diff --git a/ogre/meshloader.d b/ogre/meshloader.d index 1a42989913..18ec7b2f87 100644 --- a/ogre/meshloader.d +++ b/ogre/meshloader.d @@ -123,6 +123,11 @@ struct MeshLoader void handleNiNode(NiNode data, NodePtr node) { + // Ignore sound activators and similar objects. + NiStringExtraData d = cast(NiStringExtraData) data.extra; + if(d !is null && d.string == "MRK") + return; + // Handle any effects here // In the cases where meshes have skeletal animations, we must