Fix Avatar Preview Coordinate Transformations in the Inventory (Issues #6129, #6131)

dont-compose-content
Andreas Stöckel 3 years ago committed by psi29a
parent e582d5ecaa
commit b1fa0e9560

@ -29,6 +29,7 @@ Programmers
Alex S (docwest)
Alexey Yaryshev (skeevert)
Allofich
Andreas Stöckel
Andrei Kortunov (akortunov)
AnyOldName3
Ardekantur

@ -9,6 +9,8 @@
Bug #6066: addtopic "return" does not work from within script. No errors thrown
Bug #6101: Disarming trapped unlocked owned objects isn't considered a crime
Bug #6115: Showmap overzealous matching
Bug #6129: Player avatar not displayed correctly for large window sizes when GUI scaling active
Bug #6131: Item selection in the avatar window not working correctly for large window sizes
Bug #6133: Cannot reliably sneak or steal in the sight of the NPCs siding with player
0.47.0

@ -171,7 +171,7 @@ namespace MWBase
virtual void setDragDrop(bool dragDrop) = 0;
virtual bool getWorldMouseOver() = 0;
virtual float getScalingFactor() = 0;
virtual float getScalingFactor() const = 0;
virtual bool toggleFogOfWar() = 0;

@ -461,14 +461,10 @@ namespace MWGui
void InventoryWindow::updatePreviewSize()
{
MyGUI::IntSize size = mAvatarImage->getSize();
int width = std::min(mPreview->getTextureWidth(), size.width);
int height = std::min(mPreview->getTextureHeight(), size.height);
float scalingFactor = MWBase::Environment::get().getWindowManager()->getScalingFactor();
mPreview->setViewport(int(width*scalingFactor), int(height*scalingFactor));
const MyGUI::IntSize viewport = getPreviewViewportSize();
mPreview->setViewport(viewport.width, viewport.height);
mAvatarImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f,
width*scalingFactor/float(mPreview->getTextureWidth()), height*scalingFactor/float(mPreview->getTextureHeight())));
viewport.width / float(mPreview->getTextureWidth()), viewport.height / float(mPreview->getTextureHeight())));
}
void InventoryWindow::onNameFilterChanged(MyGUI::EditBox* _sender)
@ -629,15 +625,8 @@ namespace MWGui
MWWorld::Ptr InventoryWindow::getAvatarSelectedItem(int x, int y)
{
// convert to OpenGL lower-left origin
y = (mAvatarImage->getHeight()-1) - y;
// Scale coordinates
float scalingFactor = MWBase::Environment::get().getWindowManager()->getScalingFactor();
x = static_cast<int>(x*scalingFactor);
y = static_cast<int>(y*scalingFactor);
int slot = mPreview->getSlotSelected (x, y);
const osg::Vec2f viewport_coords = mapPreviewWindowToViewport(x, y);
int slot = mPreview->getSlotSelected(viewport_coords.x(), viewport_coords.y());
if (slot == -1)
return MWWorld::Ptr();
@ -832,4 +821,26 @@ namespace MWGui
{
mPreview->rebuild();
}
MyGUI::IntSize InventoryWindow::getPreviewViewportSize() const
{
const MyGUI::IntSize previewWindowSize = mAvatarImage->getSize();
const float scale = MWBase::Environment::get().getWindowManager()->getScalingFactor();
return MyGUI::IntSize(std::min<int>(mPreview->getTextureWidth(), previewWindowSize.width * scale),
std::min<int>(mPreview->getTextureHeight(), previewWindowSize.height * scale));
}
osg::Vec2f InventoryWindow::mapPreviewWindowToViewport(int x, int y) const
{
const MyGUI::IntSize previewWindowSize = mAvatarImage->getSize();
const float normalisedX = x / std::max<float>(1.0f, previewWindowSize.width);
const float normalisedY = y / std::max<float>(1.0f, previewWindowSize.height);
const MyGUI::IntSize viewport = getPreviewViewportSize();
return osg::Vec2f(
normalisedX * float(viewport.width - 1),
(1.0 - normalisedY) * float(viewport.height - 1)
);
}
}

@ -130,6 +130,9 @@ namespace MWGui
void updatePreviewSize();
void updateArmorRating();
MyGUI::IntSize getPreviewViewportSize() const;
osg::Vec2f mapPreviewWindowToViewport(int x, int y) const;
void adjustPanes();
/// Unequips count items from mSelectedItem, if it is equipped, and then updates mSelectedItem in case the items were re-stacked

@ -1326,7 +1326,7 @@ namespace MWGui
return mHud->getWorldMouseOver();
}
float WindowManager::getScalingFactor()
float WindowManager::getScalingFactor() const
{
return mScalingFactor;
}

@ -208,7 +208,7 @@ namespace MWGui
void setDragDrop(bool dragDrop) override;
bool getWorldMouseOver() override;
float getScalingFactor() override;
float getScalingFactor() const override;
bool toggleFogOfWar() override;
bool toggleFullHelp() override; ///< show extra info in item tooltips (owner, script)

Loading…
Cancel
Save