From b68935e9173ad997fe6490046796cff839ba72ec Mon Sep 17 00:00:00 2001 From: Dave Corley Date: Thu, 10 Apr 2025 11:44:34 -0700 Subject: [PATCH] FIX: Model param of addVfx should not be a header --- files/lua_api/openmw/animation.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/files/lua_api/openmw/animation.lua b/files/lua_api/openmw/animation.lua index 46f3ff20fc..e0a30ac6e8 100644 --- a/files/lua_api/openmw/animation.lua +++ b/files/lua_api/openmw/animation.lua @@ -221,7 +221,7 @@ -- Can be used only in local scripts on self. Can also be evoked by sending an AddVfx event to the target actor. -- @function [parent=#animation] addVfx -- @param openmw.core#GameObject actor --- @param #string model #string model path (normally taken from a record such as @{openmw.types#StaticRecord.model} or similar) +-- @param #string model path (normally taken from a record such as @{openmw.types#StaticRecord.model} or similar) -- @param #table options optional table of parameters. Can contain: -- -- * `loop` - boolean, if true the effect will loop until removed (default: 0).