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https://github.com/OpenMW/openmw.git
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put transparent objects in a seperate render queue, in order to not mess up the mrt textures
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parent
88c50c5171
commit
b8a470efcd
6 changed files with 35 additions and 10 deletions
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@ -131,7 +131,6 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
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}
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}
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}
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ent->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
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if(!mIsStatic || !Settings::Manager::getBool("use static geometry", "Objects"))
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{
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@ -139,12 +138,24 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
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ent->setRenderingDistance(small ? Settings::Manager::getInt("small object distance", "Viewing distance") : 0);
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ent->setVisibilityFlags(mIsStatic ? (small ? RV_StaticsSmall : RV_Statics) : RV_Misc);
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ent->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
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}
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else
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{
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Ogre::StaticGeometry* sg = 0;
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if (small)
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if (transparent)
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{
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if( mStaticGeometryAlpha.find(ptr.getCell()) == mStaticGeometryAlpha.end())
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{
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uniqueID = uniqueID +1;
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sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
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mStaticGeometryAlpha[ptr.getCell()] = sg;
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}
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else
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sg = mStaticGeometryAlpha[ptr.getCell()];
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}
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else if (small)
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{
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if( mStaticGeometrySmall.find(ptr.getCell()) == mStaticGeometrySmall.end())
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{
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@ -152,7 +163,7 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
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sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
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mStaticGeometrySmall[ptr.getCell()] = sg;
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sg->setRenderingDistance(Settings::Manager::getInt("small object distance", "Viewing distance")); /// \todo config value
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sg->setRenderingDistance(Settings::Manager::getInt("small object distance", "Viewing distance"));
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}
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else
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sg = mStaticGeometrySmall[ptr.getCell()];
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@ -182,6 +193,8 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
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sg->setVisibilityFlags(small ? RV_StaticsSmall : RV_Statics);
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sg->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
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mRenderer.getScene()->destroyEntity(ent);
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}
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}
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@ -275,6 +288,13 @@ void Objects::removeCell(MWWorld::Ptr::CellStore* store)
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mRenderer.getScene()->destroyStaticGeometry (sg);
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sg = 0;
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}
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if(mStaticGeometryAlpha.find(store) != mStaticGeometryAlpha.end())
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{
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Ogre::StaticGeometry* sg = mStaticGeometryAlpha[store];
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mStaticGeometryAlpha.erase(store);
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mRenderer.getScene()->destroyStaticGeometry (sg);
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sg = 0;
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}
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if(mBounds.find(store) != mBounds.end())
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mBounds.erase(store);
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@ -292,6 +312,11 @@ void Objects::buildStaticGeometry(ESMS::CellStore<MWWorld::RefData>& cell)
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Ogre::StaticGeometry* sg = mStaticGeometrySmall[&cell];
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sg->build();
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}
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if(mStaticGeometryAlpha.find(&cell) != mStaticGeometryAlpha.end())
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{
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Ogre::StaticGeometry* sg = mStaticGeometryAlpha[&cell];
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sg->build();
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}
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}
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Ogre::AxisAlignedBox Objects::getDimensions(MWWorld::Ptr::CellStore* cell)
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@ -15,6 +15,7 @@ class Objects{
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std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
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std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometry;
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std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometrySmall;
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std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometryAlpha;
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std::map<MWWorld::Ptr::CellStore *, Ogre::AxisAlignedBox> mBounds;
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std::vector<std::string> mLights;
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Ogre::SceneNode* mMwRoot;
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@ -14,10 +14,12 @@ enum RenderQueueGroups
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RQG_Main = Ogre::RENDER_QUEUE_MAIN,
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RQG_OcclusionQuery = Ogre::RENDER_QUEUE_MAIN+1,
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RQG_Water = Ogre::RENDER_QUEUE_6,
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RQG_Alpha = Ogre::RENDER_QUEUE_7,
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RQG_OcclusionQuery = Ogre::RENDER_QUEUE_8,
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// Sky late (sun & sun flare)
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RQG_SkiesLate = Ogre::RENDER_QUEUE_SKIES_LATE
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};
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@ -30,7 +30,7 @@ Water::Water (Ogre::Camera *camera, SkyManager* sky, const ESM::Cell* cell) :
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mWater = mSceneManager->createEntity("water");
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mWater->setVisibilityFlags(RV_Water);
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mWater->setRenderQueueGroup(RQG_Alpha);
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mWater->setRenderQueueGroup(RQG_Water);
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mVisibilityFlags = RV_Terrain * Settings::Manager::getBool("reflect terrain", "Water")
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+ RV_Statics * Settings::Manager::getBool("reflect statics", "Water")
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@ -17,7 +17,7 @@ compositor gbuffer
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pass render_scene
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{
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first_render_queue 0
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last_render_queue 69
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last_render_queue 59
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}
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}
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@ -63,7 +63,7 @@ compositor gbufferFinalizer
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}
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pass render_scene
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{
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first_render_queue 70
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first_render_queue 60
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last_render_queue 100
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}
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}
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@ -43,9 +43,6 @@ material Water
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{
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pass
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{
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scene_blend alpha_blend
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depth_write off
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vertex_program_ref Water_VP
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{
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param_named_auto camPosObjSpace camera_position_object_space
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