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render system was not written on launcher exit
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@ -200,6 +200,7 @@ void GraphicsPage::writeConfig()
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Settings::Manager::setBool("vsync", "Video", mVSyncCheckBox->checkState());
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Settings::Manager::setBool("vsync", "Video", mVSyncCheckBox->checkState());
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Settings::Manager::setBool("fullscreen", "Video", mFullScreenCheckBox->checkState());
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Settings::Manager::setBool("fullscreen", "Video", mFullScreenCheckBox->checkState());
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Settings::Manager::setString("antialiasing", "Video", mAntiAliasingComboBox->currentText().toStdString());
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Settings::Manager::setString("antialiasing", "Video", mAntiAliasingComboBox->currentText().toStdString());
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Settings::Manager::setString("render system", "Video", mRendererComboBox->currentText().toStdString());
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std::string resolution = mResolutionComboBox->currentText().toStdString();
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std::string resolution = mResolutionComboBox->currentText().toStdString();
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// parse resolution x and y from a string like "800 x 600"
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// parse resolution x and y from a string like "800 x 600"
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