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Switch alpha test from < to <= to fix weird shadows on actors with 50% chameleon
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@ -16,6 +16,6 @@ void main()
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gl_FragData[0].a = alphaPassthrough;
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// Prevent translucent things casting shadow (including the player using an invisibility effect)
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if (gl_FragData[0].a < 0.5)
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if (gl_FragData[0].a <= 0.5)
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discard;
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}
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