Add setting option to scale water refractions

pull/1580/head
Miloslav Číž 7 years ago
parent 36f4f0ef85
commit b69c16e682

@ -272,6 +272,12 @@ public:
void setWaterLevel(float waterLevel)
{
const float refractionScale = std::min(1.0f,std::max(0.0f,
Settings::Manager::getFloat("refraction scale", "Water")));
setViewMatrix(osg::Matrix::scale(1,1,refractionScale) *
osg::Matrix::translate(0,0,(1.0 - refractionScale) * waterLevel));
mClipCullNode->setPlane(osg::Plane(osg::Vec3d(0,0,-1), osg::Vec3d(0,0, waterLevel)));
}

@ -376,6 +376,9 @@ reflect actors = false
# Overrides the value in '[Camera] small feature culling pixel size' specifically for water reflection/refraction textures.
small feature culling pixel size = 20.0
# By what factor water downscales objects. Only works with water shader and refractions on.
refraction scale = 1.0
[Windows]
# Location and sizes of windows as a fraction of the OpenMW window or

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