Fix(CS): Generate blank lands at default height, not water level

pull/3236/head
Dave Corley 1 year ago
parent f565730a9a
commit b111d28ede

@ -204,9 +204,9 @@ namespace ESM
if (mLandData == nullptr) if (mLandData == nullptr)
mLandData = std::make_unique<LandData>(); mLandData = std::make_unique<LandData>();
mLandData->mHeights.fill(0); mLandData->mHeights.fill(DEFAULT_HEIGHT);
mLandData->mMinHeight = 0; mLandData->mMinHeight = DEFAULT_HEIGHT;
mLandData->mMaxHeight = 0; mLandData->mMaxHeight = DEFAULT_HEIGHT;
for (size_t i = 0; i < LandRecordData::sLandNumVerts; ++i) for (size_t i = 0; i < LandRecordData::sLandNumVerts; ++i)
{ {
mLandData->mNormals[i * 3 + 0] = 0; mLandData->mNormals[i * 3 + 0] = 0;

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