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Fix incorrect alchemy failure handling when an effect has a zero magnitude/duration (Fixes #1922)
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3 changed files with 29 additions and 16 deletions
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@ -8,6 +8,8 @@
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwmechanics/magiceffects.hpp"
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#include "../mwworld/class.hpp"
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#include "inventoryitemmodel.hpp"
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@ -211,12 +213,21 @@ namespace MWGui
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mItemView->update();
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std::vector<ESM::ENAMstruct> effects;
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ESM::EffectList list;
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list.mList = effects;
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for (MWMechanics::Alchemy::TEffectsIterator it = mAlchemy.beginEffects (); it != mAlchemy.endEffects (); ++it)
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std::set<MWMechanics::EffectKey> effectIds = mAlchemy.listEffects();
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Widgets::SpellEffectList list;
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for (std::set<MWMechanics::EffectKey>::iterator it = effectIds.begin(); it != effectIds.end(); ++it)
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{
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list.mList.push_back(*it);
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Widgets::SpellEffectParams params;
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params.mEffectID = it->mId;
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const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(it->mId);
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if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill)
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params.mSkill = it->mArg;
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else if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
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params.mAttribute = it->mArg;
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params.mIsConstant = true;
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params.mNoTarget = true;
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list.push_back(params);
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}
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while (mEffectsBox->getChildCount())
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@ -226,8 +237,7 @@ namespace MWGui
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Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList>
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("MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top);
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Widgets::SpellEffectList _list = Widgets::MWEffectList::effectListFromESM(&list);
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effectsWidget->setEffectList(_list);
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effectsWidget->setEffectList(list);
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std::vector<MyGUI::Widget*> effectItems;
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effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0);
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@ -306,6 +306,9 @@ float MWMechanics::Alchemy::getChance() const
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const CreatureStats& creatureStats = mAlchemist.getClass().getCreatureStats (mAlchemist);
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const NpcStats& npcStats = mAlchemist.getClass().getNpcStats (mAlchemist);
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if (beginEffects() == endEffects())
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return 0.f;
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return
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(npcStats.getSkill (ESM::Skill::Alchemy).getModified() +
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0.1 * creatureStats.getAttribute (1).getModified()
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@ -450,7 +453,7 @@ MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& na
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if (name.empty() && getPotionName().empty())
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return Result_NoName;
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if (beginEffects()==endEffects())
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if (listEffects().empty())
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return Result_NoEffects;
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if (getChance()<std::rand()/static_cast<double> (RAND_MAX)*100)
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@ -50,15 +50,12 @@ namespace MWMechanics
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TEffectsContainer mEffects;
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int mValue;
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std::set<EffectKey> listEffects() const;
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///< List all effects shared by at least two ingredients.
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void applyTools (int flags, float& value) const;
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void updateEffects();
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const ESM::Potion *getRecord() const;
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///< Return existing recrod for created potion (may return 0)
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///< Return existing record for created potion (may return 0)
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void removeIngredients();
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///< Remove selected ingredients from alchemist's inventory, cleanup selected ingredients and
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@ -75,6 +72,10 @@ namespace MWMechanics
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int countIngredients() const;
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TEffectsIterator beginEffects() const;
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TEffectsIterator endEffects() const;
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public:
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void setAlchemist (const MWWorld::Ptr& npc);
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@ -94,6 +95,9 @@ namespace MWMechanics
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void clear();
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///< Remove alchemist, tools and ingredients.
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std::set<EffectKey> listEffects() const;
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///< List all effects shared by at least two ingredients.
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int addIngredient (const MWWorld::Ptr& ingredient);
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///< Add ingredient into the next free slot.
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///
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@ -103,10 +107,6 @@ namespace MWMechanics
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void removeIngredient (int index);
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///< Remove ingredient from slot (calling this function on an empty slot is a no-op).
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TEffectsIterator beginEffects() const;
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TEffectsIterator endEffects() const;
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std::string getPotionName() const;
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///< Return the name of the potion that would be created when calling create (if a record for such
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/// a potion already exists) or return an empty string.
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