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Disable shield animation when we launch a torch one (bug #6043)
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2 changed files with 4 additions and 1 deletions
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@ -124,6 +124,7 @@
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Bug #6007: Crash when ending cutscene is playing
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Bug #6016: Greeting interrupts Fargoth's sneak-walk
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Bug #6028: Particle system controller values are incorrectly used
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Bug #6043: Actor can have torch missing when torch animation is played
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Feature #390: 3rd person look "over the shoulder"
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Feature #832: OpenMW-CS: Handle deleted references
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Feature #1536: Show more information about level on menu
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@ -1876,8 +1876,10 @@ bool CharacterController::updateWeaponState(CharacterState& idle)
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MWWorld::ConstContainerStoreIterator torch = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft);
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if(torch != inv.end() && torch->getTypeName() == typeid(ESM::Light).name()
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&& updateCarriedLeftVisible(mWeaponType))
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{
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if (mAnimation->isPlaying("shield"))
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mAnimation->disable("shield");
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mAnimation->play("torch", Priority_Torch, MWRender::Animation::BlendMask_LeftArm,
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false, 1.0f, "start", "stop", 0.0f, (~(size_t)0), true);
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}
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