Lua UI API: Let image manager handle missing textures

pull/3226/head
Cody Glassman 3 years ago committed by uramer
parent eb46bde75e
commit b3e0275e89

@ -7,15 +7,9 @@ namespace LuaUi
{ {
std::shared_ptr<TextureResource> ResourceManager::registerTexture(TextureData data) std::shared_ptr<TextureResource> ResourceManager::registerTexture(TextureData data)
{ {
std::string normalizedPath = mVfs->normalizeFilename(data.mPath); data.mPath = mVfs->normalizeFilename(data.mPath);
if (!mVfs->exists(normalizedPath))
{ TextureResources& list = mTextures[data.mPath];
auto error = Misc::StringUtils::format("Texture with path \"%s\" doesn't exist", data.mPath);
throw std::logic_error(error);
}
data.mPath = normalizedPath;
TextureResources& list = mTextures[normalizedPath];
list.push_back(std::make_shared<TextureResource>(data)); list.push_back(std::make_shared<TextureResource>(data));
return list.back(); return list.back();
} }

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