Play damage sound when hurt by elemental shields

symlink-ci
Evil Eye 4 years ago
parent 9bd77e7d2c
commit af0f94f03e

@ -100,6 +100,7 @@
Bug #5821: NPCs from mods getting removed if mod order was changed
Bug #5835: OpenMW doesn't accept negative values for NPC's hello, alarm, fight, and flee
Bug #5836: OpenMW dialogue/greeting/voice filter doesn't accept negative Ai values for NPC's hello, alarm, fight, and flee
Bug #5840: GetSoundPlaying "Health Damage" doesn't play when NPC hits target with shield effect ( vanilla engine behavior )
Feature #390: 3rd person look "over the shoulder"
Feature #1536: Show more information about level on menu
Feature #2386: Distant Statics in the form of Object Paging

@ -345,6 +345,8 @@ namespace MWMechanics
MWMechanics::DynamicStat<float> health = attackerStats.getHealth();
health.setCurrent(health.getCurrent() - x);
attackerStats.setHealth(health);
MWBase::Environment::get().getSoundManager()->playSound3D(attacker, "Health Damage", 1.0f, 1.0f);
}
}

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