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Make sure gamepad triggers can be bound (#8721)

This commit is contained in:
Alexei Kotov 2025-09-29 02:19:06 +03:00
parent 98973426a4
commit ae0886ae36

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@ -215,6 +215,12 @@ namespace MWInput
void ControllerManager::axisMoved(int deviceID, const SDL_ControllerAxisEvent& arg) void ControllerManager::axisMoved(int deviceID, const SDL_ControllerAxisEvent& arg)
{ {
if (mBindingsManager->isDetectingBindingState())
{
mBindingsManager->controllerAxisMoved(deviceID, arg);
return;
}
if (!Settings::input().mEnableController || MWBase::Environment::get().getInputManager()->controlsDisabled()) if (!Settings::input().mEnableController || MWBase::Environment::get().getInputManager()->controlsDisabled())
return; return;