Increase disposition on marginal Intimidate wins (#5485)

pull/2931/head
Capostrophic 4 years ago
parent 999325ab44
commit b592fa826c

@ -30,6 +30,7 @@
Bug #5451: Magic projectiles don't disappear with the caster
Bug #5452: Autowalk is being included in savegames
Bug #5484: Zero value items shouldn't be able to be bought or sold for 1 gold
Bug #5485: Intimidate doesn't increase disposition on marginal wins
Bug #5490: Hits to carried left slot aren't redistributed if there's no shield equipped
Feature #390: 3rd person look "over the shoulder"
Feature #2386: Distant Statics in the form of Object Paging

@ -786,8 +786,11 @@ namespace MWMechanics
{
if (std::abs(c) < iPerMinChange)
{
x = 0;
y = -iPerMinChange;
// Deviating from Morrowind here: it doesn't increase disposition on marginal wins,
// which seems to be a bug (MCP fixes it too).
// Original logic: x = 0, y = -iPerMinChange
x = -iPerMinChange;
y = x; // This goes unused.
}
else
{

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