add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items
# Enable the debug overlay to see where each shadow map affects.
enable debug overlay=false
# Attempt to better use the shadow map by making them cover a smaller area. May have a minor to major performance impact.
compute tight scene bounds =true
# Used to set type of tight scene bound calculation that makes use the shadow map by making them cover a smaller area. "bounding volumes" (default) is less precise shadows but lower CPU cost or "primitives" for more precise shadows at expense of CPU.
near far computation =bounding volumes
# How large to make the shadow map(s). Higher values increase GPU load, but can produce better-looking results. Power-of-two values may turn out to be faster on some GPU/driver combinations.
<string><html><head/><body><p>The distance from the camera at which shadows completely disappear.</p></body></html></string>
<string><html><head/><body><p>Enable shadows exclusively for the player character. May have a very minor performance impact.</p></body></html></string>
<string><html><head/><body><p>Enable shadows for NPCs and creatures besides the player character. May have a minor performance impact.</p></body></html></string>
<string><html><head/><body><p>64 game units is 1 real life yard or about 0.9 m</p></body></html></string>
<string><html><head/><body><p>Enable shadows for primarily inanimate objects. May have a significant performance impact.</p></body></html></string>
<string><html><head/><body><p>Enable shadows for the terrain including distant terrain. May have a significant performance and shadow quality impact.</p></body></html></string>
<string><html><head/><body><p>Due to limitations with Morrowind's data, only actors can cast shadows indoors, which some might feel is distracting.</p><p>Has no effect if actor/player shadows are not enabled.</p></body></html></string>
<string><html><head/><body><p>The fraction of the limit above at which shadows begin to gradually fade away.</p></body></html></string>
<string><html><head/><body><p>Type of "near far plane" computation method to be used. Bounding Volumes (default) for better performance, Primitives for better looking shadows or none.</p></body></html></string>
</property>
<property name="text">
<string>Fade Start Multiplier:</string>
<string>Shadow Near Far Computation Method:</string>
<string><html><head/><body><p>The resolution of each individual shadow map. Increasing it significantly improves shadow quality but may have a minor performance impact.</p></body></html></string>
<string><html><head/><body><p>Enable shadows for NPCs and creatures besides the player character. May have a minor performance impact.</p></body></html></string>
<string><html><head/><body><p>Enable shadows for the terrain including distant terrain. May have a significant performance and shadow quality impact.</p></body></html></string>
<string><html><head/><body><p>The distance from the camera at which shadows completely disappear.</p></body></html></string>
<string><html><head/><body><p>Enable shadows exclusively for the player character. May have a very minor performance impact.</p></body></html></string>
<string><html><head/><body><p>The fraction of the limit above at which shadows begin to gradually fade away.</p></body></html></string>
<string><html><head/><body><p>The resolution of each individual shadow map. Increasing it significantly improves shadow quality but may have a minor performance impact.</p></body></html></string>
<string><html><head/><body><p>Enable shadows for primarily inanimate objects. May have a significant performance impact.</p></body></html></string>
<string><html><head/><body><p>Due to limitations with Morrowind's data, only actors can cast shadows indoors, which some might feel is distracting.</p><p>Has no effect if actor/player shadows are not enabled.</p></body></html></string>