER_H
#define GAME_SOUND_WATERSOUNDUPDATER_H
#include <string>
namespace MWBase
{
class World;
}
namespace MWWorld
{
class ConstPtr;
}
namespace MWSound
{
struct WaterSoundUpdaterSettings
{
int mNearWaterRadius;
int mNearWaterPoints;
float mNearWaterIndoorTolerance;
float mNearWaterOutdoorTolerance;
std::string mNearWaterIndoorID;
std::string mNearWaterOutdoorID;
};
struct WaterSoundUpdate
{
std::string mId;
float mVolume;
};
class WaterSoundUpdater
{
public:
explicit WaterSoundUpdater(const WaterSoundUpdaterSettings& settings);
WaterSoundUpdate update(const MWWorld::ConstPtr& player, const MWBase::World& world) const;
void setUnderwater(bool value)
{
mListenerUnderwater = value;
}
private:
const WaterSoundUpdaterSettings mSettings;
bool mListenerUnderwater = false;
float getVolume(const MWWorld::ConstPtr& player, const MWBase::World& world) const;
};
}
#endif
Loading…
Cancel
Save