Better handle SDL_TEXTINPUT events

pull/16/head
scrawl 12 years ago
parent 03682184c6
commit b16c92c2f5

@ -10,6 +10,7 @@
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/inputmanager.hpp"
namespace MWGui
{
@ -126,7 +127,7 @@ namespace MWGui
// always update input before rendering something, otherwise mygui goes crazy when something was entered in the frame before
// (e.g. when using "coc" console command, it would enter an infinite loop and crash due to overflow)
//MWBase::Environment::get().getInputManager()->update(0, true);
MWBase::Environment::get().getInputManager()->update(0, true);
Ogre::CompositorChain* chain = Ogre::CompositorManager::getSingleton().getCompositorChain(mWindow->getViewport(0));

@ -23,6 +23,65 @@
using namespace ICS;
namespace
{
std::vector<unsigned long> utf8ToUnicode(const std::string& utf8)
{
std::vector<unsigned long> unicode;
size_t i = 0;
while (i < utf8.size())
{
unsigned long uni;
size_t todo;
unsigned char ch = utf8[i++];
if (ch <= 0x7F)
{
uni = ch;
todo = 0;
}
else if (ch <= 0xBF)
{
throw std::logic_error("not a UTF-8 string");
}
else if (ch <= 0xDF)
{
uni = ch&0x1F;
todo = 1;
}
else if (ch <= 0xEF)
{
uni = ch&0x0F;
todo = 2;
}
else if (ch <= 0xF7)
{
uni = ch&0x07;
todo = 3;
}
else
{
throw std::logic_error("not a UTF-8 string");
}
for (size_t j = 0; j < todo; ++j)
{
if (i == utf8.size())
throw std::logic_error("not a UTF-8 string");
unsigned char ch = utf8[i++];
if (ch < 0x80 || ch > 0xBF)
throw std::logic_error("not a UTF-8 string");
uni <<= 6;
uni += ch & 0x3F;
}
if (uni >= 0xD800 && uni <= 0xDFFF)
throw std::logic_error("not a UTF-8 string");
if (uni > 0x10FFFF)
throw std::logic_error("not a UTF-8 string");
unicode.push_back(uni);
}
return unicode;
}
}
namespace MWInput
{
InputManager::InputManager(OEngine::Render::OgreRenderer &ogre,
@ -422,11 +481,19 @@ namespace MWInput
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym);
MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::Enum(kc), text);
if (kc != OIS::KC_UNASSIGNED)
MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::Enum(kc), 0);
return true;
}
void InputManager::textInput(const SDL_TextInputEvent &arg)
{
const char* text = &arg.text[0];
std::vector<unsigned long> unicode = utf8ToUnicode(std::string(text));
for (std::vector<unsigned long>::iterator it = unicode.begin(); it != unicode.end(); ++it)
MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::None, *it);
}
bool InputManager::keyReleased(const SDL_KeyboardEvent &arg )
{
mInputBinder->keyReleased (arg);

@ -88,6 +88,7 @@ namespace MWInput
public:
virtual bool keyPressed(const SDL_KeyboardEvent &arg );
virtual bool keyReleased( const SDL_KeyboardEvent &arg );
virtual void textInput (const SDL_TextInputEvent &arg);
virtual bool mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id );
virtual bool mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id );

@ -35,6 +35,7 @@ class KeyListener
{
public:
virtual ~KeyListener() {}
virtual void textInput (const SDL_TextInputEvent& arg) {}
virtual bool keyPressed(const SDL_KeyboardEvent &arg) = 0;
virtual bool keyReleased(const SDL_KeyboardEvent &arg) = 0;
};

@ -67,12 +67,15 @@ namespace SFO
break;
case SDL_KEYDOWN:
if (!evt.key.repeat)
_handleKeyPress(evt.key);
mKeyboardListener->keyPressed(evt.key);
break;
case SDL_KEYUP:
if (!evt.key.repeat)
mKeyboardListener->keyReleased(evt.key);
break;
case SDL_TEXTINPUT:
mKeyboardListener->textInput(evt.text);
break;
case SDL_WINDOWEVENT:
handleWindowEvent(evt);
break;
@ -220,74 +223,6 @@ namespace SFO
return pack_evt;
}
void InputWrapper::_handleKeyPress(SDL_KeyboardEvent &evt)
{
//SDL keyboard events are followed by the actual text those keys would generate
//to account for languages that require multiple keystrokes to produce a key.
//Look for an event immediately following ours, assuming each key produces exactly
//one character or none at all.
//TODO: Check if this works properly for multibyte symbols
//do we have to worry about endian-ness?
//for that matter, check if we even need to do any of this.
SDL_Event text_evts[1];
if(SDL_PeepEvents(text_evts, 1, SDL_GETEVENT, SDL_TEXTINPUT, SDL_TEXTINPUT) != 0)
{
if(strlen(text_evts[0].text.text) != 0)
{
const unsigned char* symbol = reinterpret_cast<unsigned char*>(&(text_evts[0].text.text[0]));
evt.keysym.unicode = _UTF8ToUTF32(symbol);
}
}
mKeyboardListener->keyPressed(evt);
}
//Lifted from OIS' LinuxKeyboard.cpp
Uint32 InputWrapper::_UTF8ToUTF32(const unsigned char *buf)
{
unsigned char FirstChar = buf[0];
//it's an ascii char, bail out early.
if(FirstChar < 128)
return FirstChar;
Uint32 val = 0;
Sint32 len = 0;
if((FirstChar & 0xE0) == 0xC0) //2 Chars
{
len = 2;
val = FirstChar & 0x1F;
}
else if((FirstChar & 0xF0) == 0xE0) //3 Chars
{
len = 3;
val = FirstChar & 0x0F;
}
else if((FirstChar & 0xF8) == 0xF0) //4 Chars
{
len = 4;
val = FirstChar & 0x07;
}
else if((FirstChar & 0xFC) == 0xF8) //5 Chars
{
len = 5;
val = FirstChar & 0x03;
}
else // if((FirstChar & 0xFE) == 0xFC) //6 Chars
{
len = 6;
val = FirstChar & 0x01;
}
for(int i = 1; i < len; i++)
val = (val << 6) | (buf[i] & 0x3F);
return val;
}
OIS::KeyCode InputWrapper::sdl2OISKeyCode(SDL_Keycode code)
{
OIS::KeyCode kc = OIS::KC_UNASSIGNED;
@ -296,8 +231,6 @@ namespace SFO
if(ois_equiv != mKeyMap.end())
kc = ois_equiv->second;
else
std::cerr << "Couldn't find OIS key for " << code << std::endl;
return kc;
}

@ -42,8 +42,6 @@ namespace SFO
void _wrapMousePointer(const SDL_MouseMotionEvent &evt);
MouseMotionEvent _packageMouseMotion(const SDL_Event& evt);
void _handleKeyPress(SDL_KeyboardEvent& evt);
Uint32 _UTF8ToUTF32(const unsigned char *buf);
void _setupOISKeys();
SFO::MouseListener* mMouseListener;

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