mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-16 15:29:55 +00:00
Merge remote branch 'jhooks/clothingarmor'
Conflicts: apps/openmw/mwrender/npcanimation.cpp
This commit is contained in:
commit
afa859a6a6
17 changed files with 893 additions and 189 deletions
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@ -122,6 +122,7 @@ set(OENGINE_BULLET
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${LIBDIR}/openengine/bullet/physic.hpp
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${LIBDIR}/openengine/bullet/BulletShapeLoader.cpp
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${LIBDIR}/openengine/bullet/BulletShapeLoader.h
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)
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set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_BULLET})
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@ -89,7 +89,7 @@ namespace MWClass
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static const int sMapping[size][2] =
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{
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{ ESM::Clothing::Shirt, MWWorld::InventoryStore::Slot_Cuirass },
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{ ESM::Clothing::Shirt, MWWorld::InventoryStore::Slot_Shirt },
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{ ESM::Clothing::Belt, MWWorld::InventoryStore::Slot_Belt },
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{ ESM::Clothing::Robe, MWWorld::InventoryStore::Slot_Robe },
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{ ESM::Clothing::Pants, MWWorld::InventoryStore::Slot_Pants },
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@ -105,7 +105,10 @@ namespace MWClass
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void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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renderingInterface.getActors().insertNPC(ptr);
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renderingInterface.getActors().insertNPC(ptr, getInventoryStore(ptr));
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}
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void Npc::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
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@ -20,10 +20,10 @@ Actors::~Actors(){
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void Actors::setMwRoot(Ogre::SceneNode* root){
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mMwRoot = root;
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}
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void Actors::insertNPC(const MWWorld::Ptr& ptr){
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void Actors::insertNPC(const MWWorld::Ptr& ptr, MWWorld::InventoryStore& inv){
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insertBegin(ptr, true, true);
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NpcAnimation* anim = new MWRender::NpcAnimation(ptr, mEnvironment, mRend);
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NpcAnimation* anim = new MWRender::NpcAnimation(ptr, mEnvironment, mRend, inv);
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mAllActors[ptr] = anim;
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}
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@ -34,7 +34,7 @@ namespace MWRender{
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void setMwRoot(Ogre::SceneNode* root);
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void insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_);
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void insertCreature (const MWWorld::Ptr& ptr);
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void insertNPC(const MWWorld::Ptr& ptr);
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void insertNPC(const MWWorld::Ptr& ptr, MWWorld::InventoryStore& inv);
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bool deleteObject (const MWWorld::Ptr& ptr);
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///< \return found?
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@ -9,7 +9,6 @@ namespace MWRender{
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, mRend(_rend)
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, mEnvironment(_env)
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, vecRotPos()
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, shapeparts()
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, time(0.0f)
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, startTime(0.0f)
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, stopTime(0.0f)
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@ -19,7 +18,6 @@ namespace MWRender{
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, shapeNumber(0)
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, shapeIndexI()
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, shapes(NULL)
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, entityparts()
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, transformations(NULL)
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, textmappings(NULL)
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, base(NULL)
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@ -305,8 +303,8 @@ namespace MWRender{
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for(; boneSequenceIter != boneSequence.end(); boneSequenceIter++)
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{
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if(creaturemodel->getSkeleton()->hasBone(*boneSequenceIter)){
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Ogre::Bone *bonePtr = creaturemodel->getSkeleton()->getBone(*boneSequenceIter);
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if(skel->hasBone(*boneSequenceIter)){
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Ogre::Bone *bonePtr = skel->getBone(*boneSequenceIter);
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// Computes C = B + AxC*scale
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transmult = transmult + rotmult * bonePtr->getPosition();
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rotmult = rotmult * bonePtr->getOrientation();
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@ -430,14 +428,7 @@ namespace MWRender{
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//base->_updateAnimation();
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//base->_notifyMoved();
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for(unsigned int i = 0; i < entityparts.size(); i++){
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//Ogre::SkeletonInstance* skel = entityparts[i]->getSkeleton();
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//Ogre::Bone* b = skel->getRootBone();
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//b->setOrientation(Ogre::Real(.3),Ogre::Real(.3),Ogre::Real(.3), Ogre::Real(.3));//This is a trick
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//entityparts[i]->getAllAnimationStates()->_notifyDirty();
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}
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std::vector<Nif::NiKeyframeData>::iterator iter;
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@ -31,7 +31,7 @@ class Animation{
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std::vector<std::vector<Nif::NiTriShapeCopy>* > shapeparts; //All the NiTriShape data that we need for animating an npc
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float time;
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float startTime;
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@ -48,7 +48,7 @@ class Animation{
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//Ogre::SkeletonInstance* skel;
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std::vector<Nif::NiTriShapeCopy>* shapes; //All the NiTriShapeData for a creature
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std::vector<Ogre::Entity*> entityparts;
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std::vector<Nif::NiKeyframeData>* transformations;
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@ -3,6 +3,7 @@
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#include "renderconst.hpp"
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using namespace Ogre;
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using namespace NifOgre;
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namespace MWRender{
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@ -11,9 +12,49 @@ NpcAnimation::~NpcAnimation(){
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}
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,OEngine::Render::OgreRenderer& _rend): Animation(_env,_rend){
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv): Animation(_env,_rend), mStateID(-1), inv(_inv), timeToChange(0),
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robe(inv.end()), helmet(inv.end()), shirt(inv.end()),
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cuirass(inv.end()), greaves(inv.end()),
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leftpauldron(inv.end()), rightpauldron(inv.end()),
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boots(inv.end()),
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leftglove(inv.end()), rightglove(inv.end()), skirtiter(inv.end()),
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pants(inv.end()),
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lclavicle(0),
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rclavicle(0),
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rupperArm(0),
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lupperArm(0),
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rUpperLeg(0),
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lUpperLeg(0),
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lForearm(0),
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rForearm(0),
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lWrist(0),
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rWrist(0),
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rKnee(0),
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lKnee(0),
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neck(0),
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rAnkle(0),
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lAnkle(0),
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groin(0),
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lfoot(0),
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rfoot(0)
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{
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
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ptr.get<ESM::NPC>();
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Ogre::Entity* blank = 0;
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std::vector<Nif::NiTriShapeCopy>* blankshape = 0;
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zero = std::make_pair(blank, blankshape);
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chest = std::make_pair(blank, blankshape);
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tail = std::make_pair(blank, blankshape);
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lBeastFoot = std::make_pair(blank, blankshape);
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rBeastFoot = std::make_pair(blank, blankshape);
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rhand = std::make_pair(blank, blankshape);
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lhand = std::make_pair(blank, blankshape);
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skirt = std::make_pair(blank, blankshape);
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for (int init = 0; init < 27; init++){
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partslots[init] = -1; //each slot is empty
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partpriorities[init] = 0;
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}
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//Part selection on last character of the file string
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// " Tri Chest
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@ -35,16 +76,21 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
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std::string hairID = ref->base->hair;
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std::string headID = ref->base->head;
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std::string npcName = ref->base->name;
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headModel = "meshes\\" +
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mEnvironment.mWorld->getStore().bodyParts.find(headID)->model;
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hairModel = "meshes\\" +
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mEnvironment.mWorld->getStore().bodyParts.find(hairID)->model;
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npcName = ref->base->name;
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//ESMStore::Races r =
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const ESM::Race* race = mEnvironment.mWorld->getStore().races.find(ref->base->race);
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std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
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bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
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char secondtolast = bodyRaceID.at(bodyRaceID.length() - 2);
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bool female = tolower(secondtolast) == 'f';
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isFemale = tolower(secondtolast) == 'f';
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std::transform(bodyRaceID.begin(), bodyRaceID.end(), bodyRaceID.begin(), ::tolower);
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bool beast = bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_";
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isBeast = bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_";
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/*std::cout << "Race: " << ref->base->race ;
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if(female){
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@ -57,7 +103,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
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std::string smodel = "meshes\\base_anim.nif";
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if(beast)
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if(isBeast)
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smodel = "meshes\\base_animkna.nif";
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insert = ptr.getRefData().getBaseNode();
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@ -66,6 +112,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
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NifOgre::NIFLoader::load(smodel);
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base = mRend.getScene()->createEntity(smodel);
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base->setVisibilityFlags(RV_Actors);
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bool transparent = false;
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for (unsigned int i=0; i<base->getNumSubEntities(); ++i)
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@ -87,6 +134,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
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}
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base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
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base->setSkipAnimationStateUpdate(true); //Magical line of code, this makes the bones
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//stay in the same place when we skipanim, or open a gui window
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@ -105,167 +153,388 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
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textmappings = NIFLoader::getSingletonPtr()->getTextIndices(smodel);
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insert->attachObject(base);
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if(female)
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if(isFemale)
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insert->scale(race->data.height.female, race->data.height.female, race->data.height.female);
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else
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insert->scale(race->data.height.male, race->data.height.male, race->data.height.male);
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std::string headModel = "meshes\\" +
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mEnvironment.mWorld->getStore().bodyParts.find(headID)->model;
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std::cout << "Inv" << inv.getStateId() << "\n";
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updateParts();
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std::string hairModel = "meshes\\" +
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mEnvironment.mWorld->getStore().bodyParts.find(hairID)->model;
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const ESM::BodyPart *chest = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "chest");
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const ESM::BodyPart *upperleg = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper leg");
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const ESM::BodyPart *groin = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "groin");
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const ESM::BodyPart *arml = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper arm"); //We need two
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const ESM::BodyPart *neck = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "neck");
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const ESM::BodyPart *knee = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "knee");
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const ESM::BodyPart *ankle = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "ankle");
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const ESM::BodyPart *foot = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "foot");
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const ESM::BodyPart *feet = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "feet");
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const ESM::BodyPart *tail = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "tail");
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const ESM::BodyPart *wristl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "wrist"); //We need two
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const ESM::BodyPart *forearml = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "forearm"); //We need two
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const ESM::BodyPart *handl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hand"); //We need two
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const ESM::BodyPart *hair = mEnvironment.mWorld->getStore().bodyParts.search(hairID);
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const ESM::BodyPart *head = mEnvironment.mWorld->getStore().bodyParts.search(headID);
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if(bodyRaceID == "b_n_argonian_f_")
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forearml = mEnvironment.mWorld->getStore().bodyParts.search ("b_n_argonian_m_forearm"); //We need two
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if(!handl)
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handl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands");
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//const ESM::BodyPart* claviclel = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "clavicle");
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//const ESM::BodyPart* clavicler = claviclel;
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const ESM::BodyPart* handr = handl;
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const ESM::BodyPart* forearmr = forearml;
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const ESM::BodyPart* wristr = wristl;
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const ESM::BodyPart* armr = arml;
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}
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void NpcAnimation::updateParts(){
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bool apparelChanged = false;
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if(upperleg){
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insertBoundedPart("meshes\\" + upperleg->model + "*|", "Left Upper Leg");
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insertBoundedPart("meshes\\" + upperleg->model, "Right Upper Leg");
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//inv.getSlot(MWWorld::InventoryStore::Slot_Robe);
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if(robe != inv.getSlot(MWWorld::InventoryStore::Slot_Robe)){
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//A robe was added or removed
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removePartGroup(MWWorld::InventoryStore::Slot_Robe);
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robe = inv.getSlot(MWWorld::InventoryStore::Slot_Robe);
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apparelChanged = true;
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}
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if(skirtiter != inv.getSlot(MWWorld::InventoryStore::Slot_Skirt)){
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//A robe was added or removed
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removePartGroup(MWWorld::InventoryStore::Slot_Skirt);
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skirtiter = inv.getSlot(MWWorld::InventoryStore::Slot_Skirt);
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apparelChanged = true;
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}
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if(helmet != inv.getSlot(MWWorld::InventoryStore::Slot_Helmet)){
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apparelChanged = true;
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helmet = inv.getSlot(MWWorld::InventoryStore::Slot_Helmet);
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removePartGroup(MWWorld::InventoryStore::Slot_Helmet);
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}
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if(foot){
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if(bodyRaceID.compare("b_n_khajiit_m_") == 0)
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if(cuirass != inv.getSlot(MWWorld::InventoryStore::Slot_Cuirass)){
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cuirass = inv.getSlot(MWWorld::InventoryStore::Slot_Cuirass);
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removePartGroup(MWWorld::InventoryStore::Slot_Cuirass);
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apparelChanged = true;
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}
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if(greaves != inv.getSlot(MWWorld::InventoryStore::Slot_Greaves)){
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greaves = inv.getSlot(MWWorld::InventoryStore::Slot_Greaves);
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removePartGroup(MWWorld::InventoryStore::Slot_Greaves);
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apparelChanged = true;
|
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}
|
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if(leftpauldron != inv.getSlot(MWWorld::InventoryStore::Slot_LeftPauldron)){
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leftpauldron = inv.getSlot(MWWorld::InventoryStore::Slot_LeftPauldron);
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removePartGroup(MWWorld::InventoryStore::Slot_LeftPauldron);
|
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apparelChanged = true;
|
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|
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}
|
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if(rightpauldron != inv.getSlot(MWWorld::InventoryStore::Slot_RightPauldron)){
|
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rightpauldron = inv.getSlot(MWWorld::InventoryStore::Slot_RightPauldron);
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removePartGroup(MWWorld::InventoryStore::Slot_RightPauldron);
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apparelChanged = true;
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}
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if(!isBeast && boots != inv.getSlot(MWWorld::InventoryStore::Slot_Boots)){
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boots = inv.getSlot(MWWorld::InventoryStore::Slot_Boots);
|
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removePartGroup(MWWorld::InventoryStore::Slot_Boots);
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apparelChanged = true;
|
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|
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}
|
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if(leftglove != inv.getSlot(MWWorld::InventoryStore::Slot_LeftGauntlet)){
|
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leftglove = inv.getSlot(MWWorld::InventoryStore::Slot_LeftGauntlet);
|
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removePartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet);
|
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apparelChanged = true;
|
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|
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}
|
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if(rightglove != inv.getSlot(MWWorld::InventoryStore::Slot_RightGauntlet)){
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rightglove = inv.getSlot(MWWorld::InventoryStore::Slot_RightGauntlet);
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removePartGroup(MWWorld::InventoryStore::Slot_RightGauntlet);
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apparelChanged = true;
|
||||
|
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}
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if(shirt != inv.getSlot(MWWorld::InventoryStore::Slot_Shirt)){
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shirt = inv.getSlot(MWWorld::InventoryStore::Slot_Shirt);
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removePartGroup(MWWorld::InventoryStore::Slot_Shirt);
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apparelChanged = true;
|
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|
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}
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if(pants != inv.getSlot(MWWorld::InventoryStore::Slot_Pants)){
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pants = inv.getSlot(MWWorld::InventoryStore::Slot_Pants);
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removePartGroup(MWWorld::InventoryStore::Slot_Pants);
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apparelChanged = true;
|
||||
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||||
}
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||||
|
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if(apparelChanged){
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if(robe != inv.end())
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{
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feet = foot;
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MWWorld::Ptr ptr = *robe;
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|
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const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->base;
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std::vector<ESM::PartReference> parts = clothes->parts.parts;
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addPartGroup(MWWorld::InventoryStore::Slot_Robe, 5, parts);
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reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_Skirt, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_RLeg, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_RUpperarm, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_LUpperarm, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_RKnee, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_LKnee, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_RForearm, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_LForearm, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_RPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
|
||||
reserveIndividualPart(ESM::PRT_LPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
|
||||
}
|
||||
if(skirtiter != inv.end())
|
||||
{
|
||||
MWWorld::Ptr ptr = *skirtiter;
|
||||
|
||||
const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->base;
|
||||
std::vector<ESM::PartReference> parts = clothes->parts.parts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_Skirt, 4, parts);
|
||||
reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Skirt, 4);
|
||||
reserveIndividualPart(ESM::PRT_RLeg, MWWorld::InventoryStore::Slot_Skirt, 4);
|
||||
reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Skirt, 4);
|
||||
}
|
||||
|
||||
if(helmet != inv.end()){
|
||||
removeIndividualPart(ESM::PRT_Hair);
|
||||
const ESM::Armor *armor = (helmet->get<ESM::Armor>())->base;
|
||||
std::vector<ESM::PartReference> parts = armor->parts.parts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_Helmet, 3, parts);
|
||||
|
||||
}
|
||||
if(cuirass != inv.end()){
|
||||
const ESM::Armor *armor = (cuirass->get<ESM::Armor>())->base;
|
||||
std::vector<ESM::PartReference> parts = armor->parts.parts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_Cuirass, 3, parts);
|
||||
|
||||
}
|
||||
if(greaves != inv.end()){
|
||||
const ESM::Armor *armor = (greaves->get<ESM::Armor>())->base;
|
||||
std::vector<ESM::PartReference> parts = armor->parts.parts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_Greaves, 3, parts);
|
||||
|
||||
}
|
||||
|
||||
if(leftpauldron != inv.end()){
|
||||
const ESM::Armor *armor = (leftpauldron->get<ESM::Armor>())->base;
|
||||
std::vector<ESM::PartReference> parts = armor->parts.parts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_LeftPauldron, 3, parts);
|
||||
|
||||
}
|
||||
if(rightpauldron != inv.end()){
|
||||
const ESM::Armor *armor = (rightpauldron->get<ESM::Armor>())->base;
|
||||
std::vector<ESM::PartReference> parts = armor->parts.parts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_RightPauldron, 3, parts);
|
||||
|
||||
}
|
||||
if(!isBeast && boots != inv.end()){
|
||||
|
||||
if(boots->getTypeName() == "struct ESM::Clothing"){
|
||||
const ESM::Clothing *clothes = (boots->get<ESM::Clothing>())->base;
|
||||
std::vector<ESM::PartReference> parts = clothes->parts.parts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_Boots, 2, parts);
|
||||
}
|
||||
else
|
||||
{
|
||||
insertBoundedPart("meshes\\" + foot->model, "Right Foot");
|
||||
insertBoundedPart("meshes\\" + foot->model + "*|", "Left Foot");
|
||||
const ESM::Armor *armor = (boots->get<ESM::Armor>())->base;
|
||||
std::vector<ESM::PartReference> parts = armor->parts.parts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_Boots, 3, parts);
|
||||
}
|
||||
|
||||
}
|
||||
if(groin){
|
||||
insertBoundedPart("meshes\\" + groin->model, "Groin");
|
||||
if(leftglove != inv.end()){
|
||||
|
||||
if(leftglove->getTypeName() == "struct ESM::Clothing"){
|
||||
const ESM::Clothing *clothes = (leftglove->get<ESM::Clothing>())->base;
|
||||
std::vector<ESM::PartReference> parts = clothes->parts.parts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 2, parts);
|
||||
}
|
||||
if(knee)
|
||||
else
|
||||
{
|
||||
insertBoundedPart("meshes\\" + knee->model + "*|", "Left Knee"); //e
|
||||
insertBoundedPart("meshes\\" + knee->model, "Right Knee"); //e
|
||||
|
||||
}
|
||||
if(ankle){
|
||||
|
||||
insertBoundedPart("meshes\\" + ankle->model + "*|", "Left Ankle"); //Ogre::Quaternion(Ogre::Radian(3.14 / 4), Ogre::Vector3(1, 0, 0)),blank); //1,0,0, blank);
|
||||
insertBoundedPart("meshes\\" + ankle->model, "Right Ankle");
|
||||
}
|
||||
if (armr){
|
||||
insertBoundedPart("meshes\\" + armr->model, "Right Upper Arm");
|
||||
}
|
||||
if(arml){
|
||||
insertBoundedPart("meshes\\" + arml->model + "*|", "Left Upper Arm");
|
||||
const ESM::Armor *armor = (leftglove->get<ESM::Armor>())->base;
|
||||
std::vector<ESM::PartReference> parts = armor->parts.parts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 3, parts);
|
||||
}
|
||||
|
||||
if (forearmr)
|
||||
}
|
||||
if(rightglove != inv.end()){
|
||||
|
||||
if(rightglove->getTypeName() == "struct ESM::Clothing"){
|
||||
const ESM::Clothing *clothes = (rightglove->get<ESM::Clothing>())->base;
|
||||
std::vector<ESM::PartReference> parts = clothes->parts.parts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 2, parts);
|
||||
}
|
||||
else
|
||||
{
|
||||
insertBoundedPart("meshes\\" + forearmr->model, "Right Forearm");
|
||||
}
|
||||
if(forearml)
|
||||
insertBoundedPart("meshes\\" + forearml->model + "*|", "Left Forearm");
|
||||
|
||||
if (wristr)
|
||||
{
|
||||
insertBoundedPart("meshes\\" + wristr->model, "Right Wrist");
|
||||
const ESM::Armor *armor = (rightglove->get<ESM::Armor>())->base;
|
||||
std::vector<ESM::PartReference> parts = armor->parts.parts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 3, parts);
|
||||
}
|
||||
|
||||
if(wristl)
|
||||
insertBoundedPart("meshes\\" + wristl->model + "*|", "Left Wrist");
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*if(claviclel)
|
||||
insertBoundedPart("meshes\\" + claviclel->model + "*|", "Left Clavicle", base);
|
||||
if(clavicler)
|
||||
insertBoundedPart("meshes\\" + clavicler->model , "Right Clavicle", base);*/
|
||||
|
||||
if(neck)
|
||||
{
|
||||
insertBoundedPart("meshes\\" + neck->model, "Neck");
|
||||
}
|
||||
if(head)
|
||||
insertBoundedPart("meshes\\" + head->model, "Head");
|
||||
if(hair)
|
||||
insertBoundedPart("meshes\\" + hair->model, "Head");
|
||||
|
||||
if (chest){
|
||||
insertFreePart("meshes\\" + chest->model, ">\"", insert);
|
||||
if(shirt != inv.end()){
|
||||
const ESM::Clothing *clothes = (shirt->get<ESM::Clothing>())->base;
|
||||
std::vector<ESM::PartReference> parts = clothes->parts.parts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_Shirt, 2, parts);
|
||||
}
|
||||
if(pants != inv.end()){
|
||||
const ESM::Clothing *clothes = (pants->get<ESM::Clothing>())->base;
|
||||
std::vector<ESM::PartReference> parts = clothes->parts.parts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_Pants, 2, parts);
|
||||
}
|
||||
}
|
||||
|
||||
if(partpriorities[ESM::PRT_Head] < 1){
|
||||
addOrReplaceIndividualPart(ESM::PRT_Head, -1,1,headModel);
|
||||
}
|
||||
if(partpriorities[ESM::PRT_Hair] < 1 && partpriorities[ESM::PRT_Head] <= 1){
|
||||
addOrReplaceIndividualPart(ESM::PRT_Hair, -1,1,hairModel);
|
||||
}
|
||||
if(partpriorities[ESM::PRT_Neck] < 1){
|
||||
const ESM::BodyPart *neckPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "neck");
|
||||
if(neckPart)
|
||||
addOrReplaceIndividualPart(ESM::PRT_Neck, -1,1,"meshes\\" + neckPart->model);
|
||||
}
|
||||
if(partpriorities[ESM::PRT_Cuirass] < 1){
|
||||
const ESM::BodyPart *chestPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "chest");
|
||||
if(chestPart)
|
||||
addOrReplaceIndividualPart(ESM::PRT_Cuirass, -1,1,"meshes\\" + chestPart->model);
|
||||
}
|
||||
|
||||
if(partpriorities[ESM::PRT_Groin] < 1){
|
||||
const ESM::BodyPart *groinPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "groin");
|
||||
if(groinPart)
|
||||
addOrReplaceIndividualPart(ESM::PRT_Groin, -1,1,"meshes\\" + groinPart->model);
|
||||
}
|
||||
if(partpriorities[ESM::PRT_RHand] < 1){
|
||||
const ESM::BodyPart *handPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hand");
|
||||
if(!handPart)
|
||||
handPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands");
|
||||
if(handPart)
|
||||
addOrReplaceIndividualPart(ESM::PRT_RHand, -1,1,"meshes\\" + handPart->model);
|
||||
}
|
||||
if(partpriorities[ESM::PRT_LHand] < 1){
|
||||
const ESM::BodyPart *handPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hand");
|
||||
if(!handPart)
|
||||
handPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands");
|
||||
if(handPart)
|
||||
addOrReplaceIndividualPart(ESM::PRT_LHand, -1,1,"meshes\\" + handPart->model);
|
||||
}
|
||||
|
||||
if(partpriorities[ESM::PRT_RWrist] < 1){
|
||||
const ESM::BodyPart *wristPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "wrist");
|
||||
if(wristPart)
|
||||
addOrReplaceIndividualPart(ESM::PRT_RWrist, -1,1,"meshes\\" + wristPart->model);
|
||||
}
|
||||
if(partpriorities[ESM::PRT_LWrist] < 1){
|
||||
const ESM::BodyPart *wristPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "wrist");
|
||||
if(wristPart)
|
||||
addOrReplaceIndividualPart(ESM::PRT_LWrist, -1,1,"meshes\\" + wristPart->model);
|
||||
}
|
||||
if(partpriorities[ESM::PRT_RForearm] < 1){
|
||||
const ESM::BodyPart *forearmPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "forearm");
|
||||
if(bodyRaceID == "b_n_argonian_f_")
|
||||
forearmPart = mEnvironment.mWorld->getStore().bodyParts.search ("b_n_argonian_m_forearm");
|
||||
if(forearmPart)
|
||||
addOrReplaceIndividualPart(ESM::PRT_RForearm, -1,1,"meshes\\" + forearmPart->model);
|
||||
}
|
||||
if(partpriorities[ESM::PRT_LForearm] < 1){
|
||||
const ESM::BodyPart *forearmPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "forearm");
|
||||
if(bodyRaceID == "b_n_argonian_f_")
|
||||
forearmPart = mEnvironment.mWorld->getStore().bodyParts.search ("b_n_argonian_m_forearm");
|
||||
if(forearmPart)
|
||||
addOrReplaceIndividualPart(ESM::PRT_LForearm, -1,1,"meshes\\" + forearmPart->model);
|
||||
}
|
||||
if(partpriorities[ESM::PRT_RUpperarm] < 1){
|
||||
const ESM::BodyPart *armPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper arm");
|
||||
if(armPart)
|
||||
addOrReplaceIndividualPart(ESM::PRT_RUpperarm, -1,1,"meshes\\" + armPart->model);
|
||||
}
|
||||
if(partpriorities[ESM::PRT_LUpperarm] < 1){
|
||||
const ESM::BodyPart *armPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper arm");
|
||||
if(armPart)
|
||||
addOrReplaceIndividualPart(ESM::PRT_LUpperarm, -1,1,"meshes\\" + armPart->model);
|
||||
}
|
||||
if(partpriorities[ESM::PRT_RFoot] < 1){
|
||||
const ESM::BodyPart *footPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "foot");
|
||||
if(isBeast)
|
||||
footPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "feet");
|
||||
if(footPart)
|
||||
addOrReplaceIndividualPart(ESM::PRT_RFoot, -1,1,"meshes\\" + footPart->model);
|
||||
}
|
||||
if(partpriorities[ESM::PRT_LFoot] < 1){
|
||||
const ESM::BodyPart *footPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "foot");
|
||||
if(isBeast)
|
||||
footPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "feet");
|
||||
if(footPart)
|
||||
addOrReplaceIndividualPart(ESM::PRT_LFoot, -1,1,"meshes\\" + footPart->model);
|
||||
}
|
||||
if(partpriorities[ESM::PRT_RAnkle] < 1){
|
||||
const ESM::BodyPart *anklePart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "ankle");
|
||||
if(anklePart)
|
||||
addOrReplaceIndividualPart(ESM::PRT_RAnkle, -1,1,"meshes\\" + anklePart->model);
|
||||
}
|
||||
if(partpriorities[ESM::PRT_LAnkle] < 1){
|
||||
const ESM::BodyPart *anklePart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "ankle");
|
||||
if(anklePart)
|
||||
addOrReplaceIndividualPart(ESM::PRT_LAnkle, -1,1,"meshes\\" + anklePart->model);
|
||||
}
|
||||
if(partpriorities[ESM::PRT_RKnee] < 1){
|
||||
const ESM::BodyPart *kneePart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "knee");
|
||||
if(kneePart)
|
||||
addOrReplaceIndividualPart(ESM::PRT_RKnee, -1,1,"meshes\\" + kneePart->model);
|
||||
}
|
||||
if(partpriorities[ESM::PRT_LKnee] < 1){
|
||||
const ESM::BodyPart *kneePart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "knee");
|
||||
if(kneePart)
|
||||
addOrReplaceIndividualPart(ESM::PRT_LKnee, -1,1,"meshes\\" + kneePart->model);
|
||||
}
|
||||
if(partpriorities[ESM::PRT_RLeg] < 1){
|
||||
const ESM::BodyPart *legPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper leg");
|
||||
if(legPart)
|
||||
addOrReplaceIndividualPart(ESM::PRT_RLeg, -1,1,"meshes\\" + legPart->model);
|
||||
}
|
||||
if(partpriorities[ESM::PRT_LLeg] < 1){
|
||||
const ESM::BodyPart *legPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper leg");
|
||||
if(legPart)
|
||||
addOrReplaceIndividualPart(ESM::PRT_LLeg, -1,1,"meshes\\" + legPart->model);
|
||||
}
|
||||
if(partpriorities[ESM::PRT_Tail] < 1){
|
||||
const ESM::BodyPart *tailPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "tail");
|
||||
if(tailPart)
|
||||
addOrReplaceIndividualPart(ESM::PRT_Tail, -1,1,"meshes\\" + tailPart->model);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
if (handr){
|
||||
insertFreePart("meshes\\" + handr->model , ">?", insert);
|
||||
|
||||
}
|
||||
if (handl){
|
||||
insertFreePart("meshes\\" + handl->model, ">>", insert);
|
||||
|
||||
}
|
||||
if(tail){
|
||||
insertFreePart("meshes\\" + tail->model, ">*", insert);
|
||||
}
|
||||
if(feet){
|
||||
std::string num = getUniqueID(feet->model);
|
||||
insertFreePart("meshes\\" + feet->model,"><", insert);
|
||||
insertFreePart("meshes\\" + feet->model,">:", insert);
|
||||
}
|
||||
//originalpos = insert->_getWorldAABB().getCenter();
|
||||
//originalscenenode = insert->getPosition();
|
||||
}
|
||||
|
||||
Ogre::Entity* NpcAnimation::insertBoundedPart(const std::string &mesh, std::string bonename){
|
||||
|
||||
NIFLoader::load(mesh);
|
||||
Entity* ent = mRend.getScene()->createEntity(mesh);
|
||||
ent->setVisibilityFlags(RV_Actors);
|
||||
Ogre::Entity* part = mRend.getScene()->createEntity(mesh);
|
||||
part->setVisibilityFlags(RV_Actors);
|
||||
|
||||
base->attachObjectToBone(bonename, ent);
|
||||
return ent;
|
||||
base->attachObjectToBone(bonename, part);
|
||||
return part;
|
||||
}
|
||||
void NpcAnimation::insertFreePart(const std::string &mesh, const std::string suffix, Ogre::SceneNode* insert){
|
||||
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> NpcAnimation::insertFreePart(const std::string &mesh, const std::string suffix){
|
||||
|
||||
std::string meshNumbered = mesh + getUniqueID(mesh + suffix) + suffix;
|
||||
NIFLoader::load(meshNumbered);
|
||||
|
||||
Ogre::Entity* ent = mRend.getScene()->createEntity(meshNumbered);
|
||||
ent->setVisibilityFlags(RV_Actors);
|
||||
Ogre::Entity* part = mRend.getScene()->createEntity(meshNumbered);
|
||||
part->setVisibilityFlags(RV_Actors);
|
||||
|
||||
insert->attachObject(ent);
|
||||
entityparts.push_back(ent);
|
||||
shapes = ((NIFLoader::getSingletonPtr())->getShapes(mesh + "0000" + suffix));
|
||||
if(shapes){
|
||||
shapeparts.push_back(shapes);
|
||||
handleShapes(shapes, ent, base->getSkeleton());
|
||||
insert->attachObject(part);
|
||||
|
||||
std::vector<Nif::NiTriShapeCopy>* shape = ((NIFLoader::getSingletonPtr())->getShapes(mesh + "0000" + suffix));
|
||||
if(shape){
|
||||
handleShapes(shape, part, base->getSkeleton());
|
||||
}
|
||||
|
||||
|
||||
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> pair = std::make_pair(part, shape);
|
||||
return pair;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void NpcAnimation::runAnimation(float timepassed){
|
||||
|
||||
if(timeToChange > .2){
|
||||
|
||||
timeToChange = 0;
|
||||
|
||||
updateParts();
|
||||
}
|
||||
|
||||
timeToChange += timepassed;
|
||||
|
||||
//1. Add the amount of time passed to time
|
||||
|
||||
//2. Handle the animation transforms dependent on time
|
||||
|
@ -285,21 +554,287 @@ void NpcAnimation::runAnimation(float timepassed){
|
|||
|
||||
handleAnimationTransforms();
|
||||
|
||||
std::vector<std::vector<Nif::NiTriShapeCopy>*>::iterator shapepartsiter = shapeparts.begin();
|
||||
std::vector<Ogre::Entity*>::iterator entitypartsiter = entityparts.begin();
|
||||
while(shapepartsiter != shapeparts.end())
|
||||
{
|
||||
|
||||
vecRotPos.clear();
|
||||
std::vector<Nif::NiTriShapeCopy>* shapes = *shapepartsiter;
|
||||
Ogre::Entity* theentity = *entitypartsiter;
|
||||
|
||||
|
||||
handleShapes(shapes, theentity, base->getSkeleton());
|
||||
shapepartsiter++;
|
||||
entitypartsiter++;
|
||||
}
|
||||
|
||||
if(lBeastFoot.first)
|
||||
handleShapes(lBeastFoot.second, lBeastFoot.first, base->getSkeleton());
|
||||
if(rBeastFoot.first)
|
||||
handleShapes(rBeastFoot.second, rBeastFoot.first, base->getSkeleton());
|
||||
if(chest.first)
|
||||
handleShapes(chest.second, chest.first, base->getSkeleton());
|
||||
if(tail.first)
|
||||
handleShapes(tail.second, tail.first, base->getSkeleton());
|
||||
if(skirt.first){
|
||||
handleShapes(skirt.second, skirt.first, base->getSkeleton());
|
||||
}
|
||||
if(lhand.first)
|
||||
handleShapes(lhand.second, lhand.first, base->getSkeleton());
|
||||
if(rhand.first)
|
||||
handleShapes(rhand.second, rhand.first, base->getSkeleton());
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void NpcAnimation::removeIndividualPart(int type){
|
||||
partpriorities[type] = 0;
|
||||
partslots[type] = -1;
|
||||
|
||||
if(type == ESM::PRT_Head && head){ //0
|
||||
base->detachObjectFromBone(head);
|
||||
head = 0;
|
||||
}
|
||||
else if(type == ESM::PRT_Hair && hair){//1
|
||||
base->detachObjectFromBone(hair);
|
||||
hair = 0;
|
||||
}
|
||||
else if(type == ESM::PRT_Neck && neck){//2
|
||||
base->detachObjectFromBone(neck);
|
||||
neck = 0;
|
||||
}
|
||||
else if(type == ESM::PRT_Cuirass && chest.first){//3
|
||||
insert->detachObject(chest.first);
|
||||
chest = zero;
|
||||
}
|
||||
else if(type == ESM::PRT_Groin && groin){//4
|
||||
base->detachObjectFromBone(groin);
|
||||
groin = 0;
|
||||
}
|
||||
else if(type == ESM::PRT_Skirt && skirt.first){//5
|
||||
insert->detachObject(skirt.first);
|
||||
skirt = zero;
|
||||
}
|
||||
else if(type == ESM::PRT_RHand && rhand.first){//6
|
||||
insert->detachObject(rhand.first);
|
||||
rhand = zero;
|
||||
}
|
||||
else if(type == ESM::PRT_LHand && lhand.first){//7
|
||||
insert->detachObject(lhand.first);
|
||||
lhand = zero;
|
||||
}
|
||||
else if(type == ESM::PRT_RWrist && rWrist){//8
|
||||
base->detachObjectFromBone(rWrist);
|
||||
rWrist = 0;
|
||||
}
|
||||
else if(type == ESM::PRT_LWrist && lWrist){//9
|
||||
base->detachObjectFromBone(lWrist);
|
||||
lWrist = 0;
|
||||
}
|
||||
else if(type == ESM::PRT_Shield){//10
|
||||
|
||||
}
|
||||
else if(type == ESM::PRT_RForearm && rForearm){//11
|
||||
base->detachObjectFromBone(rForearm);
|
||||
rForearm = 0;
|
||||
}
|
||||
else if(type == ESM::PRT_LForearm && lForearm){//12
|
||||
base->detachObjectFromBone(lForearm);
|
||||
lForearm = 0;
|
||||
}
|
||||
else if(type == ESM::PRT_RUpperarm && rupperArm){//13
|
||||
base->detachObjectFromBone(rupperArm);
|
||||
rupperArm = 0;
|
||||
}
|
||||
else if(type == ESM::PRT_LUpperarm && lupperArm){//14
|
||||
base->detachObjectFromBone(lupperArm);
|
||||
lupperArm = 0;
|
||||
}
|
||||
else if(type == ESM::PRT_RFoot){ //15
|
||||
if(rfoot){
|
||||
base->detachObjectFromBone(rfoot);
|
||||
rfoot = 0;
|
||||
}
|
||||
else if(rBeastFoot.first){
|
||||
insert->detachObject(rBeastFoot.first);
|
||||
rBeastFoot = zero;
|
||||
}
|
||||
}
|
||||
else if(type == ESM::PRT_LFoot){ //16
|
||||
if(lfoot){
|
||||
base->detachObjectFromBone(lfoot);
|
||||
lfoot = 0;
|
||||
}
|
||||
else if(lBeastFoot.first){
|
||||
insert->detachObject(lBeastFoot.first);
|
||||
lBeastFoot = zero;
|
||||
}
|
||||
}
|
||||
else if(type == ESM::PRT_RAnkle && rAnkle){ //17
|
||||
base->detachObjectFromBone(rAnkle);
|
||||
rAnkle = 0;
|
||||
}
|
||||
else if(type == ESM::PRT_LAnkle && lAnkle){ //18
|
||||
base->detachObjectFromBone(lAnkle);
|
||||
lAnkle = 0;
|
||||
}
|
||||
else if(type == ESM::PRT_RKnee && rKnee){ //19
|
||||
base->detachObjectFromBone(rKnee);
|
||||
rKnee = 0;
|
||||
}
|
||||
else if(type == ESM::PRT_LKnee && lKnee){ //20
|
||||
base->detachObjectFromBone(lKnee);
|
||||
lKnee = 0;
|
||||
}
|
||||
else if(type == ESM::PRT_RLeg && rUpperLeg){ //21
|
||||
base->detachObjectFromBone(rUpperLeg);
|
||||
rUpperLeg = 0;
|
||||
}
|
||||
else if(type == ESM::PRT_LLeg && lUpperLeg){ //22
|
||||
base->detachObjectFromBone(lUpperLeg);
|
||||
lUpperLeg = 0;
|
||||
}
|
||||
else if(type == ESM::PRT_RPauldron && rclavicle){ //23
|
||||
base->detachObjectFromBone(rclavicle);
|
||||
rclavicle = 0;
|
||||
}
|
||||
else if(type == ESM::PRT_LPauldron && lclavicle){ //24
|
||||
base->detachObjectFromBone(lclavicle);
|
||||
lclavicle = 0;
|
||||
}
|
||||
else if(type == ESM::PRT_Weapon){ //25
|
||||
|
||||
}
|
||||
else if(type == ESM::PRT_Tail && tail.first){ //26
|
||||
insert->detachObject(tail.first);
|
||||
tail = zero;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void NpcAnimation::reserveIndividualPart(int type, int group, int priority){
|
||||
if(priority > partpriorities[type]){
|
||||
removeIndividualPart(type);
|
||||
partpriorities[type] = priority;
|
||||
partslots[type] = group;
|
||||
}
|
||||
}
|
||||
|
||||
void NpcAnimation::removePartGroup(int group){
|
||||
for(int i = 0; i < 27; i++){
|
||||
if(partslots[i] == group){
|
||||
removeIndividualPart(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority, const std::string &mesh){
|
||||
if(priority > partpriorities[type]){
|
||||
removeIndividualPart(type);
|
||||
partslots[type] = group;
|
||||
partpriorities[type] = priority;
|
||||
switch(type){
|
||||
case ESM::PRT_Head: //0
|
||||
head = insertBoundedPart(mesh, "Head");
|
||||
break;
|
||||
case ESM::PRT_Hair: //1
|
||||
hair = insertBoundedPart(mesh, "Head");
|
||||
break;
|
||||
case ESM::PRT_Neck: //2
|
||||
neck = insertBoundedPart(mesh, "Neck");
|
||||
break;
|
||||
case ESM::PRT_Cuirass: //3
|
||||
chest = insertFreePart(mesh, ":\"");
|
||||
break;
|
||||
case ESM::PRT_Groin: //4
|
||||
groin = insertBoundedPart(mesh, "Groin");
|
||||
break;
|
||||
case ESM::PRT_Skirt: //5
|
||||
skirt = insertFreePart(mesh, ":|");
|
||||
break;
|
||||
case ESM::PRT_RHand: //6
|
||||
rhand = insertFreePart(mesh, ":?");
|
||||
break;
|
||||
case ESM::PRT_LHand: //7
|
||||
lhand = insertFreePart(mesh, ":>");
|
||||
break;
|
||||
case ESM::PRT_RWrist: //8
|
||||
rWrist = insertBoundedPart(mesh, "Right Wrist");
|
||||
break;
|
||||
case ESM::PRT_LWrist: //9
|
||||
lWrist = insertBoundedPart(mesh + "*|", "Left Wrist");
|
||||
break;
|
||||
case ESM::PRT_Shield: //10
|
||||
break;
|
||||
case ESM::PRT_RForearm: //11
|
||||
rForearm = insertBoundedPart(mesh, "Right Forearm");
|
||||
break;
|
||||
case ESM::PRT_LForearm: //12
|
||||
lForearm = insertBoundedPart(mesh + "*|", "Left Forearm");
|
||||
break;
|
||||
case ESM::PRT_RUpperarm: //13
|
||||
rupperArm = insertBoundedPart(mesh, "Right Upper Arm");
|
||||
break;
|
||||
case ESM::PRT_LUpperarm: //14
|
||||
lupperArm = insertBoundedPart(mesh + "*|", "Left Upper Arm");
|
||||
break;
|
||||
case ESM::PRT_RFoot: //15
|
||||
if(isBeast)
|
||||
rBeastFoot = insertFreePart(mesh, ":<");
|
||||
else
|
||||
rfoot = insertBoundedPart(mesh, "Right Foot");
|
||||
break;
|
||||
case ESM::PRT_LFoot: //16
|
||||
if(isBeast)
|
||||
lBeastFoot = insertFreePart(mesh, "::");
|
||||
else
|
||||
lfoot = insertBoundedPart(mesh + "*|", "Left Foot");
|
||||
break;
|
||||
|
||||
case ESM::PRT_RAnkle: //17
|
||||
rAnkle = insertBoundedPart(mesh , "Right Ankle");
|
||||
break;
|
||||
case ESM::PRT_LAnkle: //18
|
||||
lAnkle = insertBoundedPart(mesh + "*|", "Left Ankle");
|
||||
break;
|
||||
case ESM::PRT_RKnee: //19
|
||||
rKnee = insertBoundedPart(mesh , "Right Knee");
|
||||
break;
|
||||
case ESM::PRT_LKnee: //20
|
||||
lKnee = insertBoundedPart(mesh + "*|", "Left Knee");
|
||||
break;
|
||||
case ESM::PRT_RLeg: //21
|
||||
rUpperLeg = insertBoundedPart(mesh, "Right Upper Leg");
|
||||
break;
|
||||
case ESM::PRT_LLeg: //22
|
||||
lUpperLeg = insertBoundedPart(mesh + "*|", "Left Upper Leg");
|
||||
break;
|
||||
case ESM::PRT_RPauldron: //23
|
||||
rclavicle = insertBoundedPart(mesh , "Right Clavicle");
|
||||
break;
|
||||
case ESM::PRT_LPauldron: //24
|
||||
lclavicle = insertBoundedPart(mesh + "*|", "Left Clavicle");
|
||||
break;
|
||||
case ESM::PRT_Weapon: //25
|
||||
break;
|
||||
case ESM::PRT_Tail: //26
|
||||
tail = insertFreePart(mesh, ":*");
|
||||
break;
|
||||
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void NpcAnimation::addPartGroup(int group, int priority, std::vector<ESM::PartReference>& parts){
|
||||
for(std::size_t i = 0; i < parts.size(); i++)
|
||||
{
|
||||
ESM::PartReference part = parts[i];
|
||||
|
||||
const ESM::BodyPart *bodypart = 0;
|
||||
if(isFemale)
|
||||
bodypart = mEnvironment.mWorld->getStore().bodyParts.search (part.female);
|
||||
if(!bodypart)
|
||||
bodypart = mEnvironment.mWorld->getStore().bodyParts.search (part.male);
|
||||
if(bodypart)
|
||||
addOrReplaceIndividualPart(part.part, group,priority,"meshes\\" + bodypart->model);
|
||||
else
|
||||
reserveIndividualPart(part.part, group, priority);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,24 +6,95 @@
|
|||
#include <components/nif/property.hpp>
|
||||
#include <components/nif/controller.hpp>
|
||||
#include <components/nif/extra.hpp>
|
||||
#include <utility>
|
||||
|
||||
#include "../mwworld/refdata.hpp"
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "components/nifogre/ogre_nif_loader.hpp"
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
#include "../mwclass/npc.hpp"
|
||||
#include "../mwworld/containerstore.hpp"
|
||||
#include "components/esm/loadarmo.hpp"
|
||||
|
||||
namespace MWRender{
|
||||
|
||||
class NpcAnimation: public Animation{
|
||||
private:
|
||||
MWWorld::InventoryStore& inv;
|
||||
int mStateID;
|
||||
//Free Parts
|
||||
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> chest;
|
||||
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> skirt;
|
||||
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> lhand;
|
||||
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> rhand;
|
||||
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> tail;
|
||||
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> lBeastFoot;
|
||||
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> rBeastFoot;
|
||||
|
||||
int partslots[27]; //Each part slot is taken by clothing, armor, or is empty
|
||||
int partpriorities[27];
|
||||
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> zero;
|
||||
|
||||
|
||||
|
||||
//Bounded Parts
|
||||
Ogre::Entity* lclavicle;
|
||||
Ogre::Entity* rclavicle;
|
||||
Ogre::Entity* rupperArm;
|
||||
Ogre::Entity* lupperArm;
|
||||
Ogre::Entity* rUpperLeg;
|
||||
Ogre::Entity* lUpperLeg;
|
||||
Ogre::Entity* lForearm;
|
||||
Ogre::Entity* rForearm;
|
||||
Ogre::Entity* lWrist;
|
||||
Ogre::Entity* rWrist;
|
||||
Ogre::Entity* rKnee;
|
||||
Ogre::Entity* lKnee;
|
||||
Ogre::Entity* neck;
|
||||
Ogre::Entity* rAnkle;
|
||||
Ogre::Entity* lAnkle;
|
||||
Ogre::Entity* groin;
|
||||
Ogre::Entity* lfoot;
|
||||
Ogre::Entity* rfoot;
|
||||
Ogre::Entity* hair;
|
||||
Ogre::Entity* head;
|
||||
|
||||
Ogre::SceneNode* insert;
|
||||
bool isBeast;
|
||||
bool isFemale;
|
||||
std::string headModel;
|
||||
std::string hairModel;
|
||||
std::string npcName;
|
||||
std::string bodyRaceID;
|
||||
float timeToChange;
|
||||
MWWorld::ContainerStoreIterator robe;
|
||||
MWWorld::ContainerStoreIterator helmet;
|
||||
MWWorld::ContainerStoreIterator shirt;
|
||||
MWWorld::ContainerStoreIterator cuirass;
|
||||
MWWorld::ContainerStoreIterator greaves;
|
||||
MWWorld::ContainerStoreIterator leftpauldron;
|
||||
MWWorld::ContainerStoreIterator rightpauldron;
|
||||
MWWorld::ContainerStoreIterator boots;
|
||||
MWWorld::ContainerStoreIterator pants;
|
||||
MWWorld::ContainerStoreIterator leftglove;
|
||||
MWWorld::ContainerStoreIterator rightglove;
|
||||
MWWorld::ContainerStoreIterator skirtiter;
|
||||
|
||||
public:
|
||||
NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend);
|
||||
NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv);
|
||||
virtual ~NpcAnimation();
|
||||
Ogre::Entity* insertBoundedPart(const std::string &mesh, std::string bonename);
|
||||
void insertFreePart(const std::string &mesh, const std::string suffix, Ogre::SceneNode* insert);
|
||||
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> insertFreePart(const std::string &mesh, const std::string suffix);
|
||||
virtual void runAnimation(float timepassed);
|
||||
void updateParts();
|
||||
void removeIndividualPart(int type);
|
||||
void reserveIndividualPart(int type, int group, int priority);
|
||||
|
||||
bool addOrReplaceIndividualPart(int type, int group, int priority, const std::string &mesh);
|
||||
void removePartGroup(int group);
|
||||
void addPartGroup(int group, int priority, std::vector<ESM::PartReference>& parts);
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "OgreTextureManager.h"
|
||||
|
||||
|
||||
|
||||
using namespace Ogre;
|
||||
namespace MWWorld
|
||||
{
|
||||
|
@ -20,9 +21,11 @@ namespace MWWorld
|
|||
PhysicsSystem::PhysicsSystem(OEngine::Render::OgreRenderer &_rend) :
|
||||
mRender(_rend), mEngine(0), mFreeFly (true)
|
||||
{
|
||||
|
||||
// Create physics. shapeLoader is deleted by the physic engine
|
||||
NifBullet::ManualBulletShapeLoader* shapeLoader = new NifBullet::ManualBulletShapeLoader();
|
||||
mEngine = new OEngine::Physic::PhysicEngine(shapeLoader);
|
||||
|
||||
}
|
||||
|
||||
PhysicsSystem::~PhysicsSystem()
|
||||
|
@ -91,6 +94,7 @@ namespace MWWorld
|
|||
//set the DebugRenderingMode. To disable it,set it to 0
|
||||
//eng->setDebugRenderingMode(1);
|
||||
|
||||
|
||||
//set the walkdirection to 0 (no movement) for every actor)
|
||||
for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = mEngine->PhysicActorMap.begin(); it != mEngine->PhysicActorMap.end();it++)
|
||||
{
|
||||
|
@ -98,31 +102,52 @@ namespace MWWorld
|
|||
act->setWalkDirection(btVector3(0,0,0));
|
||||
}
|
||||
|
||||
|
||||
|
||||
//playerphysics->ps.move_type = PM_NOCLIP;
|
||||
for (std::vector<std::pair<std::string, Ogre::Vector3> >::const_iterator iter (actors.begin());
|
||||
iter!=actors.end(); ++iter)
|
||||
{
|
||||
OEngine::Physic::PhysicActor* act = mEngine->getCharacter(iter->first);
|
||||
|
||||
//if(iter->first == "player")
|
||||
// std::cout << "This is player\n";
|
||||
//dirty stuff to get the camera orientation. Must be changed!
|
||||
|
||||
Ogre::SceneNode *sceneNode = mRender.getScene()->getSceneNode (iter->first);
|
||||
Ogre::Vector3 dir;
|
||||
Ogre::Node* yawNode = sceneNode->getChildIterator().getNext();
|
||||
Ogre::Node* pitchNode = yawNode->getChildIterator().getNext();
|
||||
if(mFreeFly)
|
||||
{
|
||||
Ogre::Quaternion yawQuat = yawNode->getOrientation();
|
||||
Ogre::Quaternion pitchQuat = pitchNode->getOrientation();
|
||||
Ogre::Quaternion both = yawQuat * pitchQuat;
|
||||
|
||||
|
||||
//playerphysics->ps.viewangles.z = both.getPitch().valueDegrees();
|
||||
|
||||
|
||||
if(mFreeFly)
|
||||
{
|
||||
|
||||
Ogre::Vector3 dir1(iter->second.x,iter->second.z,-iter->second.y);
|
||||
|
||||
|
||||
|
||||
|
||||
//std::cout << "Current angle" << yawQuat.getYaw().valueDegrees() - 90<< "\n";
|
||||
//playerphysics->ps.viewangles.x = pitchQuat.getPitch().valueDegrees();
|
||||
//std::cout << "Pitch: " << yawQuat.getPitch() << "Yaw:" << yawQuat.getYaw() << "Roll: " << yawQuat.getRoll() << "\n";
|
||||
dir = 0.07*(yawQuat*pitchQuat*dir1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Ogre::Quaternion quat = yawNode->getOrientation();
|
||||
Ogre::Vector3 dir1(iter->second.x,iter->second.z,-iter->second.y);
|
||||
|
||||
|
||||
dir = 0.025*(quat*dir1);
|
||||
}
|
||||
|
||||
|
||||
//set the walk direction
|
||||
act->setWalkDirection(btVector3(dir.x,-dir.z,dir.y));
|
||||
}
|
||||
|
@ -132,13 +157,14 @@ namespace MWWorld
|
|||
for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = mEngine->PhysicActorMap.begin(); it != mEngine->PhysicActorMap.end();it++)
|
||||
{
|
||||
btVector3 newPos = it->second->getPosition();
|
||||
|
||||
Ogre::Vector3 coord(newPos.x(), newPos.y(), newPos.z());
|
||||
|
||||
response.push_back(std::pair<std::string, Ogre::Vector3>(it->first, coord));
|
||||
}
|
||||
|
||||
return response;
|
||||
}
|
||||
|
||||
void PhysicsSystem::addObject (const std::string& handle, const std::string& mesh,
|
||||
const Ogre::Quaternion& rotation, float scale, const Ogre::Vector3& position)
|
||||
{
|
||||
|
|
|
@ -54,6 +54,7 @@ namespace MWWorld
|
|||
OEngine::Physic::PhysicEngine* mEngine;
|
||||
bool mFreeFly;
|
||||
|
||||
|
||||
PhysicsSystem (const PhysicsSystem&);
|
||||
PhysicsSystem& operator= (const PhysicsSystem&);
|
||||
};
|
||||
|
|
|
@ -79,7 +79,7 @@ class DirArchive: public Ogre::FileSystemArchive
|
|||
{
|
||||
passed = filename.substr(0, filename.length() - 2);
|
||||
}
|
||||
if(filename.at(filename.length() - 2) == '>')
|
||||
if(filename.at(filename.length() - 2) == '>' || filename.at(filename.length() - 2) == ':')
|
||||
passed = filename.substr(0, filename.length() - 6);
|
||||
copy = passed;
|
||||
}
|
||||
|
@ -232,7 +232,7 @@ public:
|
|||
{
|
||||
passed = filename.substr(0, filename.length() - 2);
|
||||
}
|
||||
if(filename.at(filename.length() - 2) == '>')
|
||||
if(filename.at(filename.length() - 2) == '>' || filename.at(filename.length() - 2) == ':')
|
||||
passed = filename.substr(0, filename.length() - 6);
|
||||
// Open the file
|
||||
StreamPtr strm = narc->getFile(passed.c_str());
|
||||
|
@ -254,7 +254,7 @@ bool exists(const String& filename) {
|
|||
{
|
||||
passed = filename.substr(0, filename.length() - 2);
|
||||
}
|
||||
if(filename.at(filename.length() - 2) == '>')
|
||||
if(filename.at(filename.length() - 2) == '>' || filename.at(filename.length() - 2) == ':')
|
||||
passed = filename.substr(0, filename.length() - 6);
|
||||
|
||||
return arc.exists(passed.c_str());
|
||||
|
|
|
@ -11,6 +11,7 @@ void PartReferenceList::load(ESMReader &esm)
|
|||
esm.getHT(pr.part); // The INDX byte
|
||||
pr.male = esm.getHNOString("BNAM");
|
||||
pr.female = esm.getHNOString("CNAM");
|
||||
parts.push_back(pr);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -14,6 +14,7 @@ void Clothing::load(ESMReader &esm)
|
|||
|
||||
parts.load(esm);
|
||||
|
||||
|
||||
enchant = esm.getHNOString("ENAM");
|
||||
}
|
||||
|
||||
|
|
|
@ -1211,6 +1211,7 @@ void NIFLoader::loadResource(Resource *resource)
|
|||
char suffix = name.at(name.length() - 2);
|
||||
bool addAnim = true;
|
||||
bool hasAnim = false;
|
||||
bool linkSkeleton = true;
|
||||
//bool baddin = false;
|
||||
bNiTri = true;
|
||||
if(name == "meshes\\base_anim.nif" || name == "meshes\\base_animkna.nif")
|
||||
|
@ -1241,6 +1242,17 @@ void NIFLoader::loadResource(Resource *resource)
|
|||
addAnim = false;
|
||||
|
||||
}
|
||||
else if(suffix == ':')
|
||||
{
|
||||
//baddin = true;
|
||||
linkSkeleton = false;
|
||||
bNiTri = true;
|
||||
std::string sub = name.substr(name.length() - 6, 4);
|
||||
|
||||
if(sub.compare("0000") != 0)
|
||||
addAnim = false;
|
||||
|
||||
}
|
||||
|
||||
switch(name.at(name.length() - 1))
|
||||
{
|
||||
|
@ -1379,7 +1391,7 @@ void NIFLoader::loadResource(Resource *resource)
|
|||
}
|
||||
//Don't link on npc parts to eliminate redundant skeletons
|
||||
//Will have to be changed later slightly for robes/skirts
|
||||
if(triname == "")
|
||||
if(linkSkeleton)
|
||||
mesh->_notifySkeleton(mSkel);
|
||||
}
|
||||
}
|
||||
|
|
62
libs/openengine/bullet/trace.h
Normal file
62
libs/openengine/bullet/trace.h
Normal file
|
@ -0,0 +1,62 @@
|
|||
#ifndef OENGINE_BULLET_TRACE_H
|
||||
#define OENGINE_BULLET_TRACE_H
|
||||
|
||||
|
||||
#include <btBulletDynamicsCommon.h>
|
||||
#include <btBulletCollisionCommon.h>
|
||||
#include <components/nifbullet/bullet_nif_loader.hpp>
|
||||
//#include <apps\openmw\mwworld\world.hpp>
|
||||
#include <openengine/bullet/pmove.h>
|
||||
#include <openengine/bullet/physic.hpp>
|
||||
|
||||
|
||||
|
||||
enum traceWorldType
|
||||
{
|
||||
collisionWorldTrace = 1,
|
||||
pickWorldTrace = 2,
|
||||
bothWorldTrace = collisionWorldTrace | pickWorldTrace
|
||||
};
|
||||
|
||||
enum collaborativePhysicsType : unsigned
|
||||
{
|
||||
No_Physics = 0, // Both are empty (example: statics you can walk through, like tall grass)
|
||||
Only_Collision = 1, // This object only has collision physics but no pickup physics (example: statics)
|
||||
Only_Pickup = 2, // This object only has pickup physics but no collision physics (example: items dropped on the ground)
|
||||
Both_Physics = 3 // This object has both kinds of physics (example: activators)
|
||||
};
|
||||
|
||||
struct NewPhysTraceResults
|
||||
{
|
||||
Ogre::Vector3 endPos;
|
||||
Ogre::Vector3 hitNormal;
|
||||
float fraction;
|
||||
bool startSolid;
|
||||
//const Object* hitObj;
|
||||
};
|
||||
struct traceResults
|
||||
{
|
||||
Ogre::Vector3 endpos;
|
||||
Ogre::Vector3 planenormal;
|
||||
|
||||
float fraction;
|
||||
|
||||
int surfaceFlags;
|
||||
int contents;
|
||||
int entityNum;
|
||||
|
||||
bool allsolid;
|
||||
bool startsolid;
|
||||
};
|
||||
|
||||
|
||||
|
||||
template <const traceWorldType traceType>
|
||||
const bool NewPhysicsTrace(NewPhysTraceResults* const out, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBExtents, const Ogre::Vector3& rotation, bool isInterior, OEngine::Physic::PhysicEngine* enginePass);
|
||||
template const bool NewPhysicsTrace<collisionWorldTrace>(NewPhysTraceResults* const out, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBExtents, const Ogre::Vector3& rotation, bool isInterior, OEngine::Physic::PhysicEngine* enginePass);
|
||||
template const bool NewPhysicsTrace<pickWorldTrace>(NewPhysTraceResults* const out, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBExtents, const Ogre::Vector3& rotation, bool isInterior, OEngine::Physic::PhysicEngine* enginePass);
|
||||
|
||||
void newtrace(traceResults* const results, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBExtents, const float rotation, bool isInterior, OEngine::Physic::PhysicEngine* enginePass);
|
||||
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue