Merge pull request #2972 from Assumeru/non-unique-additem

Mutate base record when calling add/remove item on non-unique actors
pull/2954/head
Bret Curtis 4 years ago committed by GitHub
commit ae1af0e103
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GPG Key ID: 4AEE18F83AFDEB23

@ -874,6 +874,11 @@ namespace MWClass
MWMechanics::setBaseAISetting<ESM::Creature>(id, setting, value);
}
void Creature::modifyBaseInventory(const std::string& actorId, const std::string& itemId, int amount) const
{
MWMechanics::modifyBaseInventory<ESM::Creature>(actorId, itemId, amount);
}
float Creature::getWalkSpeed(const MWWorld::Ptr& ptr) const
{
const MWMechanics::CreatureStats& stats = getCreatureStats(ptr);

@ -132,6 +132,8 @@ namespace MWClass
virtual void setBaseAISetting(const std::string& id, MWMechanics::CreatureStats::AiSetting setting, int value) const;
virtual void modifyBaseInventory(const std::string& actorId, const std::string& itemId, int amount) const;
float getWalkSpeed(const MWWorld::Ptr& ptr) const final;
float getRunSpeed(const MWWorld::Ptr& ptr) const final;

@ -1460,6 +1460,11 @@ namespace MWClass
MWMechanics::setBaseAISetting<ESM::NPC>(id, setting, value);
}
void Npc::modifyBaseInventory(const std::string& actorId, const std::string& itemId, int amount) const
{
MWMechanics::modifyBaseInventory<ESM::NPC>(actorId, itemId, amount);
}
float Npc::getWalkSpeed(const MWWorld::Ptr& ptr) const
{
const GMST& gmst = getGmst();

@ -167,6 +167,8 @@ namespace MWClass
virtual void setBaseAISetting(const std::string& id, MWMechanics::CreatureStats::AiSetting setting, int value) const;
virtual void modifyBaseInventory(const std::string& actorId, const std::string& itemId, int amount) const;
float getWalkSpeed(const MWWorld::Ptr& ptr) const final;
float getRunSpeed(const MWWorld::Ptr& ptr) const final;

@ -1,6 +1,8 @@
#ifndef OPENMW_MWMECHANICS_ACTORUTIL_H
#define OPENMW_MWMECHANICS_ACTORUTIL_H
#include <algorithm>
#include <components/esm/loadcrea.hpp>
#include <components/esm/loadnpc.hpp>
@ -53,8 +55,34 @@ namespace MWMechanics
MWBase::Environment::get().getWorld()->createOverrideRecord(copy);
}
template<class T>
void modifyBaseInventory(const std::string& actorId, const std::string& itemId, int amount)
{
ESM::NPC copy = *MWBase::Environment::get().getWorld()->getStore().get<ESM::NPC>().find(actorId);
for(auto& it : copy.mInventory.mList)
{
if(Misc::StringUtils::ciEqual(it.mItem, itemId))
{
int sign = it.mCount < 1 ? -1 : 1;
it.mCount = sign * std::max(it.mCount * sign + amount, 0);
MWBase::Environment::get().getWorld()->createOverrideRecord(copy);
return;
}
}
if(amount > 0)
{
ESM::ContItem cont;
cont.mItem = itemId;
cont.mCount = amount;
copy.mInventory.mList.push_back(cont);
MWBase::Environment::get().getWorld()->createOverrideRecord(copy);
}
}
template void setBaseAISetting<ESM::Creature>(const std::string& id, MWMechanics::CreatureStats::AiSetting setting, int value);
template void setBaseAISetting<ESM::NPC>(const std::string& id, MWMechanics::CreatureStats::AiSetting setting, int value);
template void modifyBaseInventory<ESM::Creature>(const std::string& actorId, const std::string& itemId, int amount);
template void modifyBaseInventory<ESM::NPC>(const std::string& actorId, const std::string& itemId, int amount);
}
#endif

@ -60,6 +60,13 @@ namespace MWScript
|| ::Misc::StringUtils::ciEqual(item, "gold_100"))
item = "gold_001";
// Explicit calls to non-unique actors affect the base record
if(!R::implicit && ptr.getClass().isActor() && MWBase::Environment::get().getWorld()->getStore().getRefCount(ptr.getCellRef().getRefId()) > 1)
{
ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, count);
return;
}
MWWorld::ContainerStore& store = ptr.getClass().getContainerStore (ptr);
// Create a Ptr for the first added item to recover the item name later
MWWorld::Ptr itemPtr = *store.add (item, 1, ptr);
@ -147,6 +154,13 @@ namespace MWScript
|| ::Misc::StringUtils::ciEqual(item, "gold_100"))
item = "gold_001";
// Explicit calls to non-unique actors affect the base record
if(!R::implicit && ptr.getClass().isActor() && MWBase::Environment::get().getWorld()->getStore().getRefCount(ptr.getCellRef().getRefId()) > 1)
{
ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, -count);
return;
}
MWWorld::ContainerStore& store = ptr.getClass().getContainerStore (ptr);
std::string itemName;

@ -522,6 +522,11 @@ namespace MWWorld
throw std::runtime_error ("class does not have creature stats");
}
void Class::modifyBaseInventory(const std::string& actorId, const std::string& itemId, int amount) const
{
throw std::runtime_error ("class does not have an inventory store");
}
float Class::getWalkSpeed(const Ptr& /*ptr*/) const
{
return 0;

@ -363,6 +363,8 @@ namespace MWWorld
virtual void setBaseAISetting(const std::string& id, MWMechanics::CreatureStats::AiSetting setting, int value) const;
virtual void modifyBaseInventory(const std::string& actorId, const std::string& itemId, int amount) const;
virtual float getWalkSpeed(const Ptr& ptr) const;
virtual float getRunSpeed(const Ptr& ptr) const;

@ -9,6 +9,45 @@
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
namespace
{
void readRefs(const ESM::Cell& cell, std::map<ESM::RefNum, std::string>& refs, std::vector<ESM::ESMReader>& readers)
{
for (size_t i = 0; i < cell.mContextList.size(); i++)
{
size_t index = cell.mContextList[i].index;
if (readers.size() <= index)
readers.resize(index + 1);
cell.restore(readers[index], i);
ESM::CellRef ref;
ref.mRefNum.mContentFile = ESM::RefNum::RefNum_NoContentFile;
bool deleted = false;
while(cell.getNextRef(readers[index], ref, deleted))
{
if(deleted)
refs.erase(ref.mRefNum);
else if (std::find(cell.mMovedRefs.begin(), cell.mMovedRefs.end(), ref.mRefNum) == cell.mMovedRefs.end())
{
Misc::StringUtils::lowerCaseInPlace(ref.mRefID);
refs[ref.mRefNum] = ref.mRefID;
}
}
}
for(const auto& it : cell.mLeasedRefs)
{
bool deleted = it.second;
if(deleted)
refs.erase(it.first.mRefNum);
else
{
ESM::CellRef ref = it.first;
Misc::StringUtils::lowerCaseInPlace(ref.mRefID);
refs[ref.mRefNum] = ref.mRefID;
}
}
}
}
namespace MWWorld
{
@ -146,7 +185,33 @@ void ESMStore::setUp(bool validateRecords)
mDialogs.setUp();
if (validateRecords)
{
validate();
countRecords();
}
}
void ESMStore::countRecords()
{
if(!mRefCount.empty())
return;
std::map<ESM::RefNum, std::string> refs;
std::vector<ESM::ESMReader> readers;
for(auto it = mCells.intBegin(); it != mCells.intEnd(); it++)
readRefs(*it, refs, readers);
for(auto it = mCells.extBegin(); it != mCells.extEnd(); it++)
readRefs(*it, refs, readers);
for(const auto& pair : refs)
mRefCount[pair.second]++;
}
int ESMStore::getRefCount(const std::string& id) const
{
const std::string lowerId = Misc::StringUtils::lowerCase(id);
auto it = mRefCount.find(lowerId);
if(it == mRefCount.end())
return 0;
return it->second;
}
void ESMStore::validate()

@ -70,6 +70,8 @@ namespace MWWorld
std::map<std::string, int> mIds;
std::map<std::string, int> mStaticIds;
std::map<std::string, int> mRefCount;
std::map<int, StoreBase *> mStores;
ESM::NPC mPlayerTemplate;
@ -79,6 +81,7 @@ namespace MWWorld
/// Validate entries in store after setup
void validate();
void countRecords();
public:
/// \todo replace with SharedIterator<StoreBase>
typedef std::map<int, StoreBase *>::const_iterator iterator;
@ -252,6 +255,8 @@ namespace MWWorld
// To be called when we are done with dynamic record loading
void checkPlayer();
int getRefCount(const std::string& id) const;
};
template <>

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