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	improved error handling in LocalScripts::add
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					 1 changed files with 5 additions and 1 deletions
				
			
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					@ -93,7 +93,7 @@ std::pair<std::string, MWWorld::Ptr> MWWorld::LocalScripts::getNext()
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void MWWorld::LocalScripts::add (const std::string& scriptName, const Ptr& ptr)
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					void MWWorld::LocalScripts::add (const std::string& scriptName, const Ptr& ptr)
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{
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					{
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    if (const ESM::Script *script = mStore.get<ESM::Script>().find (scriptName))
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					    if (const ESM::Script *script = mStore.get<ESM::Script>().search (scriptName))
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    {
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					    {
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        try
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					        try
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        {
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					        {
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					@ -108,6 +108,10 @@ void MWWorld::LocalScripts::add (const std::string& scriptName, const Ptr& ptr)
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                << " because an exception has been thrown: " << exception.what() << std::endl;
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					                << " because an exception has been thrown: " << exception.what() << std::endl;
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        }
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					        }
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    }
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					    }
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					    else
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					        std::cerr
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					            << "failed to add local script " << scriptName
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					            << " because the script does not exist." << std::endl;
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}
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					}
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void MWWorld::LocalScripts::addCell (CellStore *cell)
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					void MWWorld::LocalScripts::addCell (CellStore *cell)
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