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Merge branch 'less_verbose' into 'master'

Make the code less verbose.

See merge request OpenMW/openmw!874
This commit is contained in:
psi29a 2021-05-18 08:30:50 +00:00
commit ae66afb219
9 changed files with 63 additions and 105 deletions

View file

@ -2405,9 +2405,6 @@ void CharacterController::update(float duration)
if (!mMovementAnimationControlled)
world->queueMovement(mPtr, vec);
}
else
// We must always queue movement, even if there is none, to apply gravity.
world->queueMovement(mPtr, osg::Vec3f(0.f, 0.f, 0.f));
movement = vec;
movementSettings.mPosition[0] = movementSettings.mPosition[1] = 0;
@ -2429,8 +2426,6 @@ void CharacterController::update(float duration)
if (cls.isPersistent(mPtr) || cls.getCreatureStats(mPtr).isDeathAnimationFinished())
playDeath(1.f, mDeathState);
}
// We must always queue movement, even if there is none, to apply gravity.
world->queueMovement(mPtr, osg::Vec3f(0.f, 0.f, 0.f));
}
bool isPersist = isPersistentAnimPlaying();

View file

@ -22,7 +22,7 @@ namespace MWPhysics
Actor::Actor(const MWWorld::Ptr& ptr, const Resource::BulletShape* shape, PhysicsTaskScheduler* scheduler)
: mStandingOnPtr(nullptr), mCanWaterWalk(false), mWalkingOnWater(false)
, mCollisionObject(nullptr), mMeshTranslation(shape->mCollisionBox.center), mHalfExtents(shape->mCollisionBox.extents)
, mStuckFrames(0), mLastStuckPosition{0, 0, 0}
, mVelocity(0,0,0), mStuckFrames(0), mLastStuckPosition{0, 0, 0}
, mForce(0.f, 0.f, 0.f), mOnGround(true), mOnSlope(false)
, mInternalCollisionMode(true)
, mExternalCollisionMode(true)
@ -303,4 +303,14 @@ bool Actor::skipCollisions()
return std::exchange(mSkipCollisions, false);
}
void Actor::setVelocity(osg::Vec3f velocity)
{
mVelocity = velocity;
}
osg::Vec3f Actor::velocity()
{
return std::exchange(mVelocity, osg::Vec3f());
}
}

View file

@ -178,6 +178,9 @@ namespace MWPhysics
bool skipCollisions();
void setVelocity(osg::Vec3f velocity);
osg::Vec3f velocity();
private:
MWWorld::Ptr mStandingOnPtr;
/// Removes then re-adds the collision object to the dynamics world
@ -206,6 +209,7 @@ namespace MWPhysics
osg::Vec3f mPosition;
osg::Vec3f mPreviousPosition;
osg::Vec3f mPositionOffset;
osg::Vec3f mVelocity;
bool mWorldPositionChanged;
bool mSkipCollisions;
btTransform mLocalTransform;

View file

@ -119,11 +119,8 @@ namespace MWPhysics
assert (mShapeInstance->getCollisionShape()->isCompound());
btCompoundShape* compound = static_cast<btCompoundShape*>(mShapeInstance->getCollisionShape());
for (const auto& shape : mShapeInstance->mAnimatedShapes)
for (const auto& [recIndex, shapeIndex] : mShapeInstance->mAnimatedShapes)
{
int recIndex = shape.first;
int shapeIndex = shape.second;
auto nodePathFound = mRecIndexToNodePath.find(recIndex);
if (nodePathFound == mRecIndexToNodePath.end())
{

View file

@ -725,21 +725,15 @@ namespace MWPhysics
void PhysicsSystem::queueObjectMovement(const MWWorld::Ptr &ptr, const osg::Vec3f &velocity)
{
for(auto& movementItem : mMovementQueue)
{
if (movementItem.first == ptr)
{
movementItem.second = velocity;
return;
}
}
mMovementQueue.emplace_back(ptr, velocity);
ActorMap::iterator found = mActors.find(ptr);
if (found != mActors.end())
found->second->setVelocity(velocity);
}
void PhysicsSystem::clearQueuedMovement()
{
mMovementQueue.clear();
for (const auto& [_, actor] : mActors)
actor->setVelocity(osg::Vec3f());
}
const std::vector<MWWorld::Ptr>& PhysicsSystem::applyQueuedMovement(float dt, bool skipSimulation, osg::Timer_t frameStart, unsigned int frameNumber, osg::Stats& stats)
@ -756,27 +750,21 @@ namespace MWPhysics
std::vector<ActorFrameData> PhysicsSystem::prepareFrameData(bool willSimulate)
{
std::vector<ActorFrameData> actorsFrameData;
actorsFrameData.reserve(mMovementQueue.size());
actorsFrameData.reserve(mActors.size());
const MWBase::World *world = MWBase::Environment::get().getWorld();
for (const auto& [character, movement] : mMovementQueue)
for (const auto& [ptr, physicActor] : mActors)
{
const auto foundActor = mActors.find(character);
if (foundActor == mActors.end()) // actor was already removed from the scene
continue;
auto physicActor = foundActor->second;
float waterlevel = -std::numeric_limits<float>::max();
const MWWorld::CellStore *cell = character.getCell();
const MWWorld::CellStore *cell = ptr.getCell();
if(cell->getCell()->hasWater())
waterlevel = cell->getWaterLevel();
const MWMechanics::MagicEffects& effects = character.getClass().getCreatureStats(character).getMagicEffects();
const MWMechanics::MagicEffects& effects = ptr.getClass().getCreatureStats(physicActor->getPtr()).getMagicEffects();
bool waterCollision = false;
if (cell->getCell()->hasWater() && effects.get(ESM::MagicEffect::WaterWalking).getMagnitude())
{
if (physicActor->getCollisionMode() || !world->isUnderwater(character.getCell(), osg::Vec3f(character.getRefData().getPosition().asVec3())))
if (physicActor->getCollisionMode() || !world->isUnderwater(ptr.getCell(), osg::Vec3f(ptr.getRefData().getPosition().asVec3())))
waterCollision = true;
}
@ -790,9 +778,8 @@ namespace MWPhysics
if (!willSimulate)
standingOn = physicActor->getStandingOnPtr();
actorsFrameData.emplace_back(std::move(physicActor), standingOn, waterCollision, movement, slowFall, waterlevel);
actorsFrameData.emplace_back(physicActor, standingOn, waterCollision, slowFall, waterlevel);
}
mMovementQueue.clear();
return actorsFrameData;
}
@ -933,10 +920,10 @@ namespace MWPhysics
}
ActorFrameData::ActorFrameData(const std::shared_ptr<Actor>& actor, const MWWorld::Ptr standingOn,
bool waterCollision, osg::Vec3f movement, float slowFall, float waterlevel)
bool waterCollision, float slowFall, float waterlevel)
: mActor(actor), mActorRaw(actor.get()), mStandingOn(standingOn),
mDidJump(false), mNeedLand(false), mWaterCollision(waterCollision), mSkipCollisionDetection(actor->skipCollisions()),
mWaterlevel(waterlevel), mSlowFall(slowFall), mOldHeight(0), mFallHeight(0), mMovement(movement), mPosition(), mRefpos()
mWaterlevel(waterlevel), mSlowFall(slowFall), mOldHeight(0), mFallHeight(0), mMovement(actor->velocity()), mPosition(), mRefpos()
{
const MWBase::World *world = MWBase::Environment::get().getWorld();
const auto ptr = actor->getPtr();

View file

@ -78,7 +78,7 @@ namespace MWPhysics
struct ActorFrameData
{
ActorFrameData(const std::shared_ptr<Actor>& actor, const MWWorld::Ptr standingOn, bool moveToWaterSurface, osg::Vec3f movement, float slowFall, float waterlevel);
ActorFrameData(const std::shared_ptr<Actor>& actor, const MWWorld::Ptr standingOn, bool moveToWaterSurface, float slowFall, float waterlevel);
void updatePosition(btCollisionWorld* world);
std::weak_ptr<Actor> mActor;
Actor* mActorRaw;
@ -281,9 +281,6 @@ namespace MWPhysics
bool mDebugDrawEnabled;
using PtrVelocityList = std::vector<std::pair<MWWorld::Ptr, osg::Vec3f>>;
PtrVelocityList mMovementQueue;
float mTimeAccum;
unsigned int mProjectileId;

View file

@ -440,10 +440,8 @@ namespace MWRender
continue;
}
}
for (ESM::CellRefTracker::const_iterator it = cell->mLeasedRefs.begin(); it != cell->mLeasedRefs.end(); ++it)
for (auto [ref, deleted] : cell->mLeasedRefs)
{
ESM::CellRef ref = it->first;
bool deleted = it->second;
if (deleted) { refs.erase(ref.mRefNum); continue; }
Misc::StringUtils::lowerCaseInPlace(ref.mRefID);
int type = store.findStatic(ref.mRefID);

View file

@ -345,8 +345,8 @@ namespace MWWorld
void merge()
{
for (std::map<LiveCellRefBase*, MWWorld::CellStore*>::const_iterator it = mMovedHere.begin(); it != mMovedHere.end(); ++it)
mMergeTo.push_back(it->first);
for (const auto & [base, _] : mMovedHere)
mMergeTo.push_back(base);
}
private:
@ -453,9 +453,9 @@ namespace MWWorld
if (Ptr ptr = ::searchViaActorId (mCreatures, id, this, mMovedToAnotherCell))
return ptr;
for (MovedRefTracker::const_iterator it = mMovedHere.begin(); it != mMovedHere.end(); ++it)
for (const auto& [base, _] : mMovedHere)
{
MWWorld::Ptr actor (it->first, this);
MWWorld::Ptr actor (base, this);
if (!actor.getClass().isActor())
continue;
if (actor.getClass().getCreatureStats (actor).matchesActorId (id) && actor.getRefData().getCount() > 0)
@ -577,11 +577,8 @@ namespace MWWorld
}
// List moved references, from separately tracked list.
for (ESM::CellRefTracker::const_iterator it = mCell->mLeasedRefs.begin(); it != mCell->mLeasedRefs.end(); ++it)
for (const auto& [ref, deleted]: mCell->mLeasedRefs)
{
const ESM::CellRef &ref = it->first;
bool deleted = it->second;
if (!deleted)
mIds.push_back(Misc::StringUtils::lowerCase(ref.mRefID));
}
@ -633,10 +630,10 @@ namespace MWWorld
}
// Load moved references, from separately tracked list.
for (ESM::CellRefTracker::const_iterator it = mCell->mLeasedRefs.begin(); it != mCell->mLeasedRefs.end(); ++it)
for (const auto& leasedRef : mCell->mLeasedRefs)
{
ESM::CellRef &ref = const_cast<ESM::CellRef&>(it->first);
bool deleted = it->second;
ESM::CellRef &ref = const_cast<ESM::CellRef&>(leasedRef.first);
bool deleted = leasedRef.second;
loadRef (ref, deleted, refNumToID);
}
@ -807,11 +804,10 @@ namespace MWWorld
writeReferenceCollection<ESM::ObjectState> (writer, mWeapons);
writeReferenceCollection<ESM::ObjectState> (writer, mBodyParts);
for (MovedRefTracker::const_iterator it = mMovedToAnotherCell.begin(); it != mMovedToAnotherCell.end(); ++it)
for (const auto& [base, store] : mMovedToAnotherCell)
{
LiveCellRefBase* base = it->first;
ESM::RefNum refNum = base->mRef.getRefNum();
ESM::CellId movedTo = it->second->getCell()->getCellId();
ESM::CellId movedTo = store->getCell()->getCellId();
refNum.save(writer, true, "MVRF");
movedTo.save(writer);
@ -1138,9 +1134,9 @@ namespace MWWorld
updateRechargingItems();
mRechargingItemsUpToDate = true;
}
for (TRechargingItems::iterator it = mRechargingItems.begin(); it != mRechargingItems.end(); ++it)
for (const auto& [item, charge] : mRechargingItems)
{
MWMechanics::rechargeItem(it->first, it->second, duration);
MWMechanics::rechargeItem(item, charge, duration);
}
}
@ -1148,38 +1144,22 @@ namespace MWWorld
{
mRechargingItems.clear();
for (CellRefList<ESM::Weapon>::List::iterator it (mWeapons.mList.begin()); it!=mWeapons.mList.end(); ++it)
const auto update = [this](auto& list)
{
Ptr ptr = getCurrentPtr(&*it);
if (!ptr.isEmpty() && ptr.getRefData().getCount() > 0)
for (auto & item : list)
{
checkItem(ptr);
Ptr ptr = getCurrentPtr(&item);
if (!ptr.isEmpty() && ptr.getRefData().getCount() > 0)
{
checkItem(ptr);
}
}
}
for (CellRefList<ESM::Armor>::List::iterator it (mArmors.mList.begin()); it!=mArmors.mList.end(); ++it)
{
Ptr ptr = getCurrentPtr(&*it);
if (!ptr.isEmpty() && ptr.getRefData().getCount() > 0)
{
checkItem(ptr);
}
}
for (CellRefList<ESM::Clothing>::List::iterator it (mClothes.mList.begin()); it!=mClothes.mList.end(); ++it)
{
Ptr ptr = getCurrentPtr(&*it);
if (!ptr.isEmpty() && ptr.getRefData().getCount() > 0)
{
checkItem(ptr);
}
}
for (CellRefList<ESM::Book>::List::iterator it (mBooks.mList.begin()); it!=mBooks.mList.end(); ++it)
{
Ptr ptr = getCurrentPtr(&*it);
if (!ptr.isEmpty() && ptr.getRefData().getCount() > 0)
{
checkItem(ptr);
}
}
};
update(mWeapons.mList);
update(mArmors.mList);
update(mClothes.mList);
update(mBooks.mList);
}
void MWWorld::CellStore::checkItem(Ptr ptr)

View file

@ -621,20 +621,15 @@ namespace MWWorld
void Store<ESM::Cell>::setUp()
{
typedef DynamicExt::iterator ExtIterator;
typedef std::map<std::string, ESM::Cell>::iterator IntIterator;
mSharedInt.clear();
mSharedInt.reserve(mInt.size());
for (IntIterator it = mInt.begin(); it != mInt.end(); ++it) {
mSharedInt.push_back(&(it->second));
}
for (auto & [_, cell] : mInt)
mSharedInt.push_back(&cell);
mSharedExt.clear();
mSharedExt.reserve(mExt.size());
for (ExtIterator it = mExt.begin(); it != mExt.end(); ++it) {
mSharedExt.push_back(&(it->second));
}
for (auto & [_, cell] : mExt)
mSharedExt.push_back(&cell);
}
RecordId Store<ESM::Cell>::load(ESM::ESMReader &esm)
{
@ -1050,18 +1045,13 @@ namespace MWWorld
{
// DialInfos marked as deleted are kept during the loading phase, so that the linked list
// structure is kept intact for inserting further INFOs. Delete them now that loading is done.
for (Static::iterator it = mStatic.begin(); it != mStatic.end(); ++it)
{
ESM::Dialogue& dial = it->second;
for (auto & [_, dial] : mStatic)
dial.clearDeletedInfos();
}
mShared.clear();
mShared.reserve(mStatic.size());
std::map<std::string, ESM::Dialogue>::iterator it = mStatic.begin();
for (; it != mStatic.end(); ++it) {
mShared.push_back(&(it->second));
}
for (auto & [_, dial] : mStatic)
mShared.push_back(&dial);
}
template <>