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Restore invisibility early-out in combat engagement
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@ -631,6 +631,9 @@ namespace MWMechanics
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}
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}
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if (creatureStats2.getMagicEffects().get(ESM::MagicEffect::Invisibility).getMagnitude() > 0)
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return;
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// Stop here if target is unreachable
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if (!canFight(actor1, actor2))
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return;
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