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End pursue package if the target doens't have a bounty

This commit is contained in:
Evil Eye 2023-12-23 15:50:36 +01:00
parent dff86dc1e2
commit af40d7ce80
2 changed files with 5 additions and 1 deletions

View file

@ -1152,7 +1152,7 @@ namespace MWMechanics
if (npcStats.getCrimeId() != -1)
{
// if you've paid for your crimes and I haven't noticed
if (npcStats.getCrimeId() <= world->getPlayer().getCrimeId() || playerStats.getBounty() <= 0)
if (npcStats.getCrimeId() <= world->getPlayer().getCrimeId())
{
// Calm witness down
if (ptr.getClass().isClass(ptr, "Guard"))

View file

@ -12,6 +12,7 @@
#include "actorutil.hpp"
#include "character.hpp"
#include "creaturestats.hpp"
#include "npcstats.hpp"
namespace MWMechanics
{
@ -47,6 +48,9 @@ namespace MWMechanics
if (target.getClass().getCreatureStats(target).isDead())
return true;
if (target.getClass().getNpcStats(target).getBounty() <= 0)
return true;
actor.getClass().getCreatureStats(actor).setDrawState(DrawState::Nothing);
// Set the target destination