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Fix raki creatures in Skyrim: Home of the Nords (bug #4810)
Make bip01 have higher priority than 'root node' node when determining the movement accumulation root
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2 changed files with 3 additions and 2 deletions
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@ -27,6 +27,7 @@
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Bug #4800: Standing collisions are not updated immediately when an object is teleported without a cell change
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Bug #4800: Standing collisions are not updated immediately when an object is teleported without a cell change
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Bug #4803: Stray special characters before begin statement break script compilation
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Bug #4803: Stray special characters before begin statement break script compilation
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Bug #4804: Particle system with the "Has Sizes = false" causes an exception
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Bug #4804: Particle system with the "Has Sizes = false" causes an exception
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Bug #4810: Raki creature broken in OpenMW
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Bug #4813: Creatures with known file but no "Sound Gen Creature" assigned use default sounds
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Bug #4813: Creatures with known file but no "Sound Gen Creature" assigned use default sounds
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Bug #4815: "Finished" journal entry with lower index doesn't close journal, SetJournalIndex closes journal
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Bug #4815: "Finished" journal entry with lower index doesn't close journal, SetJournalIndex closes journal
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Bug #4820: Spell absorption is broken
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Bug #4820: Spell absorption is broken
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@ -843,9 +843,9 @@ namespace MWRender
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if (!mAccumRoot)
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if (!mAccumRoot)
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{
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{
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NodeMap::const_iterator found = nodeMap.find("root bone");
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NodeMap::const_iterator found = nodeMap.find("bip01");
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if (found == nodeMap.end())
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if (found == nodeMap.end())
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found = nodeMap.find("bip01");
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found = nodeMap.find("root bone");
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if (found != nodeMap.end())
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if (found != nodeMap.end())
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mAccumRoot = found->second;
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mAccumRoot = found->second;
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