mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-19 19:53:53 +00:00
Fixed a crash when there were cells with no data, refactored to remove non mutable data from CellStore
This commit is contained in:
parent
99b2b6b648
commit
b76b62e5e4
7 changed files with 144 additions and 129 deletions
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@ -23,7 +23,8 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
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:mRendering(_rend), mObjects(mRendering), mActors(mRendering, environment), mAmbientMode(0), mDebugging(engine)
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{
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mRendering.createScene("PlayerCam", 55, 5);
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mTerrainManager = new TerrainManager(mRendering.getScene());
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mTerrainManager = new TerrainManager(mRendering.getScene(),
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environment);
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//The fog type must be set before any terrain objects are created as if the
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//fog type is set to FOG_NONE then the initially created terrain won't have any fog
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@ -1,12 +1,12 @@
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#include <OgreTerrain.h>
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#include <OgreTerrainGroup.h>
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#include <boost/lexical_cast.hpp>
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#include "../mwworld/world.hpp"
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#include "terrainmaterial.hpp"
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#include "terrain.hpp"
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#include "components/esm/loadland.hpp"
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#include <boost/lexical_cast.hpp>
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using namespace Ogre;
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@ -15,7 +15,8 @@ namespace MWRender
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//----------------------------------------------------------------------------------------------
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TerrainManager::TerrainManager(SceneManager* mgr)
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TerrainManager::TerrainManager(Ogre::SceneManager* mgr, const MWWorld::Environment& evn) :
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mEnvironment(evn)
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{
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mTerrainGlobals = OGRE_NEW TerrainGlobalOptions();
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@ -102,6 +103,12 @@ namespace MWRender
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const int cellX = store->cell->getGridX();
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const int cellY = store->cell->getGridY();
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ESM::Land* land = mEnvironment.mWorld->getStore().lands.search(cellX, cellY);
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if ( land != NULL )
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{
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land->loadData();
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}
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//split the cell terrain into four segments
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const int numTextures = ESM::Land::LAND_TEXTURE_SIZE/2;
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@ -122,6 +129,8 @@ namespace MWRender
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mLandSize*mLandSize,
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MEMCATEGORY_GEOMETRY);
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if ( land != NULL )
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{
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//copy the height data row by row
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for ( int terrainCopyY = 0; terrainCopyY < mLandSize; terrainCopyY++ )
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{
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@ -132,12 +141,17 @@ namespace MWRender
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const size_t xOffset = x * (mLandSize-1);
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memcpy(&terrainData.inputFloat[terrainCopyY*mLandSize],
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&store->land[1][1]->landData->heights[yOffset + xOffset],
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&land->landData->heights[yOffset + xOffset],
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mLandSize*sizeof(float));
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}
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}
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else
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{
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memset(terrainData.inputFloat, 0, mLandSize*mLandSize*sizeof(float));
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}
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std::map<uint16_t, int> indexes;
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initTerrainTextures(&terrainData, store,
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initTerrainTextures(&terrainData, cellX, cellY,
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x * numTextures, y * numTextures,
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numTextures, indexes);
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@ -148,16 +162,18 @@ namespace MWRender
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mTerrainGroup->loadTerrain(terrainX, terrainY, true);
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Terrain* terrain = mTerrainGroup->getTerrain(terrainX, terrainY);
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initTerrainBlendMaps(terrain, store,
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initTerrainBlendMaps(terrain,
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cellX, cellY,
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x * numTextures, y * numTextures,
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numTextures,
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indexes);
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if ( store->land[1][1]->landData->usingColours )
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if ( land->landData->usingColours )
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{
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// disable or enable global colour map (depends on available vertex colours)
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mActiveProfile->setGlobalColourMapEnabled(true);
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TexturePtr vertex = getVertexColours(store,
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TexturePtr vertex = getVertexColours(land,
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cellX, cellY,
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x*(mLandSize-1),
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y*(mLandSize-1),
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mLandSize);
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@ -197,11 +213,10 @@ namespace MWRender
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//----------------------------------------------------------------------------------------------
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void TerrainManager::initTerrainTextures(Terrain::ImportData* terrainData,
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MWWorld::Ptr::CellStore* store,
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int cellX, int cellY,
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int fromX, int fromY, int size,
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std::map<uint16_t, int>& indexes)
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{
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assert(store != NULL && "store must be a valid pointer");
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assert(terrainData != NULL && "Must have valid terrain data");
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assert(fromX >= 0 && fromY >= 0 &&
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"Can't get a terrain texture on terrain outside the current cell");
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@ -219,7 +234,7 @@ namespace MWRender
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{
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for ( int x = fromX - 1; x < fromX + size + 1; x++ )
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{
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ltexIndexes.insert(getLtexIndexAt(store, x, y));
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ltexIndexes.insert(getLtexIndexAt(cellX, cellY, x, y));
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}
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}
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@ -244,7 +259,7 @@ namespace MWRender
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{
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//NB: All vtex ids are +1 compared to the ltex ids
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assert( (int)store->landTextures->ltex.size() >= (int)ltexIndex - 1 &&
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assert( (int)mEnvironment.mWorld->getStore().landTexts.getSize() >= (int)ltexIndex - 1 &&
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"LAND.VTEX must be within the bounds of the LTEX array");
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std::string texture;
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@ -254,7 +269,7 @@ namespace MWRender
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}
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else
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{
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texture = store->landTextures->ltex[ltexIndex-1].texture;
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texture = mEnvironment.mWorld->getStore().landTexts.search(ltexIndex-1)->texture;
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//TODO this is needed due to MWs messed up texture handling
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texture = texture.substr(0, texture.rfind(".")) + ".dds";
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}
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@ -280,11 +295,10 @@ namespace MWRender
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//----------------------------------------------------------------------------------------------
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void TerrainManager::initTerrainBlendMaps(Terrain* terrain,
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MWWorld::Ptr::CellStore* store,
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int cellX, int cellY,
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int fromX, int fromY, int size,
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const std::map<uint16_t, int>& indexes)
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{
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assert(store != NULL && "store must be a valid pointer");
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assert(terrain != NULL && "Must have valid terrain");
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assert(fromX >= 0 && fromY >= 0 &&
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"Can't get a terrain texture on terrain outside the current cell");
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@ -313,7 +327,7 @@ namespace MWRender
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{
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for ( int texX = fromX - 1; texX < fromX + size + 1; texX++ )
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{
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const uint16_t ltexIndex = getLtexIndexAt(store, texX, texY);
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const uint16_t ltexIndex = getLtexIndexAt(cellX, cellY, texX, texY);
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//check if it is the base texture (which isn't in the map) and
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//if it is don't bother altering the blend map for it
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@ -332,8 +346,10 @@ namespace MWRender
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float* const pBlend = terrain->getLayerBlendMap(layerIndex)
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->getBlendPointer();
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for ( int y = -1; y < splatSize + 1; y++ ){
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for ( int x = -1; x < splatSize + 1; x++ ){
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for ( int y = -1; y < splatSize + 1; y++ )
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{
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for ( int x = -1; x < splatSize + 1; x++ )
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{
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//Note: Y is reversed
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const int splatY = blendMapSize - 1 - relY * splatSize - y;
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@ -373,7 +389,7 @@ namespace MWRender
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//----------------------------------------------------------------------------------------------
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int TerrainManager::getLtexIndexAt(MWWorld::Ptr::CellStore* store,
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int TerrainManager::getLtexIndexAt(int cellX, int cellY,
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int x, int y)
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{
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//check texture index falls within the 9 cell bounds
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@ -386,12 +402,6 @@ namespace MWRender
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y < 2*ESM::Land::LAND_TEXTURE_SIZE &&
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"Trying to get land textures that are out of bounds");
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assert(store != NULL && "Store pointer must be valid");
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//default center cell is indexed at (1,1)
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int cellX = 1;
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int cellY = 1;
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if ( x < 0 )
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{
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cellX--;
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@ -414,22 +424,32 @@ namespace MWRender
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y -= ESM::Land::LAND_TEXTURE_SIZE;
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}
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return store->land[cellX][cellY]
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->landData
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ESM::Land* land = mEnvironment.mWorld->getStore().lands.search(cellX, cellY);
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if ( land != NULL )
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{
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land->loadData();
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return land->landData
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->textures[y * ESM::Land::LAND_TEXTURE_SIZE + x];
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}
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else
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{
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return 0;
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}
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}
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//----------------------------------------------------------------------------------------------
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TexturePtr TerrainManager::getVertexColours(MWWorld::Ptr::CellStore* store,
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TexturePtr TerrainManager::getVertexColours(ESM::Land* land,
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int cellX, int cellY,
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int fromX, int fromY, int size)
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{
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TextureManager* const texMgr = TextureManager::getSingletonPtr();
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const std::string colourTextureName = "VtexColours_" +
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boost::lexical_cast<std::string>(store->cell->getGridX()) +
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boost::lexical_cast<std::string>(cellX) +
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"_" +
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boost::lexical_cast<std::string>(store->cell->getGridY()) +
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boost::lexical_cast<std::string>(cellY) +
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"_" +
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boost::lexical_cast<std::string>(fromX) +
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"_" +
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@ -452,14 +472,16 @@ namespace MWRender
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uint8* pDest = static_cast<uint8*>(pixelBox.data);
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const char* const colours = store->land[1][1]->landData->colours;
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if ( land != NULL )
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{
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const char* const colours = land->landData->colours;
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for ( int y = 0; y < size; y++ )
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{
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for ( int x = 0; x < size; x++ )
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{
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const size_t colourOffset = (y+fromY)*3*65 + (x+fromX)*3;
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assert( colourOffset >= 0 && colourOffset < 65*65*3 &&
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assert( colourOffset < 65*65*3 &&
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"Colour offset is out of the expected bounds of record" );
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const unsigned char r = colours[colourOffset + 0];
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@ -473,6 +495,20 @@ namespace MWRender
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pDest[imageOffset + 2] = r;
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}
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}
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}
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else
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{
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for ( int y = 0; y < size; y++ )
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{
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for ( int x = 0; x < size; x++ )
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{
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for ( int k = 0; k < 3; k++ )
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{
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*pDest++ = 0;
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}
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}
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}
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}
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pixelBuffer->unlock();
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@ -23,7 +23,7 @@ namespace MWRender{
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*/
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class TerrainManager{
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public:
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TerrainManager(Ogre::SceneManager*);
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TerrainManager(Ogre::SceneManager* mgr, const MWWorld::Environment& env);
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virtual ~TerrainManager();
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void setDiffuse(const Ogre::ColourValue& diffuse);
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Ogre::TerrainGlobalOptions* mTerrainGlobals;
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Ogre::TerrainGroup* mTerrainGroup;
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const MWWorld::Environment& mEnvironment;
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Ogre::TerrainMaterialGeneratorB::SM2Profile* mActiveProfile;
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/**
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@ -53,7 +55,8 @@ namespace MWRender{
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* layer
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*
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* @param terrainData the terrain data to setup the textures for
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* @param store the cell store for the given terrain cell
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* @param cellX the coord of the cell
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* @param cellY the coord of the cell
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* @param fromX the ltex index in the current cell to start making the texture from
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* @param fromY the ltex index in the current cell to start making the texture from
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* @param size the size (number of splats) to get
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@ -61,7 +64,7 @@ namespace MWRender{
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* can be used by initTerrainBlendMaps
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*/
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void initTerrainTextures(Ogre::Terrain::ImportData* terrainData,
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MWWorld::Ptr::CellStore* store,
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int cellX, int cellY,
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int fromX, int fromY, int size,
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std::map<uint16_t, int>& indexes);
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@ -69,14 +72,15 @@ namespace MWRender{
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* Creates the blend (splatting maps) for the given terrain from the ltex data.
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*
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* @param terrain the terrain object for the current cell
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* @param store the cell store for the given terrain cell
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* @param cellX the coord of the cell
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* @param cellY the coord of the cell
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* @param fromX the ltex index in the current cell to start making the texture from
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* @param fromY the ltex index in the current cell to start making the texture from
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* @param size the size (number of splats) to get
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* @param indexes the mapping of ltex to blend map produced by initTerrainTextures
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*/
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void initTerrainBlendMaps(Ogre::Terrain* terrain,
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MWWorld::Ptr::CellStore* store,
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int cellX, int cellY,
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int fromX, int fromY, int size,
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const std::map<uint16_t, int>& indexes);
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@ -85,22 +89,25 @@ namespace MWRender{
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* starts at (0,0). This supports getting values from the surrounding
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* cells so negative x, y is acceptable
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*
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* @param store the cell store for the current cell
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* @param cellX the coord of the cell
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* @param cellY the coord of the cell
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* @param x, y the splat position of the ltex index to get relative to the
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* first splat of the current cell
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*/
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int getLtexIndexAt(MWWorld::Ptr::CellStore* store, int x, int y);
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int getLtexIndexAt(int cellX, int cellY, int x, int y);
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/**
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* Due to the fact that Ogre terrain doesn't support vertex colours
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* we have to generate them manually
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*
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* @param store the cell store for the given terrain cell
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* @param cellX the coord of the cell
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* @param cellY the coord of the cell
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* @param fromX the *vertex* index in the current cell to start making texture from
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* @param fromY the *vertex* index in the current cell to start making the texture from
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* @param size the size (number of vertexes) to get
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*/
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Ogre::TexturePtr getVertexColours(MWWorld::Ptr::CellStore* store,
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Ogre::TexturePtr getVertexColours(ESM::Land* land,
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int cellX, int cellY,
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int fromX, int fromY, int size);
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};
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@ -4,6 +4,8 @@ namespace ESM
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{
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void Land::load(ESMReader &esm)
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{
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mEsm = &esm;
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// Get the grid location
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esm.getSubNameIs("INTV");
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esm.getSubHeaderIs(8);
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@ -51,7 +53,7 @@ void Land::load(ESMReader &esm)
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landData = NULL;
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}
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void Land::loadData(ESMReader &esm)
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void Land::loadData()
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{
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if (dataLoaded)
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{
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@ -62,17 +64,17 @@ void Land::loadData(ESMReader &esm)
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if (hasData)
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{
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esm.restoreContext(context);
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mEsm->restoreContext(context);
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//esm.getHNExact(landData->normals, sizeof(VNML), "VNML");
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if (esm.isNextSub("VNML"))
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if (mEsm->isNextSub("VNML"))
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{
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esm.skipHSubSize(12675);
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mEsm->skipHSubSize(12675);
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}
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VHGT rawHeights;
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esm.getHNExact(&rawHeights, sizeof(VHGT), "VHGT");
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mEsm->getHNExact(&rawHeights, sizeof(VHGT), "VHGT");
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int currentHeightOffset = rawHeights.heightOffset;
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for (int y = 0; y < LAND_SIZE; y++)
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{
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@ -87,20 +89,20 @@ void Land::loadData(ESMReader &esm)
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}
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}
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if (esm.isNextSub("WNAM"))
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if (mEsm->isNextSub("WNAM"))
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{
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esm.skipHSubSize(81);
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mEsm->skipHSubSize(81);
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}
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if (esm.isNextSub("VCLR"))
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if (mEsm->isNextSub("VCLR"))
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{
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landData->usingColours = true;
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esm.getHExact(&landData->colours, 3*LAND_NUM_VERTS);
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mEsm->getHExact(&landData->colours, 3*LAND_NUM_VERTS);
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}else{
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landData->usingColours = false;
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}
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//TODO fix magic numbers
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uint16_t vtex[512];
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esm.getHNExact(&vtex, 512, "VTEX");
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mEsm->getHNExact(&vtex, 512, "VTEX");
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int readPos = 0; //bit ugly, but it works
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for ( int y1 = 0; y1 < 4; y1++ )
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@ -17,6 +17,7 @@ struct Land
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// File context. This allows the ESM reader to be 'reset' to this
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// location later when we are ready to load the full data set.
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ESMReader* mEsm;
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ESM_Context context;
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bool hasData;
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@ -70,7 +71,7 @@ struct Land
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/**
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* Actually loads data
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*/
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void loadData(ESMReader &esm);
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void loadData();
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/**
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* Frees memory allocated for land data
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@ -124,9 +124,6 @@ namespace ESMS
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CellRefList<Static, D> statics;
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CellRefList<Weapon, D> weapons;
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const Land* land[3][3];
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const LTexList* landTextures;
|
||||
|
||||
void load (const ESMStore &store, ESMReader &esm)
|
||||
{
|
||||
if (mState!=State_Loaded)
|
||||
|
@ -138,21 +135,6 @@ namespace ESMS
|
|||
|
||||
loadRefs (store, esm);
|
||||
|
||||
if ( ! (cell->data.flags & ESM::Cell::Interior) )
|
||||
{
|
||||
for ( size_t x = 0; x < 3; x++ )
|
||||
{
|
||||
for ( size_t y = 0; y < 3; y++ )
|
||||
{
|
||||
land[x][y] = loadTerrain(cell->data.gridX + x - 1,
|
||||
cell->data.gridY + y - 1,
|
||||
store,
|
||||
esm);
|
||||
}
|
||||
}
|
||||
landTextures = &store.landTexts;
|
||||
}
|
||||
|
||||
mState = State_Loaded;
|
||||
}
|
||||
}
|
||||
|
@ -198,24 +180,6 @@ namespace ESMS
|
|||
|
||||
private:
|
||||
|
||||
Land* loadTerrain(int X, int Y, const ESMStore &store, ESMReader &esm)
|
||||
{
|
||||
// load terrain
|
||||
Land *land = store.lands.search(X, Y);
|
||||
if (land != NULL)
|
||||
{
|
||||
land->loadData(esm);
|
||||
}
|
||||
|
||||
return land;
|
||||
}
|
||||
|
||||
void unloadTerrain(int X, int Y, const ESMStore &store) {
|
||||
assert (false &&
|
||||
"This function is not implemented due to the fact that we now store overlapping land blocks so" &&
|
||||
"we cannot be sure that the land segment is not being used by another CellStore");
|
||||
}
|
||||
|
||||
template<class Functor, class List>
|
||||
bool forEachImp (Functor& functor, List& list)
|
||||
{
|
||||
|
|
|
@ -201,15 +201,21 @@ namespace ESMS
|
|||
|
||||
// TODO: For multiple ESM/ESP files we need one list per file.
|
||||
std::vector<LandTexture> ltex;
|
||||
int count;
|
||||
|
||||
LTexList() : count(0)
|
||||
LTexList()
|
||||
{
|
||||
// More than enough to hold Morrowind.esm.
|
||||
ltex.reserve(128);
|
||||
}
|
||||
|
||||
int getSize() { return count; }
|
||||
const LandTexture* search(size_t index) const
|
||||
{
|
||||
assert(index < ltex.size());
|
||||
return <ex.at(index);
|
||||
}
|
||||
|
||||
int getSize() { return ltex.size(); }
|
||||
int getSize() const { return ltex.size(); }
|
||||
|
||||
virtual void listIdentifier (std::vector<std::string>& identifier) const {}
|
||||
|
||||
|
@ -236,9 +242,9 @@ namespace ESMS
|
|||
virtual ~LandList() {}
|
||||
|
||||
// Map containing all landscapes
|
||||
typedef std::map<int, Land*> LandsCol;
|
||||
typedef std::map<int, LandsCol> Lands;
|
||||
Lands lands;
|
||||
typedef std::pair<int, int> LandCoord;
|
||||
typedef std::map<LandCoord, Land*> LandMap;
|
||||
LandMap lands;
|
||||
|
||||
int count;
|
||||
LandList() : count(0) {}
|
||||
|
@ -249,15 +255,13 @@ namespace ESMS
|
|||
// Find land for the given coordinates. Return null if no data.
|
||||
Land *search(int x, int y) const
|
||||
{
|
||||
Lands::const_iterator it = lands.find(x);
|
||||
if(it==lands.end())
|
||||
LandMap::const_iterator itr = lands.find(std::make_pair<int, int>(x, y));
|
||||
if ( itr == lands.end() )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
LandsCol::const_iterator it2 = it->second.find(y);
|
||||
if(it2 == it->second.end())
|
||||
return NULL;
|
||||
|
||||
return it2->second;
|
||||
return itr->second;
|
||||
}
|
||||
|
||||
void load(ESMReader &esm, const std::string &id)
|
||||
|
@ -266,11 +270,11 @@ namespace ESMS
|
|||
|
||||
// Create the structure and load it. This actually skips the
|
||||
// landscape data and remembers the file position for later.
|
||||
Land *land = new Land;
|
||||
Land *land = new Land();
|
||||
land->load(esm);
|
||||
|
||||
// Store the structure
|
||||
lands[land->X][land->Y] = land;
|
||||
lands[std::make_pair<int, int>(land->X, land->Y)] = land;
|
||||
}
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue