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Trigger a game ended state handler before loading to allow menu scripts to do cleanup
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2008f35e57
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1 changed files with 6 additions and 3 deletions
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@ -448,10 +448,13 @@ struct SaveVersionTooNewError : SaveFormatVersionError
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void MWState::StateManager::loadGame(const Character* character, const std::filesystem::path& filepath)
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void MWState::StateManager::loadGame(const Character* character, const std::filesystem::path& filepath)
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{
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{
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try
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try
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{
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if (mState != State_Ended)
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{
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{
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// let menu scripts do cleanup
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// let menu scripts do cleanup
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mState = State_Ended;
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mState = State_Ended;
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MWBase::Environment::get().getLuaManager()->gameEnded();
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MWBase::Environment::get().getLuaManager()->gameEnded();
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}
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cleanup();
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cleanup();
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