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Purge effects from all permanent spells with the same ID

This commit is contained in:
Capostrophic 2018-08-29 14:09:43 +03:00
parent ed1f8f7be7
commit b8ba9092cb

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@ -283,12 +283,18 @@ namespace MWMechanics
{
if (isSpellActive(id))
{
TContainer::iterator spellIt = mSpells.find(getSpell(id));
for (long unsigned int i = 0; i != spellIt->first->mEffects.mList.size(); i++)
for (TContainer::iterator spell = mSpells.begin(); spell != mSpells.end(); ++spell)
{
spellIt->second.mPurgedEffects.insert(i);
mSpellsChanged = true;
if (spell->first == getSpell(id))
{
for (long unsigned int i = 0; i != spell->first->mEffects.mList.size(); i++)
{
spell->second.mPurgedEffects.insert(i);
}
}
}
mSpellsChanged = true;
}
}