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Inline certain terrain storage functions
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e131e6699c
commit
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2 changed files with 17 additions and 22 deletions
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@ -46,19 +46,6 @@ namespace ESMTerrain
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{
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}
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const ESM::Land::LandData *LandObject::getData(int flags) const
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{
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if ((mData.mDataLoaded & flags) != flags)
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return nullptr;
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return &mData;
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}
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int LandObject::getPlugin() const
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{
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return mLand->mPlugin;
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}
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const float defaultHeight = ESM::Land::DEFAULT_HEIGHT;
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Storage::Storage(const VFS::Manager *vfs, const std::string& normalMapPattern, const std::string& normalHeightMapPattern, bool autoUseNormalMaps, const std::string& specularMapPattern, bool autoUseSpecularMaps)
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@ -29,8 +29,17 @@ namespace ESMTerrain
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META_Object(ESMTerrain, LandObject)
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const ESM::Land::LandData* getData(int flags) const;
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int getPlugin() const;
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inline const ESM::Land::LandData* getData(int flags) const
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{
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if ((mData.mDataLoaded & flags) != flags)
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return nullptr;
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return &mData;
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}
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inline int getPlugin() const
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{
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return mLand->mPlugin;
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}
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private:
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const ESM::Land* mLand;
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@ -105,21 +114,20 @@ namespace ESMTerrain
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private:
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const VFS::Manager* mVFS;
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void fixNormal (osg::Vec3f& normal, int cellX, int cellY, int col, int row, LandCache& cache);
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void fixColour (osg::Vec4ub& colour, int cellX, int cellY, int col, int row, LandCache& cache);
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void averageNormal (osg::Vec3f& normal, int cellX, int cellY, int col, int row, LandCache& cache);
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inline void fixNormal (osg::Vec3f& normal, int cellX, int cellY, int col, int row, LandCache& cache);
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inline void fixColour (osg::Vec4ub& colour, int cellX, int cellY, int col, int row, LandCache& cache);
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inline void averageNormal (osg::Vec3f& normal, int cellX, int cellY, int col, int row, LandCache& cache);
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float getVertexHeight (const ESM::Land::LandData* data, int x, int y);
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inline float getVertexHeight (const ESM::Land::LandData* data, int x, int y);
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const LandObject* getLand(int cellX, int cellY, LandCache& cache);
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inline const LandObject* getLand(int cellX, int cellY, LandCache& cache);
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// Since plugins can define new texture palettes, we need to know the plugin index too
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// in order to retrieve the correct texture name.
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// pair <texture id, plugin id>
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typedef std::pair<short, short> UniqueTextureId;
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UniqueTextureId getVtexIndexAt(int cellX, int cellY,
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int x, int y, LandCache&);
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inline UniqueTextureId getVtexIndexAt(int cellX, int cellY, int x, int y, LandCache&);
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std::string getTextureName (UniqueTextureId id);
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std::map<std::string, Terrain::LayerInfo> mLayerInfoMap;
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