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https://github.com/OpenMW/openmw.git
synced 2026-02-01 05:48:27 +00:00
Refactored ESM::GameSettings searches for generic effect names to use mName parameter of MGEF.
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e873273a48
commit
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7 changed files with 22 additions and 49 deletions
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@ -35,13 +35,9 @@
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namespace
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{
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bool sortMagicEffects(ESM::RefId id1, ESM::RefId id2)
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bool sortMagicEffects(const ESM::MagicEffect* effect1, const ESM::MagicEffect* effect2)
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{
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const MWWorld::Store<ESM::GameSetting>& gmst
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= MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>();
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return gmst.find(ESM::MagicEffect::refIdToGmstString(id1))->mValue.getString()
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< gmst.find(ESM::MagicEffect::refIdToGmstString(id2))->mValue.getString();
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return effect1->mName < effect2->mName;
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}
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void init(ESM::ENAMstruct& effect)
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@ -224,7 +220,7 @@ namespace MWGui
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mEffectImage->setImageTexture(Misc::ResourceHelpers::correctIconPath(
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VFS::Path::toNormalized(effect->mIcon), *MWBase::Environment::get().getResourceSystem()->getVFS()));
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mEffectName->setCaptionWithReplacing(std::format("#{{{}}}", ESM::MagicEffect::refIdToGmstString(effect->mId)));
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mEffectName->setCaption(effect->mName);
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mEffect.mEffectID = effect->mId;
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@ -784,7 +780,7 @@ namespace MWGui
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MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
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MWMechanics::Spells& spells = stats.getSpells();
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std::vector<ESM::RefId> knownEffects;
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std::vector<const ESM::MagicEffect*> knownEffects;
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for (const ESM::Spell* spell : spells)
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{
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@ -794,9 +790,8 @@ namespace MWGui
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for (const ESM::IndexedENAMstruct& effectInfo : spell->mEffects.mList)
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{
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ESM::RefId effectId = effectInfo.mData.mEffectID;
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const ESM::MagicEffect* effect
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= MWBase::Environment::get().getESMStore()->get<ESM::MagicEffect>().find(effectId);
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const ESM::MagicEffect* effect = MWBase::Environment::get().getESMStore()->get<ESM::MagicEffect>().find(
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effectInfo.mData.mEffectID);
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// skip effects that do not allow spellmaking/enchanting
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int requiredFlags
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@ -804,8 +799,8 @@ namespace MWGui
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if (!(effect->mData.mFlags & requiredFlags))
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continue;
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if (std::find(knownEffects.begin(), knownEffects.end(), effectId) == knownEffects.end())
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knownEffects.push_back(effectId);
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if (std::find(knownEffects.begin(), knownEffects.end(), effect) == knownEffects.end())
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knownEffects.push_back(effect);
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}
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}
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@ -814,31 +809,22 @@ namespace MWGui
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mAvailableEffectsList->clear();
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int i = 0;
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for (const auto effectId : knownEffects)
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for (const auto effect : knownEffects)
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{
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mAvailableEffectsList->addItem(MWBase::Environment::get()
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.getESMStore()
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->get<ESM::GameSetting>()
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.find(ESM::MagicEffect::refIdToGmstString(effectId))
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->mValue.getString());
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mButtonMapping[i] = effectId;
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mAvailableEffectsList->addItem(effect->mName);
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mButtonMapping[i] = effect->mId;
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++i;
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}
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mAvailableEffectsList->adjustSize();
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mAvailableEffectsList->scrollToTop();
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mAvailableButtons.clear();
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for (const auto effectId : knownEffects)
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for (const auto effect : knownEffects)
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{
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const std::string& name = MWBase::Environment::get()
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.getESMStore()
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->get<ESM::GameSetting>()
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.find(ESM::MagicEffect::refIdToGmstString(effectId))
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->mValue.getString();
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MyGUI::Button* w = mAvailableEffectsList->getItemWidget(name);
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MyGUI::Button* w = mAvailableEffectsList->getItemWidget(effect->mName);
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mAvailableButtons.emplace_back(w);
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ToolTips::createMagicEffectToolTip(w, effectId);
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ToolTips::createMagicEffectToolTip(w, effect->mId);
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}
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mEffects.clear();
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@ -156,7 +156,7 @@ namespace MWGui
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*MWBase::Environment::get().getResourceSystem()->getVFS()));
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ToolTipInfo tooltipInfo;
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tooltipInfo.caption = std::format("#{{{}}}", ESM::MagicEffect::refIdToGmstString(effectId));
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tooltipInfo.caption = effect->mName;
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tooltipInfo.icon = effect->mIcon;
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tooltipInfo.imageSize = 16;
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tooltipInfo.wordWrap = false;
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@ -966,8 +966,7 @@ namespace MWGui
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widget->setUserString("ToolTipType", "Layout");
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widget->setUserString("ToolTipLayout", "MagicEffectToolTip");
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widget->setUserString(
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"Caption_MagicEffectName", std::format("#{{{}}}", ESM::MagicEffect::refIdToGmstString(effectId)));
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widget->setUserString("Caption_MagicEffectName", effect->mName);
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widget->setUserString("Caption_MagicEffectDescription", effect->mDescription);
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widget->setUserString("Caption_MagicEffectSchool",
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"#{sSchool}: "
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@ -381,14 +381,8 @@ namespace MWLua
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[](const ESM::MagicEffect& rec) -> std::string { return rec.mCasting.serializeText(); });
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magicEffectT["hitStatic"] = sol::readonly_property(
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[](const ESM::MagicEffect& rec) -> std::string { return rec.mHit.serializeText(); });
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magicEffectT["name"] = sol::readonly_property([](const ESM::MagicEffect& rec) -> std::string_view {
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return MWBase::Environment::get()
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.getWorld()
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->getStore()
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.get<ESM::GameSetting>()
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.find(ESM::MagicEffect::refIdToGmstString(rec.mId))
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->mValue.getString();
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});
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magicEffectT["name"]
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= sol::readonly_property([](const ESM::MagicEffect& rec) -> std::string_view { return rec.mName; });
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magicEffectT["school"] = sol::readonly_property(
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[](const ESM::MagicEffect& rec) -> std::string { return rec.mData.mSchool.serializeText(); });
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magicEffectT["baseCost"]
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@ -201,10 +201,7 @@ namespace MWMechanics
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}
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if (spellLine.empty())
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{
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auto effectIDStr = ESM::MagicEffect::refIdToGmstString(effect.mId);
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spellLine = windowManager->getGameSettingString(effectIDStr, {});
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}
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spellLine = effect.mName;
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if (targetsSkill)
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{
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@ -1028,11 +1028,9 @@ namespace MWWorld
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{
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for (ESM::MagicEffect* mgef : mShared)
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{
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int index = ESM::MagicEffect::refIdToIndex(mgef->mId);
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if (index >= 0)
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{
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mgef->mName = getGMSTString(settings, ESM::MagicEffect::sGmstEffectIds[index]);
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}
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std::string_view gmst = ESM::MagicEffect::refIdToGmstString(mgef->mId);
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if (!gmst.empty())
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mgef->mName = getGMSTString(settings, gmst);
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}
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}
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@ -258,7 +258,6 @@ namespace ESM
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static const StringRefId SummonCreature05;
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static constexpr int Length = 143;
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static constexpr std::array<std::string_view, MagicEffect::Length> sGmstEffectIds;
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static std::string_view refIdToGmstString(RefId effectId);
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static RefId effectGmstIdToRefId(std::string_view gmstId);
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