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	If character creation dialogs are enabled in the wrong order, force creation stage to advance
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					 1 changed files with 15 additions and 1 deletions
				
			
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			@ -206,7 +206,9 @@ void CharacterCreation::spawnDialog(const char id)
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            mRaceDialog->setRaceId(mPlayerRaceId);
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            mRaceDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onRaceDialogDone);
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            mRaceDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onRaceDialogBack);
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            mRaceDialog->setVisible(true);;
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            mRaceDialog->setVisible(true);
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            if (mCreationStage < CSE_NameChosen)
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                mCreationStage = CSE_NameChosen;
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            break;
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        case GM_Class:
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			@ -215,6 +217,8 @@ void CharacterCreation::spawnDialog(const char id)
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            mClassChoiceDialog = new ClassChoiceDialog(*mWM);
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            mClassChoiceDialog->eventButtonSelected += MyGUI::newDelegate(this, &CharacterCreation::onClassChoice);
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            mClassChoiceDialog->setVisible(true);
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            if (mCreationStage < CSE_RaceChosen)
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                mCreationStage = CSE_RaceChosen;
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            break;
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        case GM_ClassPick:
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			@ -226,6 +230,8 @@ void CharacterCreation::spawnDialog(const char id)
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            mPickClassDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onPickClassDialogDone);
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            mPickClassDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onPickClassDialogBack);
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            mPickClassDialog->setVisible(true);
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            if (mCreationStage < CSE_RaceChosen)
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                mCreationStage = CSE_RaceChosen;
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            break;
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        case GM_Birth:
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			@ -237,6 +243,8 @@ void CharacterCreation::spawnDialog(const char id)
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            mBirthSignDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onBirthSignDialogDone);
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            mBirthSignDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onBirthSignDialogBack);
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            mBirthSignDialog->setVisible(true);
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            if (mCreationStage < CSE_ClassChosen)
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                mCreationStage = CSE_ClassChosen;
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            break;
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        case GM_ClassCreate:
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			@ -247,6 +255,8 @@ void CharacterCreation::spawnDialog(const char id)
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            mCreateClassDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onCreateClassDialogDone);
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            mCreateClassDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onCreateClassDialogBack);
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            mCreateClassDialog->setVisible(true);
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            if (mCreationStage < CSE_RaceChosen)
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                mCreationStage = CSE_RaceChosen;
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            break;
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        case GM_ClassGenerate:
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            mGenerateClassStep = 0;
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			@ -255,6 +265,8 @@ void CharacterCreation::spawnDialog(const char id)
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            mGenerateClassSpecializations[1] = 0;
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            mGenerateClassSpecializations[2] = 0;
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            showClassQuestionDialog();
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            if (mCreationStage < CSE_RaceChosen)
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                mCreationStage = CSE_RaceChosen;
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            break;
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        case GM_Review:
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            mWM->removeDialog(mReviewDialog);
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			@ -292,6 +304,8 @@ void CharacterCreation::spawnDialog(const char id)
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            mReviewDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onReviewDialogBack);
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            mReviewDialog->eventActivateDialog += MyGUI::newDelegate(this, &CharacterCreation::onReviewActivateDialog);
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            mReviewDialog->setVisible(true);
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            if (mCreationStage < CSE_BirthSignChosen)
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                mCreationStage = CSE_BirthSignChosen;
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            break;
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    }
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}
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