correct latex error

pull/587/head
Cramal 9 years ago
parent 18f047f50e
commit ad77c662aa

@ -14,7 +14,7 @@ Let's browse through the various screens and see what all these tables show.
\begin{description}
\item[Record:] An entry in \OCS{} representing an item, location, sound, NPC or anything else.
\item[Instance, Object:] When an item is placed in the world, it isn't an isolated and unique object. For example, the game world might contain a lot of exquisite belts on different NPCs and in many crates, but they all refer to one specific record in the game's library: the Exquisite Belt record. In this case, all those belts in crates and on NPCs are \textbf{instances}. The central Exquisite Belt record is called a \textbf{object}. This allows modders to make changes to all items of the same type. For example, if you want all exquisite belts to have 4000 enchantment points rather than 400, you will only need to change the \textbf{object}} Exquisite Belt rather than all exquisite belts \textbf{instances}} individually.
\item[Instance, Object:] When an item is placed in the world, it isn't an isolated and unique object. For example, the game world might contain a lot of exquisite belts on different NPCs and in many crates, but they all refer to one specific record in the game's library: the Exquisite Belt record. In this case, all those belts in crates and on NPCs are \textbf{instances}. The central Exquisite Belt record is called a \textbf{object}. This allows modders to make changes to all items of the same type. For example, if you want all exquisite belts to have 4000 enchantment points rather than 400, you will only need to change the \textbf{object} Exquisite Belt rather than all exquisite belts \textbf{instances} individually.
\end{description}
\subsubsection{Recurring Terms}

Loading…
Cancel
Save