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Sixth minor fix

This commit is contained in:
Glorf 2013-04-10 15:24:20 +02:00
parent bd93e63150
commit ad49d1ecab
10 changed files with 22 additions and 22 deletions

View file

@ -292,12 +292,12 @@ namespace MWClass
ref->mBase = record;
}
int Armor::canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
int Armor::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const
{
MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc);
// slots that this item can be equipped in
std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(ptr).getEquipmentSlots(ptr);
std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
@ -309,7 +309,7 @@ namespace MWClass
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
if(race->mData.mFlags & ESM::Race::Beast)
{
std::vector<ESM::PartReference> parts = item.get<ESM::Armor>()->mBase->mParts.mParts;
std::vector<ESM::PartReference> parts = ptr.get<ESM::Armor>()->mBase->mParts.mParts;
if(*slot == MWWorld::InventoryStore::Slot_Helmet)
{

View file

@ -67,7 +67,7 @@ namespace MWClass
virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
virtual int canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
virtual int canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const;
///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)

View file

@ -238,10 +238,10 @@ namespace MWClass
ref->mBase = record;
}
int Clothing::canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
int Clothing::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const
{
// slots that this item can be equipped in
std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(ptr).getEquipmentSlots(ptr);
std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
@ -253,7 +253,7 @@ namespace MWClass
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
if(race->mData.mFlags & ESM::Race::Beast)
{
std::vector<ESM::PartReference> parts = item.get<ESM::Clothing>()->mBase->mParts.mParts;
std::vector<ESM::PartReference> parts = ptr.get<ESM::Clothing>()->mBase->mParts.mParts;
if(*slot == MWWorld::InventoryStore::Slot_Helmet)
{

View file

@ -61,7 +61,7 @@ namespace MWClass
virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
virtual int canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
virtual int canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const;
///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)

View file

@ -384,9 +384,9 @@ namespace MWClass
ref->mBase = record;
}
int Weapon::canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
int Weapon::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const
{
std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(ptr).getEquipmentSlots(ptr);
// equip the item in the first free slot
for (std::vector<int>::const_iterator slot=slots.first.begin();
@ -394,13 +394,13 @@ namespace MWClass
{
if(*slot == MWWorld::InventoryStore::Slot_CarriedRight)
{
if(item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
if(ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
{
return 2;
}

View file

@ -67,7 +67,7 @@ namespace MWClass
virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
virtual int canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
virtual int canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const;
///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)

View file

@ -21,7 +21,7 @@ namespace MWWorld
MWWorld::Ptr object = getTarget();
MWWorld::InventoryStore& invStore = MWWorld::Class::get(actor).getInventoryStore(actor);
switch(MWWorld::Class::get (object).canBeEquipped (actor, object))
switch(MWWorld::Class::get (object).canBeEquipped (object, actor))
{
case 0:
return;

View file

@ -259,7 +259,7 @@ namespace MWWorld
throw std::runtime_error ("class can't be enchanted");
}
int Class::canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
int Class::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const
{
return 1;
}

View file

@ -242,7 +242,7 @@ namespace MWWorld
virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
virtual int canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
virtual int canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const;
///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
virtual Ptr

View file

@ -186,7 +186,7 @@ void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& npc)
}
}
switch(MWWorld::Class::get (test).canBeEquipped (npc, test))
switch(MWWorld::Class::get (test).canBeEquipped (test, npc))
{
case 0:
continue;