mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-16 15:59:54 +00:00
Merge remote-tracking branch 'filkry/bug1196jumpdialog'
This commit is contained in:
commit
b717e3fcb8
6 changed files with 171 additions and 114 deletions
|
@ -118,6 +118,7 @@ namespace MWInput
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||||||
, mTimeIdle(0.f)
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, mTimeIdle(0.f)
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||||||
, mOverencumberedMessageDelay(0.f)
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, mOverencumberedMessageDelay(0.f)
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, mAlwaysRunActive(false)
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, mAlwaysRunActive(false)
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||||||
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, mAttemptJump(false)
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, mControlsDisabled(false)
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, mControlsDisabled(false)
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{
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{
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|
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||||||
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@ -165,6 +166,21 @@ namespace MWInput
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delete mInputManager;
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delete mInputManager;
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}
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}
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||||||
|
|
||||||
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void InputManager::setPlayerControlsEnabled(bool enabled)
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{
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int nPlayerChannels = 17;
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int playerChannels[] = {A_Activate, A_AutoMove, A_AlwaysRun, A_ToggleWeapon,
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A_ToggleSpell, A_Rest, A_QuickKey1, A_QuickKey2,
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A_QuickKey3, A_QuickKey4, A_QuickKey5, A_QuickKey6,
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A_QuickKey7, A_QuickKey8, A_QuickKey9, A_QuickKey10,
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A_Use};
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for(int i = 0; i < nPlayerChannels; i++) {
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int pc = playerChannels[i];
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mInputBinder->getChannel(pc)->setEnabled(enabled);
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}
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}
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void InputManager::channelChanged(ICS::Channel* channel, float currentValue, float previousValue)
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void InputManager::channelChanged(ICS::Channel* channel, float currentValue, float previousValue)
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{
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{
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if (mDragDrop)
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if (mDragDrop)
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@ -179,6 +195,11 @@ namespace MWInput
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mPlayer->getPlayer().getClass().getCreatureStats(mPlayer->getPlayer()).setAttackingOrSpell(currentValue);
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mPlayer->getPlayer().getClass().getCreatureStats(mPlayer->getPlayer()).setAttackingOrSpell(currentValue);
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}
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}
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|
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||||||
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if (action == A_Jump)
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{
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mAttemptJump = (currentValue == 1.0 && previousValue == 0.0);
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}
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|
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if (currentValue == 1)
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if (currentValue == 1)
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{
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{
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// trigger action activated
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// trigger action activated
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@ -305,107 +326,107 @@ namespace MWInput
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}
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}
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// Disable movement in Gui mode
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// Disable movement in Gui mode
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if (MWBase::Environment::get().getWindowManager()->isGuiMode()
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if (!(MWBase::Environment::get().getWindowManager()->isGuiMode()
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|| MWBase::Environment::get().getStateManager()->getState() != MWBase::StateManager::State_Running)
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|| MWBase::Environment::get().getStateManager()->getState() != MWBase::StateManager::State_Running))
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return;
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|
||||||
|
|
||||||
|
|
||||||
// Configure player movement according to keyboard input. Actual movement will
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|
||||||
// be done in the physics system.
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if (mControlSwitch["playercontrols"])
|
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||||||
{
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{
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bool triedToMove = false;
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// Configure player movement according to keyboard input. Actual movement will
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if (actionIsActive(A_MoveLeft))
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// be done in the physics system.
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if (mControlSwitch["playercontrols"])
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{
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{
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triedToMove = true;
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bool triedToMove = false;
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mPlayer->setLeftRight (-1);
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if (actionIsActive(A_MoveLeft))
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||||||
}
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|
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else if (actionIsActive(A_MoveRight))
|
|
||||||
{
|
|
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triedToMove = true;
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|
||||||
mPlayer->setLeftRight (1);
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|
||||||
}
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|
||||||
|
|
||||||
if (actionIsActive(A_MoveForward))
|
|
||||||
{
|
|
||||||
triedToMove = true;
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|
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mPlayer->setAutoMove (false);
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|
||||||
mPlayer->setForwardBackward (1);
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|
||||||
}
|
|
||||||
else if (actionIsActive(A_MoveBackward))
|
|
||||||
{
|
|
||||||
triedToMove = true;
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|
||||||
mPlayer->setAutoMove (false);
|
|
||||||
mPlayer->setForwardBackward (-1);
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|
||||||
}
|
|
||||||
|
|
||||||
else if(mPlayer->getAutoMove())
|
|
||||||
{
|
|
||||||
triedToMove = true;
|
|
||||||
mPlayer->setForwardBackward (1);
|
|
||||||
}
|
|
||||||
|
|
||||||
mPlayer->setSneak(actionIsActive(A_Sneak));
|
|
||||||
|
|
||||||
if (actionIsActive(A_Jump) && mControlSwitch["playerjumping"])
|
|
||||||
{
|
|
||||||
mPlayer->setUpDown (1);
|
|
||||||
triedToMove = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mAlwaysRunActive)
|
|
||||||
mPlayer->setRunState(!actionIsActive(A_Run));
|
|
||||||
else
|
|
||||||
mPlayer->setRunState(actionIsActive(A_Run));
|
|
||||||
|
|
||||||
// if player tried to start moving, but can't (due to being overencumbered), display a notification.
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|
||||||
if (triedToMove)
|
|
||||||
{
|
|
||||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
|
|
||||||
mOverencumberedMessageDelay -= dt;
|
|
||||||
if (player.getClass().getEncumbrance(player) >= player.getClass().getCapacity(player))
|
|
||||||
{
|
{
|
||||||
|
triedToMove = true;
|
||||||
|
mPlayer->setLeftRight (-1);
|
||||||
|
}
|
||||||
|
else if (actionIsActive(A_MoveRight))
|
||||||
|
{
|
||||||
|
triedToMove = true;
|
||||||
|
mPlayer->setLeftRight (1);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (actionIsActive(A_MoveForward))
|
||||||
|
{
|
||||||
|
triedToMove = true;
|
||||||
mPlayer->setAutoMove (false);
|
mPlayer->setAutoMove (false);
|
||||||
if (mOverencumberedMessageDelay <= 0)
|
mPlayer->setForwardBackward (1);
|
||||||
|
}
|
||||||
|
else if (actionIsActive(A_MoveBackward))
|
||||||
|
{
|
||||||
|
triedToMove = true;
|
||||||
|
mPlayer->setAutoMove (false);
|
||||||
|
mPlayer->setForwardBackward (-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(mPlayer->getAutoMove())
|
||||||
|
{
|
||||||
|
triedToMove = true;
|
||||||
|
mPlayer->setForwardBackward (1);
|
||||||
|
}
|
||||||
|
|
||||||
|
mPlayer->setSneak(actionIsActive(A_Sneak));
|
||||||
|
|
||||||
|
if (mAttemptJump && mControlSwitch["playerjumping"])
|
||||||
|
{
|
||||||
|
mPlayer->setUpDown (1);
|
||||||
|
triedToMove = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mAlwaysRunActive)
|
||||||
|
mPlayer->setRunState(!actionIsActive(A_Run));
|
||||||
|
else
|
||||||
|
mPlayer->setRunState(actionIsActive(A_Run));
|
||||||
|
|
||||||
|
// if player tried to start moving, but can't (due to being overencumbered), display a notification.
|
||||||
|
if (triedToMove)
|
||||||
|
{
|
||||||
|
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
|
||||||
|
mOverencumberedMessageDelay -= dt;
|
||||||
|
if (player.getClass().getEncumbrance(player) >= player.getClass().getCapacity(player))
|
||||||
{
|
{
|
||||||
MWBase::Environment::get().getWindowManager ()->messageBox("#{sNotifyMessage59}");
|
mPlayer->setAutoMove (false);
|
||||||
mOverencumberedMessageDelay = 1.0;
|
if (mOverencumberedMessageDelay <= 0)
|
||||||
|
{
|
||||||
|
MWBase::Environment::get().getWindowManager ()->messageBox("#{sNotifyMessage59}");
|
||||||
|
mOverencumberedMessageDelay = 1.0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mControlSwitch["playerviewswitch"]) {
|
||||||
|
|
||||||
|
// work around preview mode toggle when pressing Alt+Tab
|
||||||
|
if (actionIsActive(A_TogglePOV) && !mInputManager->isModifierHeld(SDL_Keymod(KMOD_ALT))) {
|
||||||
|
if (mPreviewPOVDelay <= 0.5 &&
|
||||||
|
(mPreviewPOVDelay += dt) > 0.5)
|
||||||
|
{
|
||||||
|
mPreviewPOVDelay = 1.f;
|
||||||
|
MWBase::Environment::get().getWorld()->togglePreviewMode(true);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
//disable preview mode
|
||||||
|
MWBase::Environment::get().getWorld()->togglePreviewMode(false);
|
||||||
|
if (mPreviewPOVDelay > 0.f && mPreviewPOVDelay <= 0.5) {
|
||||||
|
MWBase::Environment::get().getWorld()->togglePOV();
|
||||||
|
}
|
||||||
|
mPreviewPOVDelay = 0.f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (actionIsActive(A_MoveForward) ||
|
||||||
if (mControlSwitch["playerviewswitch"]) {
|
actionIsActive(A_MoveBackward) ||
|
||||||
|
actionIsActive(A_MoveLeft) ||
|
||||||
// work around preview mode toggle when pressing Alt+Tab
|
actionIsActive(A_MoveRight) ||
|
||||||
if (actionIsActive(A_TogglePOV) && !mInputManager->isModifierHeld(SDL_Keymod(KMOD_ALT))) {
|
actionIsActive(A_Jump) ||
|
||||||
if (mPreviewPOVDelay <= 0.5 &&
|
actionIsActive(A_Sneak) ||
|
||||||
(mPreviewPOVDelay += dt) > 0.5)
|
actionIsActive(A_TogglePOV))
|
||||||
{
|
{
|
||||||
mPreviewPOVDelay = 1.f;
|
resetIdleTime();
|
||||||
MWBase::Environment::get().getWorld()->togglePreviewMode(true);
|
} else {
|
||||||
}
|
updateIdleTime(dt);
|
||||||
} else {
|
|
||||||
//disable preview mode
|
|
||||||
MWBase::Environment::get().getWorld()->togglePreviewMode(false);
|
|
||||||
if (mPreviewPOVDelay > 0.f && mPreviewPOVDelay <= 0.5) {
|
|
||||||
MWBase::Environment::get().getWorld()->togglePOV();
|
|
||||||
}
|
|
||||||
mPreviewPOVDelay = 0.f;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (actionIsActive(A_MoveForward) ||
|
mAttemptJump = false; // Can only jump on first frame input is on
|
||||||
actionIsActive(A_MoveBackward) ||
|
|
||||||
actionIsActive(A_MoveLeft) ||
|
|
||||||
actionIsActive(A_MoveRight) ||
|
|
||||||
actionIsActive(A_Jump) ||
|
|
||||||
actionIsActive(A_Sneak) ||
|
|
||||||
actionIsActive(A_TogglePOV))
|
|
||||||
{
|
|
||||||
resetIdleTime();
|
|
||||||
} else {
|
|
||||||
updateIdleTime(dt);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputManager::setDragDrop(bool dragDrop)
|
void InputManager::setDragDrop(bool dragDrop)
|
||||||
|
@ -517,13 +538,15 @@ namespace MWInput
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!mControlsDisabled)
|
|
||||||
mInputBinder->keyPressed (arg);
|
|
||||||
|
|
||||||
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym);
|
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym);
|
||||||
|
|
||||||
if (kc != OIS::KC_UNASSIGNED)
|
if (kc != OIS::KC_UNASSIGNED)
|
||||||
MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::Enum(kc), 0);
|
{
|
||||||
|
bool guiFocus = MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::Enum(kc), 0);
|
||||||
|
setPlayerControlsEnabled(!guiFocus);
|
||||||
|
}
|
||||||
|
if (!mControlsDisabled)
|
||||||
|
mInputBinder->keyPressed (arg);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputManager::textInput(const SDL_TextInputEvent &arg)
|
void InputManager::textInput(const SDL_TextInputEvent &arg)
|
||||||
|
@ -536,36 +559,51 @@ namespace MWInput
|
||||||
|
|
||||||
void InputManager::keyReleased(const SDL_KeyboardEvent &arg )
|
void InputManager::keyReleased(const SDL_KeyboardEvent &arg )
|
||||||
{
|
{
|
||||||
mInputBinder->keyReleased (arg);
|
|
||||||
|
|
||||||
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym);
|
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym);
|
||||||
|
|
||||||
MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::Enum(kc));
|
setPlayerControlsEnabled(!MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::Enum(kc)));
|
||||||
|
mInputBinder->keyReleased (arg);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputManager::mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id )
|
void InputManager::mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id )
|
||||||
{
|
{
|
||||||
mInputBinder->mousePressed (arg, id);
|
bool guiMode = false;
|
||||||
|
|
||||||
if (id != SDL_BUTTON_LEFT && id != SDL_BUTTON_RIGHT)
|
if (id == SDL_BUTTON_LEFT || id == SDL_BUTTON_RIGHT) // MyGUI only uses these mouse events
|
||||||
return; // MyGUI has no use for these events
|
|
||||||
|
|
||||||
MyGUI::InputManager::getInstance().injectMousePress(mMouseX, mMouseY, sdlButtonToMyGUI(id));
|
|
||||||
if (MyGUI::InputManager::getInstance ().getMouseFocusWidget () != 0)
|
|
||||||
{
|
{
|
||||||
MyGUI::Button* b = MyGUI::InputManager::getInstance ().getMouseFocusWidget ()->castType<MyGUI::Button>(false);
|
guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode();
|
||||||
if (b && b->getEnabled())
|
guiMode = MyGUI::InputManager::getInstance().injectMousePress(mMouseX, mMouseY, sdlButtonToMyGUI(id)) && guiMode;
|
||||||
|
if (MyGUI::InputManager::getInstance ().getMouseFocusWidget () != 0)
|
||||||
{
|
{
|
||||||
MWBase::Environment::get().getSoundManager ()->playSound ("Menu Click", 1.f, 1.f);
|
MyGUI::Button* b = MyGUI::InputManager::getInstance ().getMouseFocusWidget ()->castType<MyGUI::Button>(false);
|
||||||
|
if (b && b->getEnabled())
|
||||||
|
{
|
||||||
|
MWBase::Environment::get().getSoundManager ()->playSound ("Menu Click", 1.f, 1.f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
setPlayerControlsEnabled(!guiMode);
|
||||||
|
mInputBinder->mousePressed (arg, id);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputManager::mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id )
|
void InputManager::mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id )
|
||||||
{
|
{
|
||||||
mInputBinder->mouseReleased (arg, id);
|
|
||||||
|
|
||||||
MyGUI::InputManager::getInstance().injectMouseRelease(mMouseX, mMouseY, sdlButtonToMyGUI(id));
|
if(mInputBinder->detectingBindingState())
|
||||||
|
{
|
||||||
|
mInputBinder->mouseReleased (arg, id);
|
||||||
|
} else {
|
||||||
|
bool guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode();
|
||||||
|
guiMode = MyGUI::InputManager::getInstance().injectMouseRelease(mMouseX, mMouseY, sdlButtonToMyGUI(id)) && guiMode;
|
||||||
|
|
||||||
|
if(mInputBinder->detectingBindingState()) return; // don't allow same mouseup to bind as initiated bind
|
||||||
|
|
||||||
|
setPlayerControlsEnabled(!guiMode);
|
||||||
|
mInputBinder->mouseReleased (arg, id);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputManager::mouseMoved(const SFO::MouseMotionEvent &arg )
|
void InputManager::mouseMoved(const SFO::MouseMotionEvent &arg )
|
||||||
|
|
|
@ -163,6 +163,7 @@ namespace MWInput
|
||||||
int mMouseWheel;
|
int mMouseWheel;
|
||||||
bool mUserFileExists;
|
bool mUserFileExists;
|
||||||
bool mAlwaysRunActive;
|
bool mAlwaysRunActive;
|
||||||
|
bool mAttemptJump;
|
||||||
|
|
||||||
std::map<std::string, bool> mControlSwitch;
|
std::map<std::string, bool> mControlSwitch;
|
||||||
|
|
||||||
|
@ -173,6 +174,8 @@ namespace MWInput
|
||||||
void resetIdleTime();
|
void resetIdleTime();
|
||||||
void updateIdleTime(float dt);
|
void updateIdleTime(float dt);
|
||||||
|
|
||||||
|
void setPlayerControlsEnabled(bool enabled);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void toggleMainMenu();
|
void toggleMainMenu();
|
||||||
void toggleSpell();
|
void toggleSpell();
|
||||||
|
|
12
extern/oics/ICSChannel.cpp
vendored
12
extern/oics/ICSChannel.cpp
vendored
|
@ -38,6 +38,7 @@ namespace ICS
|
||||||
, mValue(initialValue)
|
, mValue(initialValue)
|
||||||
, mSymmetricAt(symmetricAt)
|
, mSymmetricAt(symmetricAt)
|
||||||
, mBezierStep(bezierStep)
|
, mBezierStep(bezierStep)
|
||||||
|
, mEnabled(true)
|
||||||
{
|
{
|
||||||
mBezierMidPoint.x = bezierMidPointX;
|
mBezierMidPoint.x = bezierMidPointX;
|
||||||
mBezierMidPoint.y = bezierMidPointY;
|
mBezierMidPoint.y = bezierMidPointY;
|
||||||
|
@ -45,6 +46,11 @@ namespace ICS
|
||||||
setBezierFunction(bezierMidPointY, bezierMidPointX, symmetricAt, bezierStep);
|
setBezierFunction(bezierMidPointY, bezierMidPointX, symmetricAt, bezierStep);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Channel::setEnabled(bool enabled)
|
||||||
|
{
|
||||||
|
mEnabled = enabled;
|
||||||
|
}
|
||||||
|
|
||||||
float Channel::getValue()
|
float Channel::getValue()
|
||||||
{
|
{
|
||||||
if(mValue == 0 || mValue == 1)
|
if(mValue == 0 || mValue == 1)
|
||||||
|
@ -78,7 +84,7 @@ namespace ICS
|
||||||
|
|
||||||
mValue = value;
|
mValue = value;
|
||||||
|
|
||||||
if(previousValue != value)
|
if(previousValue != value && mEnabled)
|
||||||
{
|
{
|
||||||
notifyListeners(previousValue);
|
notifyListeners(previousValue);
|
||||||
}
|
}
|
||||||
|
@ -124,7 +130,7 @@ namespace ICS
|
||||||
|
|
||||||
void Channel::update()
|
void Channel::update()
|
||||||
{
|
{
|
||||||
if(this->getControlsCount() == 1)
|
if(this->getControlsCount() == 1)
|
||||||
{
|
{
|
||||||
ControlChannelBinderItem ccBinderItem = mAttachedControls.back();
|
ControlChannelBinderItem ccBinderItem = mAttachedControls.back();
|
||||||
float diff = ccBinderItem.control->getValue() - ccBinderItem.control->getInitialValue();
|
float diff = ccBinderItem.control->getValue() - ccBinderItem.control->getInitialValue();
|
||||||
|
@ -255,4 +261,4 @@ namespace ICS
|
||||||
t += 1.0f / ((endX-startX)/step);
|
t += 1.0f / ((endX-startX)/step);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
6
extern/oics/ICSChannel.h
vendored
6
extern/oics/ICSChannel.h
vendored
|
@ -89,6 +89,8 @@ namespace ICS
|
||||||
|
|
||||||
IntervalList& getIntervals(){ return mIntervals; };
|
IntervalList& getIntervals(){ return mIntervals; };
|
||||||
|
|
||||||
|
void setEnabled(bool enabled);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
int mNumber;
|
int mNumber;
|
||||||
|
@ -112,7 +114,9 @@ namespace ICS
|
||||||
std::vector<ControlChannelBinderItem> mAttachedControls;
|
std::vector<ControlChannelBinderItem> mAttachedControls;
|
||||||
|
|
||||||
std::list<ChannelListener* > mListeners;
|
std::list<ChannelListener* > mListeners;
|
||||||
void notifyListeners(float previousValue);
|
void notifyListeners(float previousValue);
|
||||||
|
|
||||||
|
bool mEnabled;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
5
extern/oics/ICSInputControlSystem.cpp
vendored
5
extern/oics/ICSInputControlSystem.cpp
vendored
|
@ -796,6 +796,11 @@ namespace ICS
|
||||||
mMouseAxisBindingInitialValues[0] = ICS_MOUSE_AXIS_BINDING_NULL_VALUE;
|
mMouseAxisBindingInitialValues[0] = ICS_MOUSE_AXIS_BINDING_NULL_VALUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool InputControlSystem::detectingBindingState()
|
||||||
|
{
|
||||||
|
return mDetectingBindingControl != NULL;
|
||||||
|
}
|
||||||
|
|
||||||
void InputControlSystem::cancelDetectingBindingState()
|
void InputControlSystem::cancelDetectingBindingState()
|
||||||
{
|
{
|
||||||
mDetectingBindingControl = NULL;
|
mDetectingBindingControl = NULL;
|
||||||
|
|
1
extern/oics/ICSInputControlSystem.h
vendored
1
extern/oics/ICSInputControlSystem.h
vendored
|
@ -146,6 +146,7 @@ namespace ICS
|
||||||
|
|
||||||
void enableDetectingBindingState(Control* control, Control::ControlChangingDirection direction);
|
void enableDetectingBindingState(Control* control, Control::ControlChangingDirection direction);
|
||||||
void cancelDetectingBindingState();
|
void cancelDetectingBindingState();
|
||||||
|
bool detectingBindingState();
|
||||||
|
|
||||||
bool save(std::string fileName = "");
|
bool save(std::string fileName = "");
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue