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	Disable collision for placeable objects (Fixes #1634)
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					 1 changed files with 3 additions and 1 deletions
				
			
		|  | @ -461,7 +461,9 @@ namespace Physic | |||
|         BulletShapeManager::getSingletonPtr()->load(outputstring,"General"); | ||||
|         BulletShapePtr shape = BulletShapeManager::getSingleton().getByName(outputstring,"General"); | ||||
| 
 | ||||
|         if (placeable && !raycasting && shape->mCollisionShape && shape->mAutogenerated) | ||||
|         // TODO: add option somewhere to enable collision for placeable meshes
 | ||||
| 
 | ||||
|         if (placeable && !raycasting && shape->mCollisionShape) | ||||
|             return NULL; | ||||
| 
 | ||||
|         if (!shape->mCollisionShape && !raycasting) | ||||
|  |  | |||
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