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https://github.com/OpenMW/openmw.git
synced 2025-02-01 09:15:36 +00:00
Sixth minor fix
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parent
bd93e63150
commit
ad49d1ecab
10 changed files with 22 additions and 22 deletions
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@ -292,12 +292,12 @@ namespace MWClass
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ref->mBase = record;
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}
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int Armor::canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
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int Armor::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const
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{
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc);
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// slots that this item can be equipped in
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(ptr).getEquipmentSlots(ptr);
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std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
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@ -309,7 +309,7 @@ namespace MWClass
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
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if(race->mData.mFlags & ESM::Race::Beast)
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{
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std::vector<ESM::PartReference> parts = item.get<ESM::Armor>()->mBase->mParts.mParts;
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std::vector<ESM::PartReference> parts = ptr.get<ESM::Armor>()->mBase->mParts.mParts;
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if(*slot == MWWorld::InventoryStore::Slot_Helmet)
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{
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@ -67,7 +67,7 @@ namespace MWClass
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virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
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virtual int canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
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virtual int canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const;
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///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
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virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
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@ -238,10 +238,10 @@ namespace MWClass
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ref->mBase = record;
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}
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int Clothing::canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
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int Clothing::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const
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{
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// slots that this item can be equipped in
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(ptr).getEquipmentSlots(ptr);
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std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
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@ -253,7 +253,7 @@ namespace MWClass
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
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if(race->mData.mFlags & ESM::Race::Beast)
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{
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std::vector<ESM::PartReference> parts = item.get<ESM::Clothing>()->mBase->mParts.mParts;
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std::vector<ESM::PartReference> parts = ptr.get<ESM::Clothing>()->mBase->mParts.mParts;
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if(*slot == MWWorld::InventoryStore::Slot_Helmet)
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{
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@ -61,7 +61,7 @@ namespace MWClass
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virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
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virtual int canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
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virtual int canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const;
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///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
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virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
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@ -384,9 +384,9 @@ namespace MWClass
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ref->mBase = record;
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}
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int Weapon::canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
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int Weapon::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const
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{
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(ptr).getEquipmentSlots(ptr);
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// equip the item in the first free slot
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for (std::vector<int>::const_iterator slot=slots.first.begin();
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@ -394,13 +394,13 @@ namespace MWClass
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{
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if(*slot == MWWorld::InventoryStore::Slot_CarriedRight)
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{
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if(item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
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item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
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item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
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item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
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item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
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item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
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item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
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if(ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
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ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
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ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
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ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
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ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
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ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
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ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
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{
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return 2;
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}
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@ -67,7 +67,7 @@ namespace MWClass
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virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
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virtual int canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
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virtual int canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const;
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///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
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virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
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@ -21,7 +21,7 @@ namespace MWWorld
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MWWorld::Ptr object = getTarget();
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(actor).getInventoryStore(actor);
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switch(MWWorld::Class::get (object).canBeEquipped (actor, object))
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switch(MWWorld::Class::get (object).canBeEquipped (object, actor))
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{
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case 0:
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return;
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@ -259,7 +259,7 @@ namespace MWWorld
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throw std::runtime_error ("class can't be enchanted");
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}
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int Class::canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
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int Class::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const
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{
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return 1;
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}
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@ -242,7 +242,7 @@ namespace MWWorld
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virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
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virtual int canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
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virtual int canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const;
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///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
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virtual Ptr
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@ -186,7 +186,7 @@ void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& npc)
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}
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}
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switch(MWWorld::Class::get (test).canBeEquipped (npc, test))
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switch(MWWorld::Class::get (test).canBeEquipped (test, npc))
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{
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case 0:
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continue;
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