removed need for split compilation for static analysis, we've gone from openmw taking 30 minutes to taking 3. Merging them also makes our before_script.linux.sh less complicated; removed redundant CMAKE flag; set build type to RelWithDebInfo as None has no meaning (even if it still builds).

pull/2923/head
Bret Curtis 5 years ago
parent 8b02263341
commit ad25b22db7

@ -41,26 +41,16 @@ matrix:
os: osx
osx_image: xcode10.2
if: branch != coverity_scan
- name: OpenMW (all) on Ubuntu Focal GCC-9
- name: OpenMW (all) on Ubuntu Focal with GCC
os: linux
dist: focal
if: branch != coverity_scan
- name: OpenMW (openmw) on Ubuntu Focal Clang-10 with Static Analysis
- name: OpenMW (openmw) on Ubuntu Focal with Clang's Static Analysis
os: linux
dist: focal
env:
- MATRIX_EVAL="CC=clang && CXX=clang++"
- ANALYZE="scan-build --force-analyze-debug-code --use-cc clang --use-c++ clang++"
- BUILD_OPENMW_CS="OFF"
if: branch != coverity_scan
compiler: clang
- name: OpenMW (openmw-cs and tools) on Ubuntu Focal Clang-10 with Static Analysis
os: linux
dist: focal
env:
- MATRIX_EVAL="CC=clang && CXX=clang++"
- ANALYZE="scan-build --force-analyze-debug-code --use-cc clang --use-c++ clang++"
- BUILD_OPENMW="OFF"
if: branch != coverity_scan
compiler: clang
- name: OpenMW Components Coverity Scan

@ -8,29 +8,16 @@ GOOGLETEST_DIR="$(pwd)/googletest/build"
mkdir build
cd build
if [[ -z "${BUILD_OPENMW}" ]]; then export BUILD_OPENMW=ON; fi
if [[ -z "${BUILD_OPENMW_CS}" ]]; then export BUILD_OPENMW_CS=ON; fi
${ANALYZE} cmake \
-DCMAKE_C_COMPILER="${CC}" \
-DCMAKE_CXX_COMPILER="${CXX}" \
-DCMAKE_C_COMPILER_LAUNCHER=ccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
-DBUILD_OPENMW=${BUILD_OPENMW} \
-DBUILD_OPENCS=${BUILD_OPENMW_CS} \
-DBUILD_LAUNCHER=${BUILD_OPENMW_CS} \
-DBUILD_BSATOOL=${BUILD_OPENMW_CS} \
-DBUILD_ESMTOOL=${BUILD_OPENMW_CS} \
-DBUILD_MWINIIMPORTER=${BUILD_OPENMW_CS} \
-DBUILD_ESSIMPORTER=${BUILD_OPENMW_CS} \
-DBUILD_WIZARD=${BUILD_OPENMW_CS} \
-DBUILD_NIFTEST=${BUILD_OPENMW_CS} \
-DBUILD_UNITTESTS=1 \
-DUSE_SYSTEM_TINYXML=1 \
-DCMAKE_INSTALL_PREFIX=/usr \
-DBINDIR=/usr/games \
-DCMAKE_BUILD_TYPE="None" \
-DBUILD_UNITTESTS=TRUE \
-DUSE_SYSTEM_TINYXML=TRUE \
-DCMAKE_INSTALL_PREFIX="/usr" \
-DBINDIR="/usr/games" \
-DCMAKE_BUILD_TYPE="RelWithDebInfo" \
-DGTEST_ROOT="${GOOGLETEST_DIR}" \
-DGMOCK_ROOT="${GOOGLETEST_DIR}" \
..

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