diff --git a/apps/openmw/mwinput/mousemanager.cpp b/apps/openmw/mwinput/mousemanager.cpp index 0a179bd259..f18ec2ac87 100644 --- a/apps/openmw/mwinput/mousemanager.cpp +++ b/apps/openmw/mwinput/mousemanager.cpp @@ -220,14 +220,14 @@ namespace MWInput }; // Only actually turn player when we're not in vanity mode - bool controls = MWBase::Environment::get().getInputManager()->getControlSwitch("playerlooking"); - if (!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot) && controls) + bool playerLooking = MWBase::Environment::get().getInputManager()->getControlSwitch("playerlooking"); + if (!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot) && playerLooking) { MWWorld::Player& player = MWBase::Environment::get().getWorld()->getPlayer(); player.yaw(-rot[2]); player.pitch(-rot[0]); } - else if (!controls) + else if (!playerLooking) MWBase::Environment::get().getWorld()->disableDeferredPreviewRotation(); MWBase::Environment::get().getInputManager()->resetIdleTime();