mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 13:26:44 +00:00 
			
		
		
		
	Enable fog on weather particles
This commit is contained in:
		
							parent
							
								
									fd1ccd21ff
								
							
						
					
					
						commit
						ad016da31d
					
				
					 1 changed files with 4 additions and 2 deletions
				
			
		| 
						 | 
				
			
			@ -1457,8 +1457,10 @@ void SkyManager::setWeather(const WeatherResult& weather)
 | 
			
		|||
            if (!mParticleNode)
 | 
			
		||||
            {
 | 
			
		||||
                mParticleNode = new osg::PositionAttitudeTransform;
 | 
			
		||||
                mParticleNode->getOrCreateStateSet()->setRenderBinDetails(RenderBin_Default, "RenderBin");
 | 
			
		||||
                mParticleNode->getOrCreateStateSet()->setNestRenderBins(false);
 | 
			
		||||
                osg::StateSet* particleStateSet = mParticleNode->getOrCreateStateSet();
 | 
			
		||||
                particleStateSet->setRenderBinDetails(RenderBin_Default, "RenderBin");
 | 
			
		||||
                particleStateSet->setNestRenderBins(false);
 | 
			
		||||
                particleStateSet->setMode(GL_FOG, osg::StateAttribute::ON);
 | 
			
		||||
                mRootNode->addChild(mParticleNode);
 | 
			
		||||
            }
 | 
			
		||||
            mParticleEffect = mSceneManager->createInstance(mCurrentParticleEffect, mParticleNode);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in a new issue